{"author_link":"\/author\/davidb\/","author_name":"davidB","author_uid":"20693","comments":[{"author_name":"davidB","author_uid":"20693","time":"Dec 7, 2014 @ 10:06pm","epoch":1417989660,"text":"video available at http:\/\/youtu.be\/k346U4OJ16Q"},{"author_name":"Wakka","author_uid":"30196","time":"Dec 8, 2014 @ 7:36am","epoch":1418023860,"text":"I am getting an error on my Macbook Pro (with Iris Pro GFX) when running on java 8 via 'java -jar getdown-1.4.jar .':\r<br\/>&quot;RendererException: Image format 'Depth24Stencil8' is unsupported by the video hardware.&quot;"},{"author_name":"Wayward","author_uid":"44888","time":"Dec 8, 2014 @ 7:39am","epoch":1418024040,"text":"The only difference between this and Pacman is\r<br\/>that the dots(gums) emit lightning"},{"author_name":"davidB","author_uid":"20693","time":"Dec 8, 2014 @ 8:12am","epoch":1418026020,"text":"Thanks for trying and you're feedbacks.\r<br\/>\r<br\/>@Wakka\r<br\/>Sorry, I'll investigate.\r<br\/>\r<br\/>@Wayward\r<br\/>Only 25% difference included : you can't eat ghost, ghosts spawn 1 after 1, time is your score if you eat every gums.\r<br\/>Anayway I hope you had fun."},{"author_name":"Groydis","author_uid":"35367","time":"Dec 8, 2014 @ 8:21am","epoch":1418026560,"text":"This is really cool, I decent pacman clone worthy of it's similar title. Sadly like most pacman clones the movement is a tad broken."},{"author_name":"DarkEngineer","author_uid":"36929","time":"Dec 8, 2014 @ 10:03am","epoch":1418032680,"text":"Game's really similiar to packman."},{"author_name":"PERECil","author_uid":"40544","time":"Dec 8, 2014 @ 12:59pm","epoch":1418043240,"text":"I also did a pac-man clone, but I think yours is best than mine..."},{"author_name":"Smiley","author_uid":"30731","time":"Dec 8, 2014 @ 3:17pm","epoch":1418051520,"text":"I get the same error as Wakka. unsupported image format 'Depth24Stencil8'.    2010 Macbook Pro with latest OSX. :("},{"author_name":"furriKira","author_uid":"35610","time":"Dec 8, 2014 @ 3:23pm","epoch":1418051880,"text":"This is really nice! Though. I agree the movement is a wee bit broken but good overall, even if its clearly nearly a pacman clone. :3"},{"author_name":"Odefus","author_uid":"44603","time":"Dec 8, 2014 @ 9:36pm","epoch":1418074260,"text":"Controls a bit weird and you tend to miss the gums at intersections if you hug the walls. The weirdness of the controls is amplified by the speed mode making it pretty hard to make most out of it. Nevertheless it's still a pretty enjoyable game. I think -67 was my best score."},{"author_name":"Geti","author_uid":"2001","time":"Dec 9, 2014 @ 9:56am","epoch":1418118660,"text":"Pretty huge download for those of us with slow blogoblags (internet)\r<br\/>\r<br\/>Unfortunately get this happening upon running it (don't worry, no rates) http:\/\/grab.by\/CUxA"},{"author_name":"calavera","author_uid":"45053","time":"Dec 9, 2014 @ 11:04am","epoch":1418122740,"text":"That's definitely quite pacman'y."},{"author_name":"davidB","author_uid":"20693","time":"Dec 9, 2014 @ 12:08pm","epoch":1418126580,"text":"If you have issue can you share the log file under ld31_p0cm0n\/app\/log\/game.log ? (via gist, pastein, or open a ticket into https:\/\/github.com\/davidB\/ld31_p0cm0n\/issues)\r<br\/>\r<br\/>It will help me improve the (oss) lib.\r<br\/>\r<br\/>Thanks."},{"author_name":"Dokthar","author_uid":"44265","time":"Dec 10, 2014 @ 3:51pm","epoch":1418226360,"text":"I love the light effect but i think you have a colision probleme between your lightgums and your square."},{"author_name":"01rafael","author_uid":"11984","time":"Dec 14, 2014 @ 12:10am","epoch":1418515500,"text":"Yeah! Great! Pacman is awesome!"},{"author_name":"XTremEive","author_uid":"47128","time":"Dec 18, 2014 @ 12:44pm","epoch":1418906340,"text":"Cool interpretation of an old classic."},{"author_name":"Larzan","author_uid":"10395","time":"Dec 18, 2014 @ 1:09pm","epoch":1418907840,"text":"Great sound effects, well implemented, nice :)"},{"author_name":"ShellfishGames","author_uid":"23164","time":"Dec 19, 2014 @ 8:01pm","epoch":1419018960,"text":"Well done, seems like you added quite a bit of cool stuff to an ordinary pacman game. That whole light thing is quite nice. Wish you had added a bit more character to the &quot;pacman&quot; though, a faceless cube is a bit.. meh. :)"},{"author_name":"disease","author_uid":"21557","time":"Dec 25, 2014 @ 6:22pm","epoch":1419531420,"text":"Fun little pac-man clone that I found quite challenging. Having power pelets give speed boosts instead of ghost eating was interesting. There was an annoying bug where moving through a pellet would sometimes not eat it."}],"images":["ld31\/20693-61df06224ad2270a344889d934aeb11d.jpg","ld31\/20693-9a9ebb02f6275c7069471d4475b9c9f2.jpg","ld31\/20693-11023ba79a2e17c1e2ceaaac2c32c12f.jpg","ld31\/20693-89d7e3e46ff9c8c65c51fbd4e44545d2.jpg","ld31\/20693-aead92cf6681c22c8ebbd54a7281815f.jpg"],"links":[{"url":"https:\/\/www.youtube.com\/watch?v=k346U4OJ16Q","text":"Video (40s)"},{"url":"https:\/\/github.com\/davidB\/ld31_p0cm0n\/releases\/download\/0.3.3\/ld31_p0cm0n-201412091720-windows-i586.zip","text":"Windows"},{"url":"https:\/\/github.com\/davidB\/ld31_p0cm0n\/releases\/download\/0.3.3\/ld31_p0cm0n-201412091720-linux-i586.tar.gz","text":"Linux"},{"url":"https:\/\/github.com\/davidB\/ld31_p0cm0n\/releases\/download\/0.3.3\/ld31_p0cm0n-201412091720.tar.gz","text":"Java 8 (no jre include)"},{"url":"https:\/\/github.com\/davidB\/ld31_p0cm0n","text":"Source"}],"metadata":{"g_key":"14265","g_author":"20693","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"14295","g_title":"p0cm0n","g_status":"UCHK1","g_place":"1064","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/20693-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/20693-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/20693-shot2.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/20693-shot3.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/20693-shot4.png-eq-900-500.jpg"],"text":"This is like a pacman, but it's not pacman !\r\nEat all the lightgums as fast as you can without being hit by \"ghosts\" (speedrun).\r\n\r\ncontrols : keyboard only, arrows or WASD\/ZQSD\r\nlanguage : en, fr (text only)\r\n\r\nThe game require java 8, included with native versions (~70 Mo).\r\nOn this page, I only linked 32bit version, full list of packaging is available at https:\/\/github.com\/davidB\/ld31_p0cm0n\/releases\r\n\r\n## Theme relation\r\n\r\nThe first images I'd got about \"Entire Game in One Screen\" was old game : pacman, donkey kong, ... game & watch.\r\nSince some time, I would like to implement pacman. I start with this idea, but due to time restriction, and the will to use jMonkeyEngine (first time) and to test my wip deferred rendering I change the classic game.\r\n\r\n## Known bugs:-( :\r\n\r\n* sometimes at begin of the game the keyboard doesn't respond, workaround click with the mouse button (include when mouse is invisible), I'll try to fix.\r\n* sometimes on game, some keyboard event are missed. (fixed in 0.3.1)\r\n* some video card aren't supported (eg: macbook pro), notify me. (try a fix in 0.3.2)\r\n* \"Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main]\" (fixed in 0.3.3)\r\n* size of the native packages (~70 MB).\r\n\r\n\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\r\nIf you have issue can you share the log file under ld31_p0cm0n\/app\/log\/game.log ? (via gist, pastein, or open a ticket into https:\/\/github.com\/davidB\/ld31_p0cm0n\/issues)\r\n\r\nIt will help me improve the (oss) lib.\r\n\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\r\n\r\nThanks.\r\n## Tools :\r\n\r\n* code: jMonkeyEngine, eclipse, gradle, atom, javafx SceneBuilder, ... libreoffice-calc as level designer ;-)\r\n* audio: (bfxr, voice synthetizer) x effects, ffmepg\r\n* graphics: gimp, scrot\r\n* video: SimpleScreenRecord, youtube\r\n* scm: git, gitg, github\r\n* misc: archlinux, zsh, mc, firefox...\r\n\r\n## Post-compo todo list :\r\n\r\n* fix bugs\r\n* try the original IA of ghosts\r\n* gamepad support\r\n* your suggestions ??\r\n\r\nEnjoy ! and share your higher score.\r\n","title":"p0cm0n"}