N.O.R.E.D.: The War On Christmas by Kashaar

[raw]
made by Kashaar for LD31 (JAM)
NORED1980
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It's the darkest years of 1980. The height of the COLD WAR... and war is hell. Only Christmas makes it bearable.

You work the night shift at NORAD, on Christmas Eve, every year, inspired by the pure love of country only a young patriot could truly understand. On the screens before you, the defense of a nation is laid bare.

Intel has recently come to light suggesting that THE RED COMMUNIST ELVES intend to strike back against their God-appointed chief executive, at the time he is most vulnerable: delivering presents to the children of the good old U.S. of A.

Not on your watch. Not this year. Not ANY year.

INSTRUCTIONS:
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Adjust the sensor radius of your airbases to intercept incoming bogeys. Santa must survive!


CREDITS:
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Jan Kaluza (Game Design, Blueprint, 2D/3D Art, Sound, Guru)
Graeme Lennon (Game Design, Blueprint, Level Design, Sound, 2D Art)
Yoeri Vleer (3D Art, Textures)
Bruno Brito (Cinematics)

Asset credits:
- Map of United States of America with States - Multicolor by FreeVectorMaps.com https://www.freevectormaps.com/united-states/US-EPS-02-0003
- Sounds by FreeSound.org users: BoilingSand, canucklovingbrit, JarAxe, Klankbeeld, Totya
- Sounds by Universal Sound FX – universalsoundfx.com
- 3D Mouse model by Dav Olin: http://archive3d.net/?a=download&id=22be5d71
- 3D Keyboard model by Sven: http://www.3dmodelfree.com/models/31489-0.htm

Ratings

Coolness 46% 1500
Overall(Jam) 3.33 393
Audio(Jam) 3.12 347
Fun(Jam) 2.81 686
Graphics(Jam) 4.22 97
Humor(Jam) 3.21 214
Innovation(Jam) 3.59 197
Mood(Jam) 3.77 90
Theme(Jam) 4.07 98

Feedback

UrbanLogicGames
10. Dec 2014 · 15:36 UTC
Beautiful artwork, the whole thing is really slick for jam game. Took me a minute or so to figure out how to actually stop the nukes, but it's a cool mechanic. :)
harley77
11. Dec 2014 · 22:23 UTC
Great concept and awesome graphics. Seemed like there was more than one occasion where the game was unwinnable due to the auto-piloting of the enemy and santa, but, awesome none the less.
Cake&Code
13. Dec 2014 · 02:39 UTC
160mb for a Jam game? That's... daunting :O
jpcote
13. Dec 2014 · 04:41 UTC
Impressive job for a weekend!
Sharky
16. Dec 2014 · 04:47 UTC
Lags too much to be playable:(
KeeperofBee
16. Dec 2014 · 07:33 UTC
Epic art, great job!
Venturelli
16. Dec 2014 · 11:18 UTC
Best-looking entry I've seen so far! Very innovative gameplay as well, even though it can feel quite random sometimes. Congratulations!
Benjamin
18. Dec 2014 · 12:10 UTC
160 Mo ? can't imagine the size fo all those textures :) Anyways they were totally right used on this game, this intro end outro are gorgeous. Professional.
The gameplay is not that interesting. No use in reducing range of the radar ( could have increase ship spawn rate ? ) and sometime you get the feeling that nothing you could have done would have save santa.

Maybe the gameplay could have been improved with :
- hold mouse button to improve range
- No sensor max range
- instead range increase really slowly when it gets big
- After detection the sensor size come back to normal
- interceptor are destroyed on use
- new interceptor spawn regularly only if sensor are at normal size.


Impressive team work, and funny description.
SuperDisk
18. Dec 2014 · 15:51 UTC
Huh, I thought I had rated this already. Anyway:

The game's atmosphere is pretty great, and the sound effects fit quite well. Unfortunately, the game little sense and I didn't quite understand it. Good job on the other stuff, though!
jachepe
20. Dec 2014 · 17:25 UTC
good work, impressive!
OrangeeZ
20. Dec 2014 · 23:07 UTC
Wow, visuals are nice and stylish, well done! I also wasn't sure which way did I have to play - saving Santa is nice, but actually letting rockets hit him was more challenging :D
danidre14
21. Dec 2014 · 01:35 UTC
Nice game! Cool artwork, and style, and everything :D
maxmetallica
29. Dec 2014 · 20:01 UTC
nice work