{"author_link":"\/author\/moee\/","author_name":"Moee","author_uid":"44617","comments":[{"author_name":"Ailin","author_uid":"25767","time":"Dec 7, 2014 @ 7:34pm","epoch":1417980540,"text":"Genius :D"},{"author_name":"Domicuc","author_uid":"44551","time":"Dec 8, 2014 @ 2:02pm","epoch":1418047020,"text":"Mate.. you are weird person xD but i like concept! You can check my tower defense too x)"},{"author_name":"Jonapulse","author_uid":"20270","time":"Dec 10, 2014 @ 2:06am","epoch":1418176860,"text":"It was funny, gave me a laugh.\r<br\/>\r<br\/>Once I figured out when to press 'X' there wasn't much more I could find, though."},{"author_name":"Natura-Time","author_uid":"26591","time":"Dec 10, 2014 @ 12:30pm","epoch":1418214300,"text":"Nice idea !\r<br\/>But the game is easy and kinda repetitive once you figured that the ball is always following the same path. :\/"},{"author_name":"RockhopperGames","author_uid":"46057","time":"Dec 10, 2014 @ 12:30pm","epoch":1418214300,"text":"Hmm, I'm not sure I'm so keen on the concept of this game. Working on a little screen is a good way to use the LD theme, and the &quot;um&quot;s and &quot;ahuh&quot;s were good too, but I didn't think the psychology mechanic was particularly well implemented. It seems more like a flat criticism of the field, which while understandable for some people, didn't sit quite right for me. I think some more depth to the mechanics could have helped address this issue though."},{"author_name":"Elemental Zeal Games Studios","author_uid":"12839","time":"Dec 10, 2014 @ 9:57pm","epoch":1418248320,"text":"Neat idea, well done (:"},{"author_name":"el-pepi","author_uid":"38693","time":"Dec 10, 2014 @ 11:58pm","epoch":1418255580,"text":"Very creative. It's fun for a short while, but gets really repetitive."},{"author_name":"AMS","author_uid":"45180","time":"Dec 11, 2014 @ 12:02am","epoch":1418255820,"text":"This is a strange idea for a game, but I like it too much, nice job!"},{"author_name":"ElectricSeagull","author_uid":"38469","time":"Dec 11, 2014 @ 12:11am","epoch":1418256360,"text":"Very cynical. It does somehow make you feel like you're in that position, knowing you're being a horrible person, but trying to get a better score all the same. I like."},{"author_name":"Victory Garden","author_uid":"22357","time":"Dec 11, 2014 @ 6:24am","epoch":1418278740,"text":"Hmmm.... an interesting game concept. I like the graphics, and the mood is well-established. The pose that you chose for the client--reclining, and facing away--is interesting. It's not just the psychologist who is disengaged, but also his patient. He's distracting himself with his phone, and she's distracting herself with the wall... I was tempted at first to read it as a straight condemnation of psychology, but instead it seems like a portrait of disengagement and misattunement in general, which in turn develops disengagement in the player...\r<br\/>\r<br\/>A nice little entry. Thank you for the game."},{"author_name":"Soron","author_uid":"46840","time":"Dec 11, 2014 @ 8:03am","epoch":1418284680,"text":"Amusing twist on the theme :). I also like this emerging trend of playing two or more games simultaneously - it's quite satisfying for my hyperactive mind."},{"author_name":"GSM Productions","author_uid":"16481","time":"Dec 11, 2014 @ 8:21am","epoch":1418285760,"text":"That was pretty clever and funny :D I love how the instructions only speak about the patient, but immediately when you get into the game you see what it is really about. Really good idea!"},{"author_name":"Louisload","author_uid":"46897","time":"Dec 11, 2014 @ 9:17pm","epoch":1418332320,"text":"uhum, yaa. sometimes I do &quot;uhum&quot; too much."},{"author_name":"reheated","author_uid":"15514","time":"Dec 11, 2014 @ 9:26pm","epoch":1418332860,"text":"Haha, I thought it was pretty funny. I liked the way the speech bubble changes."},{"author_name":"Ithildin","author_uid":"15664","time":"Dec 11, 2014 @ 10:49pm","epoch":1418337840,"text":"The concept was awesome :D \r<br\/>The experience, though, felt a bit bland after a while. Perhaps providing with a third thing to juggle at the same time as keeping track of the reassuring and playing could have added a bit more of depth. \r<br\/>\r<br\/>Still, nice job!"},{"author_name":"farwyler","author_uid":"45643","time":"Dec 11, 2014 @ 11:38pm","epoch":1418340780,"text":"&quot;Okaaai&quot; :D"},{"author_name":"lase","author_uid":"44961","time":"Dec 12, 2014 @ 1:28am","epoch":1418347380,"text":"Hilarious. I immidiately messed up and had to restart, but I like it. Plus, I really enjoy Breakout!"},{"author_name":"TeamQuadratic","author_uid":"18547","time":"Dec 12, 2014 @ 1:30am","epoch":1418347500,"text":"Hilarious game! Good job!"},{"author_name":"stasss","author_uid":"31999","time":"Dec 13, 2014 @ 12:18pm","epoch":1418472780,"text":"Brilliant! Humor over 9000)))"},{"author_name":"Backterria","author_uid":"46642","time":"Dec 18, 2014 @ 8:11am","epoch":1418889960,"text":"Very good idea!I liked that i was playing in such a small screen :)"},{"author_name":"BarrensZeppelin","author_uid":"8838","time":"Dec 19, 2014 @ 7:02pm","epoch":1419015420,"text":"890 score! :)"},{"author_name":"rodobodolfo","author_uid":"44770","time":"Dec 22, 2014 @ 1:22am","epoch":1419211020,"text":"made me laugh, really funny.\r<br\/>The main problem is that the ball phyisics is wrong (it should change direction according to where it hits the paddle("},{"author_name":"01rafael","author_uid":"11984","time":"Dec 29, 2014 @ 5:50pm","epoch":1419875100,"text":"Strong psychodelic stuf!"},{"author_name":"maxmetallica","author_uid":"47374","time":"Dec 30, 2014 @ 12:26am","epoch":1419898860,"text":"great work"},{"author_name":"mohammad","author_uid":"14064","time":"Dec 30, 2014 @ 12:43am","epoch":1419899880,"text":"Not a bad game for an intresting concept. If the gameplay was expanded it would be more intresting."}],"images":["ld31\/44617-27572e14b50308b35096b34b7a74121c.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/pwc9isn73wy5gmn\/LudumDare31.exe?dl=0","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/hywgja0ctz71odk\/LudumDare31.gmk?dl=0","text":"Source"}],"metadata":{"g_key":"14290","g_author":"44617","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"14320","g_title":"Psychologist Simultor 2015","g_status":"UCHK1","g_place":"560","g_commentcount":"25","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/44617-shot0.png-eq-900-500.jpg"],"text":"Welcome to Psychologist Simulator 2015 !\r\nby Vincent \" Princesse\" Swaenepoel\r\nfor Ludum Dare 31\r\n\r\nPsycologist isn't a funny job. Give you some time to relax and play on your phone. But don't forget your patient !\r\n\r\nPress X to reassure your patient.\r\nIf you do it too often, she realizes you don't listen to her.\r\nIf you forget her, she will become crazy.\r\n\r\nPress \"Left\" and \"Right\" to play on your phone (the only one screen).\r\n\r\nHave fun !\r\n\r\n[Pro-tip : Wait a little, your patient need time to narrate her story]","title":"Psychologist Simultor 2015"}