CHROMAクロマ2 by PIXEL ピザロール JOLT
WARNING
///// flashing visuals /////
INFORMATION
throw away your books, dissolve into the void
give in to the fractal and let the vibrations soothe your indignation
CONCEPT
hold jump longer for higher jump
press roll while on ground to roll
you don't need to be moving to activate roll
roll is cancelled when hitting block, using leaf, or letting go of roll
press jump while rolling to snake (roll jump)
press jump while in the air to leaf
faster fall is higher leaf
was that so hard
DETAIL
created in seventy-two hours for ludum dare thirty-one
CREDIT
christian calhoun // art, music, programming, sfx
david vandal // lead programmer, sfx, funk
TOOL
code // as3, flashdevelop, flashpunk
music // renoise, audacity, guitar feedback, no-input mixing
sfx // nintendo dmg, lsdj, audacity, sfxr
art // paint.net, irfanview, wordpad
CONTROL
z/up/space // jump / leaf
x/shift // roll
left/right // move
r // reset
m // mute
///// flashing visuals /////
INFORMATION
throw away your books, dissolve into the void
give in to the fractal and let the vibrations soothe your indignation
CONCEPT
hold jump longer for higher jump
press roll while on ground to roll
you don't need to be moving to activate roll
roll is cancelled when hitting block, using leaf, or letting go of roll
press jump while rolling to snake (roll jump)
press jump while in the air to leaf
faster fall is higher leaf
was that so hard
DETAIL
created in seventy-two hours for ludum dare thirty-one
CREDIT
christian calhoun // art, music, programming, sfx
david vandal // lead programmer, sfx, funk
TOOL
code // as3, flashdevelop, flashpunk
music // renoise, audacity, guitar feedback, no-input mixing
sfx // nintendo dmg, lsdj, audacity, sfxr
art // paint.net, irfanview, wordpad
CONTROL
z/up/space // jump / leaf
x/shift // roll
left/right // move
r // reset
m // mute
Ratings
| Coolness | 32% | 1934 |
| Overall(Jam) | 3.69 | 149 |
| Audio(Jam) | 3.42 | 199 |
| Fun(Jam) | 3.56 | 152 |
| Graphics(Jam) | 3.54 | 377 |
| Innovation(Jam) | 3.26 | 358 |
| Mood(Jam) | 3.53 | 178 |
| Theme(Jam) | 3.92 | 180 |
Thank you for the game!
What's the player supposed to be?
Sometimes the goal is hard to see, and it kind of breaks up the flow of the game scanning the level to figure out where to go. Because of the "one-screeness" of the game, the level design sometimes doesn't make it obvious where I'm supposed to look first, because some level elements are just leftovers from previous levels.
Tip for people playing: Sometimes there is another path...
Overall the game is really good. Things look a bit simple at first, but soon you will find that the graphical effect is amazing! Also, I'm amazed that you can make and test out so many levels in just 72 hours.