CUBE Clicker by Polyganz

[raw]
made by Polyganz for LD31 (COMPO)
How to play: Click the Cube.


Qotes:

“This game is so easy an unborn baby could play it!” - Some Guy, probably…

“Thats no moon…” - Admiral Ahkbar

“I clicked the cube and got another cube. 10/10, would play again.” - Another Guy, probably…


A Ludum Dare Compo game made in 48 hours by by Tobias Baumann (@Polyganz).
Release: 8.12.2014
www.tobiasbaumann.net

Ratings

Coolness 22% 2152
Overall 3.72 113
Fun 3.68 113
Graphics 4.32 23
Humor 2.53 520
Innovation 2.55 925
Mood 3.18 341
Theme 3.60 557

Feedback

Ovidios
08. Dec 2014 · 00:31 UTC
THW Windows-Download doesn't seem to work... Hope you'll fix it soon!
NuSan
08. Dec 2014 · 08:30 UTC
Great design and style. The gameplay is addictive. A proper end with a timer and a score would have be nice. Keep up the good work!
davient
08. Dec 2014 · 14:14 UTC
Sooo perdy. Musst click more cubes!
lisac
08. Dec 2014 · 15:47 UTC
Very nice, this is the game I have played for the longest so far, as NuSan Says, very addictive :)
RyanNielson
08. Dec 2014 · 15:53 UTC
Fantastic execution and great visual style. I probably won't play it a ton as this isn't my type of game, but it's really good. Some audio would have been a nice addition. Overall, well done!
hexagore
08. Dec 2014 · 15:54 UTC
This is very nice looking. Would be nice if there was a proper goal to this though!
Thommy
08. Dec 2014 · 16:05 UTC
Too bad that it seems to pause when in background. I wanted it to run while rating other LDS's :D. I also liked the aesthetics. Good job!
Gaspard_
08. Dec 2014 · 16:37 UTC
I managed to make that hi-spheres have a negative production (int overflow?) XD
I can boast the score of -750,000,000,000, the game is over technically!
Nice entry, and cool graphics!
remicy
08. Dec 2014 · 16:51 UTC
excellent graphics!
It's addictive, I have played 1+ hrs until it's bugged.

BUG 1: http://i.imgur.com/tWi8tj1.png
BUG 2: ship speed upgrade doesn't work.
Liam :D
08. Dec 2014 · 17:15 UTC
Okay.... OOOKAAY... No. I took therapy, I will NOT click the cube. I... will NOT... click.... click... click................................. click... D:

Help D:

Anyway, I work at a lab for computer graphics, and all of us... every single one of us who work here, were gathered around a computer, playing CUBE CLICKER. You, sir, are responsible for stopping ground breaking research at a university graphics lab for half an hour... :D

Still! I found a bug. The tooltip for extractors shows the number of spheres.
Germanunkol
08. Dec 2014 · 17:38 UTC
Noticed the same bug as Liam D.

Still, great work - I played it mainly because it looks great.
I also love the whole "gathering" idea... I might make a game with that as the main gameplay element some time...

Funny fact: I upgraded the first upgrade a few times, just for the heck of it and I'm now at 17,714,700 credits as the cost for the next level (which lets me get 12 credits per click). I just did the maths -> in order for that upgrade to be worth it, I'd have to click more than 1.4 million times. :D
FlipskiZ
08. Dec 2014 · 18:10 UTC
Oooh, I've always been a fan of incremental games. I really like the visuals and how the machines get displayed in game, which is something I miss from a lot of these type of games
RedPanda
08. Dec 2014 · 18:32 UTC
Amazing Idle Game, x100 better than mine! :D
rev0
08. Dec 2014 · 20:09 UTC
Hah. Great. Finished it too. I mean till the INT limit [url=http://postimg.org/image/8mo3fdja7/][img]http://s11.postimg.org/8mo3fdja7/won.jpg[/img][/url]
zompi
08. Dec 2014 · 20:53 UTC
Cuuuuubes! It's complately pointless and really engaging :D Visuals are awesome, too bad there is no even ambient music... Why so little is making a music. Anyway, good game to put into the tab and wait for cubes to spend :)
🎤 Polyganz
09. Dec 2014 · 06:26 UTC
Thanks for the bug reporting. I made an update. They should all be fixed now. Changed the number type to double so a 16 digit amount of cubes is possible now. Happy clicking :)
Hellequin
09. Dec 2014 · 06:34 UTC
Awesome design and graphics ! It's really fun o play it ! Congrats!
andrewkennedy
09. Dec 2014 · 06:44 UTC
I've played an unhealthy amount of cookie clicker. Looks like I'll be playing an unhealthy amount of this too haha. Great job!
fireAndCoffee
09. Dec 2014 · 06:47 UTC
You sir have gotten me to invest more time than I'd ever imagine clicking a pretty cube. I'd really like to see this on a mobile format. I could definitely see some people playing this in short bursts and trying to see what they can max out.
Jaloko
09. Dec 2014 · 06:50 UTC
Very cool game. Simplistic and somehow still a lot of fun. The web version took a long time to load for me.
deadpixelsociety
09. Dec 2014 · 06:54 UTC
Just what I needed you son of a bitch another addictive clicker game. :)
ciaodavinci
09. Dec 2014 · 07:00 UTC
Mining operations running at maximum! We must harvest the ever-cube for all that it is worth!

very satisfying game. Loved the visuals and clear UI. Wish there was sound...
oranebeast
09. Dec 2014 · 07:03 UTC
Whens the app coming out, I need it.
Cheshyr
09. Dec 2014 · 07:07 UTC
Very pretty graphics, and well scaled upgrades. Nicely done.
Ossi
09. Dec 2014 · 07:23 UTC
Wow, that was really great! Looks great and it's really addicting to just sit there and click a lot. Some kind of objective would really be great though, I wanna use my cubes to do something more meaningful! Well done!
Devark
09. Dec 2014 · 07:25 UTC
Clicking adds no real difference late game despite the name 'Cube Clicker". This looks brilliant but lacks variety and any real interactivity. It's extremely and strangely addictive though. Seems to be no better strategy than to keep doubling the h-sphere's output.

Currently I'm on -4.7 billion a second and my score's -66 billion and falling ... All my hard work for nothing! :P I can't buy anymore upgrades ...
🎤 Polyganz
09. Dec 2014 · 09:48 UTC
@Devark: ah damn! overlooked that bug. Its fixed now. :)
sirdorius
09. Dec 2014 · 10:10 UTC
This is much more addicting than I thought it would be. Great graphics btw!
StejkRobot
09. Dec 2014 · 16:14 UTC
I'm still playing
SnoutUp
09. Dec 2014 · 17:53 UTC
Nooo... Not another drug!
Anshul Goyal
09. Dec 2014 · 21:22 UTC
this game is nuts... lol
I thought I'll find a treasure in the center of the cube after I am done harvesting it :p
alwaysinbeta
10. Dec 2014 · 11:15 UTC
Must. Stop. haha. Fun and addictive. Nice gfx. Great to see the Unity WebGL export in the wild.
FergusonTV
10. Dec 2014 · 15:49 UTC
Classic clicker with fancy graphics and particle effects. Fun but not really innovative i have to say ;)
InfectionTeam
10. Dec 2014 · 16:00 UTC
Not my favourite genre of game to be honest, but really well executed! Nice work :)
wdebowicz
10. Dec 2014 · 16:28 UTC
Just place banner on the cube and you will be a milliner!
hypnoticbytes
10. Dec 2014 · 17:24 UTC
Amazing game. Look what you just did to me!!! https://www.youtube.com/watch?v=KYNyg3UMP9o
Great game btw!!!
Pickens Inc.
10. Dec 2014 · 18:08 UTC
Stylish! Much nicer than Cookie Clicker, and pretty!
Geckoo1337
10. Dec 2014 · 23:15 UTC
This is very nice looking. Would be nice if there was a proper goal to this though. Neat ++
jackrugile
11. Dec 2014 · 06:42 UTC
This is in my top games for this LD for sure. I've spent the most time on this one out of all of them. The graphics blew me away. This could be huge if it got developed a little further with some music and sound effects. Keep it up!
Warboys
11. Dec 2014 · 09:51 UTC
It's beauuuuutiful. Definitely should develop this into some packaged thingy, it's getting a lot of love!

PS: Add goblins.
🎤 Polyganz
11. Dec 2014 · 12:44 UTC
@Warboys, lol dude!!! Are you a magician? The original concept was based on dungeon keeper and you were to use hire goblins to farm the gold from a mine. The original script that controls the sphere is still called GoblinActor.cs! :D
Lythom
13. Dec 2014 · 08:23 UTC
Nice entry, lack a bit of innovation in my opinion but still enjoyable !
ianh
13. Dec 2014 · 08:27 UTC
I really like the graphical style here! This kind of game has been done to death, but I enjoyed it anyway.
Gungnir
13. Dec 2014 · 08:30 UTC
It feels like an actual game, I got into it. The mindlessness of the clicking and knowing you don't want to stop makes for terrifying self reflection.

Thanks.
Logun
13. Dec 2014 · 08:32 UTC
A nice click/upgrade game :) I am still playing, just because I want to seee more LAZARS !
Erhune
13. Dec 2014 · 08:56 UTC
Someone has played too much cookie clicker here ^^
andrs
13. Dec 2014 · 09:02 UTC
excellent! So simple game mechanics can turn into such a addictive and fun game.
GoudaGames
13. Dec 2014 · 09:16 UTC
Awesome graphics, really addictive.
exoddinary
13. Dec 2014 · 09:22 UTC
Nice game. i like it :) , though i like it more if it had more explosions! xD
Sh1rogane
13. Dec 2014 · 10:38 UTC
Very addictive game, had trouble just stop playing it :D
CoderDozer
13. Dec 2014 · 11:38 UTC
Colorful and addictive, well done.
sandbaydev
13. Dec 2014 · 12:13 UTC
Very well done: very nice effects, very addicting, very cubey.

Luvly entry.
Tiago Ling Alexandre
13. Dec 2014 · 12:16 UTC
Wow, most addictive game ever! I had to promise myself to only play until all upgrades and items in the store were 500,000 or more. Even so it was hard to leave it. One of the best games in this LD for sure! Congratulations!
the-arrival
13. Dec 2014 · 12:20 UTC
What have you done noooooooo....
click click click aww nice shader click click click
dekart
13. Dec 2014 · 13:08 UTC
Nice looking, pretty easy to play. Is there any way to win it or it's a never ending story?
pjimmy
13. Dec 2014 · 19:09 UTC
mindlessly addictive, gorgeous visuals, well done
el-pepi
13. Dec 2014 · 21:44 UTC
Very addictive for some reason. Amazing graphics! good job.
spotco
14. Dec 2014 · 08:25 UTC
Fun in a cookie clicker sort of way, though would have been a whole lot better with sfx/music. Also more content, but that's understandable (with the whole 48 hours and all)
bconrad217
16. Dec 2014 · 03:10 UTC
Addicting! Love these kinds of games. Would've enjoyed more stats and progression, but nice art!
MrShoestore
16. Dec 2014 · 03:24 UTC
now I'm in the mood to eat cookies...
janovbyrnisson
16. Dec 2014 · 12:51 UTC
I really like clicker games: cookie clicker, cube clicker, etc. :)
Good looking particles. Well done!
apiotrw
17. Dec 2014 · 08:25 UTC
I think you overused the shader a bit. Looks very blurry.
Yaroslav Kravtsov
17. Dec 2014 · 08:46 UTC
Very addictive! I wish there are some final goal like extract whole cube.
Chris M
17. Dec 2014 · 15:36 UTC
You mad genius you, this is a Bogostian nightmare. Now here's the question- how much can we strip away before this stops being addictive? Cows, then cookies, now a cube. What next?
broknecho
17. Dec 2014 · 16:16 UTC
Visuals were great! Nice job! Excellent take on an idle clicker game!
Elemental Zeal Games Studios
17. Dec 2014 · 19:09 UTC
Really enjoyable, and really nice graphics. Well done. :)
Si1ver
17. Dec 2014 · 20:06 UTC
This game is better than Click The Cow
ArcturusDeluxe
18. Dec 2014 · 20:25 UTC
I only wanted to try this out for a couple of minutes and here I am 15 minutes later. Why is watching numbers going up so addictive? I know this isn't the most original game out there but I really like the graphical presentation of it.
okkolobr
21. Dec 2014 · 08:21 UTC
A compulsive clicker mechanics with a little of "improve management" give this game a strange feeling.
At first I was "wait, you just have to click ? humm... not sure."
Then "ah ah it's cool, click more MORE MORE"
And finally, "so, I have bought this thing, improve this one. I don't have to click anymore..."

I think it miss a little something to keep it "click furious" until the end.
SumGato
21. Dec 2014 · 14:28 UTC
This game has a flaw that many idle game share: every item except the most powerful one becomes useless in a short time.
PapyPilgrim
23. Dec 2014 · 17:09 UTC
the webgl version didn't work (tried in chrome and firefox).

Too bad there is no sound at all :(
xaedes
25. Dec 2014 · 17:44 UTC
Fun clicker game. Somehow abstract concept with the cube. It was very addictive to play. I wish it also had sound and music.
klianc09
25. Dec 2014 · 21:09 UTC
Nice idle game, but unlike other idle games, I actually have something pretty to look at, I like that.
I can understand that it's hard to have sound effects that don't get repetitive when played +100 times a second, but I think some music would have been great.
klianc09
25. Dec 2014 · 21:15 UTC
Oh, and I should add: it just eats too many resources (currently ~30% CPU) to play it like a proper idle game. I guess that's why other idle games don't have fancy graphics...
Maybe don't render/calculate the graphics while the window is minimized?
HolyBlackCat
25. Dec 2014 · 21:18 UTC
The game is nice, but I really miss the sounds.
Also, I found a bug: to buy a sphere you need to have at least 11 points. Looks like you placed > instead of >= somewhere.
ButtonMasherBros
26. Dec 2014 · 02:53 UTC
Pssst - You are in today's Ludum Dare to Believe! Check it out - https://www.youtube.com/watch?v=9cbK0cTrfXs
Steven Colling
26. Dec 2014 · 19:55 UTC
Super addictive ;D
Add some crazy audio stuff for a post-compo version and put it online. Regarding the graphics: the style does it job pretty well.
jpmit
29. Dec 2014 · 10:11 UTC
Great job!
paperweight
29. Dec 2014 · 11:39 UTC
Addictive for some reason but shallow.
Madball
29. Dec 2014 · 12:35 UTC
That game is very addicting. You did a good job making it just like other games of this kind. But, that's what I didn't like, it's just another cookie-clicker clone. The only thing I really liked is graphics, the game looks really cool.
Speed upgrades are useless, I need to buy a plenty of them to double the production rate, which I can do with just one gathering upgrade. Also, once I unlock a better type of production, the worse ones become useless, but that's a common issue for games like this one.
It was fun to play until I bought everything. I expected to see a twist of some kind, but I didn't.