Final Swap by blackmagic
Final Swap reloads the concept of final fantasy's active time battle!
Defend your healer, attack the monsters and take advantage of your blackmage to successfully p0wn the final boss!
Your character's actions are automatic, you only have to place the right character in front of the right monster.
Select a character, then move it left or right from his position.
Take care of your gauge as well as your opponent's ones.
Manage your team, and you'll be victorious !
The sun and moon represent the difficulty. At night, monsters are much stronger.
Elements can boost your elemental attacks or defences, but beware that your foe can also take advantage of it.
Thanks you for playing!
Dev: BlackMagic ~ David Elahee
Art: Gyhyom ~ Guillaume Breton
Sound & Music: ElMobo ~ Frédéric Motte
edit : I had to do a new build 5 minutes after submitting to remove god mode...
hints & tips : press & hold the F key to speed the game up !
Defend your healer, attack the monsters and take advantage of your blackmage to successfully p0wn the final boss!
Your character's actions are automatic, you only have to place the right character in front of the right monster.
Select a character, then move it left or right from his position.
Take care of your gauge as well as your opponent's ones.
Manage your team, and you'll be victorious !
The sun and moon represent the difficulty. At night, monsters are much stronger.
Elements can boost your elemental attacks or defences, but beware that your foe can also take advantage of it.
Thanks you for playing!
Dev: BlackMagic ~ David Elahee
Art: Gyhyom ~ Guillaume Breton
Sound & Music: ElMobo ~ Frédéric Motte
edit : I had to do a new build 5 minutes after submitting to remove god mode...
hints & tips : press & hold the F key to speed the game up !
Ratings
| Coolness | 76% | 2 |
| Overall(Jam) | 3.79 | 102 |
| Audio(Jam) | 4.27 | 7 |
| Fun(Jam) | 3.31 | 306 |
| Graphics(Jam) | 4.65 | 15 |
| Humor(Jam) | 2.61 | 492 |
| Innovation(Jam) | 3.74 | 123 |
| Mood(Jam) | 3.65 | 127 |
| Theme(Jam) | 3.86 | 229 |
I had problems at the beinning to figure out how to play.
It takes a little time... :)
So I reeeaaallly wanted to like this more than I did. Everything is great, but I was deeply held back by how slow the progress bars were. I actually looked away while things were loading. I think if the speed was double or tripled it would be very engaging. The concept and execution were great. Glad to run into this!
It takes a really long time for everyone to charge up. If it moved faster it would have been more fun. However it looks and sounds gorgeous and it's a great idea for a game! Great job you guys!!
Interresting gameplay as well. A bit slow though and I didn't understand what were the elements around
the game for.
The perfect killer app for smartphone (if you put a tutorial :D )
As other mentioned, main flaws are lack of tuto and slow gauge, but everything else is great!
The ambiance is so coherent: Music, sound, universe, graphic design...
And an original concept!
Nice job! =D
But I found the colors for selection slightly confusing. Would be a bit better if the selected character stepped forward or something.
Took me a while to figured out what to do.
Congratz, well made.
You really got the feel of those FF titles! The music is super awesome (I really dig it, thx for offering an extra download!) and graphics and visual effects are also very good.
The battlesystem hast some inherent depth after you get used to it.
One suggestion would be to make units change position by drag&drop, this would feel more natural to me, but does (of course) not affect playability.
The Speedup button is a great advantage!
My warrior and black mage died rather quickly (it's a hard game, ok), and only left with my white mage I still managed to advance a couple of waves, she someone just wouldn't die. But she just makes nearly no damage. (Would have liked a restart button right there.)
It seems letting one character die is a helpful stategy, since when all three slots are full, somebody always has to take the hit, but when you only have two, you can dodge them. (just involves a lot of clicking).
Good job guys!
moral of the story: GREAT FKN MUSIC!!!
then i played it. REALLY GOOD GAME!!!!!!!!
That being said I didn't fully understand how the symbols around the outside related to the correspondingly coloured spells... well I sort of understand, but it wasn't 100% clear to me. Now I'm just nick-picking though :P
Anyway I think you made something really good. Congratulations! :)
I think this game can make much more out of this concept; you just need to decrease the luck-dependency and increase the tactical sense in the game. maybe a story, online dueling... there are just so many ideas. as a fellow Ludum darer I solute you. you've done a great job.
Omg well done! All is great, music, graphics, mechanics.
WELL DONE GUYS!
A bit of time is needed to understand the game.
Kill the boss with only the mage!
Think it was not possible.
One of the best game I played on the Ludum Dare.
The graphics and the music were outstanding and I loved every minute of the game :D
I got one complaint (yeah) : the game starts real slow. Way to slow giving the fact that I needed 15 sec to learn the basics and the first two fight took me several minutes (mostly waiting). Anyway, you clearly nailed it... Wait! What about the theme ? x)
The first battles should be a little faster in my opinion, those bars take too long to fill up.
P.S : sorry for triple posts
Great graphics and ost
>SoulGame, we tought about the drag&drop but we were afraid that we'd lost much time to do it right. It's clearly the thing that we'll do for an extended version... with a x4 timer... and less shield!
T_T ludum....
Overall I felt the game could be quite tedious. This was probably because of my lack of understanding of the game rules but there were many long stretches where I wasn't doing anything but admiring the nice music.
Heheh.. very good effort for a very ambitious game though!
Maybe I played bad but I thought this was really long sometimes :/ Maybe a button to make the time faster would be even greater ! ^^
First, was way too slow and had no idea why sometimes the warrior would shield/mage casts random magic. The game I imagine could but a lot more exciting sped up several times.
And second, the swap worked in mysterious way. Does the purple select mean I can swap to them? Also clicking on a hero didn't always create the "purple box". There's no reason that shouldn't have been a more intuitive click+drag kind of thing.
The 'F' to speed up was a great idea! I was going to complain about that when I read that on the description. :)
And that dumb warrion! Stop defending!! The best defense is the attack!! >__<
I found the selection had some quirks (or maybe it's just my brain not managing to make the difference between hovered and selected), but aside from that the game was very enjoyable, albeit a bit slow in the beginning....
Overall, one of the best entries so far xD