Last Call by Ludipe
Last Call is a puzzle and exploration game where the player has to discover a distant star system, and learn the language that some different intelligent forms of life speak. At the beginning we planned to make a more musical game, but even if Last Call tended towards puzzle mechanics, the sound is still very important on the experience we tried to represent.
Create a message from the translation runes, and collate the replies of the aliens to understand the language, unveiling the story of a star system in danger. Good luck talking with the five races (each one with its own background and culture), fifteen different words, and the 125 possible combinations.
Take your time to experiment with the game mechanics (works better on chrome, if you are having issues with the embed version use the GameJolt link).
WASD – Move the spaceship
Mouse – Click on the runes to compound a message (one rune for each column).
E – Send message.
Create a message from the translation runes, and collate the replies of the aliens to understand the language, unveiling the story of a star system in danger. Good luck talking with the five races (each one with its own background and culture), fifteen different words, and the 125 possible combinations.
Take your time to experiment with the game mechanics (works better on chrome, if you are having issues with the embed version use the GameJolt link).
WASD – Move the spaceship
Mouse – Click on the runes to compound a message (one rune for each column).
E – Send message.
| GameJolt(recommended) | http://gamejolt.com/games/adventure/last-call/41268/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=20471 |
Ratings
| Coolness | 48% | 1414 |
| Overall(Jam) | 3.47 | 285 |
| Audio(Jam) | 3.41 | 203 |
| Fun(Jam) | 2.97 | 562 |
| Graphics(Jam) | 3.59 | 352 |
| Humor(Jam) | 2.75 | 408 |
| Innovation(Jam) | 3.60 | 193 |
| Mood(Jam) | 3.43 | 234 |
| Theme(Jam) | 3.13 | 827 |
Try mine, http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44154
El retrato del astronauta se sale de la estética del juego y no parece aportar demasiada información.
Tiene mucho contenido para el tiempo de desarrollo, y el sonido hace un gran trabajo ambientando y estableciendo el ritmo del juego.
With a little more feedback and hints this can be a great puzzle!
Keep up the good work!
In the beginning it took me a while to realize what was buttons and that things actually happened when I clicked stuff. If there was a tint effect on hover or similar it would have helped a lot. For changing the aim when clicking planet, a clear visual feedback on that the aim was changing would have been nice too.
Equally it took me some tries to understand the language rune system. That I think could have been solved by a vertical etching running through each column and then bending to the position in the rune display relevant for that column.
I don't know if the coords meant anything. I took them as mostly atmospheric, and nice as such. So if they were important, maybe they need to clearer indication of their use.
I very much enjoyed the game, so I hope you take the comments the right way. I've been yearning for good explorative and non-fighting focused space games. Being an interplanitary messenger rather than just space mining astorids in EVE might be on the track of what I was truly longing for...
Sorry bout that! XD