Snowman Race by Chris Mondok
Does not work in IE. Does not work on iOS.
If you are on Chrome or Firefox, and you see an error, please let me know what it says in the comments so I can fix it!
In this local-multiplayer next-generation snowman racing simulator, use your cell phone to guide a frozen creature to the end of an icy, treacherous path!
Snowman Race is a game for 1 to n players, where n is the number of people you are comfortable sharing a room with. You'll need a compatible browser and a compatible smartphone (or another computer with a compatible browser).
How to play:
1. On your largest screen, (preferably a TV) load up the game.
2. Each player scans the QR code with their smartphone. If they don't have smartphones, visit the URL on another computer, enter the code, and play with the arrow keys.
3. When all players are ready, they hold their phones in landscape format.
4. All players look at the large screen (the entire game is on one screen).
5. Navigate a pseudo-randomly-generated maze of rocks and grass, and collect powerups to thwart your enemies.
Players can join and quit, even while there are games in progress, and after the first five levels, the game will continue to generate random ones.
Known bugs:
- Level generation can be pretty slow. You might be asked to kill an unresponsive script. It'll return eventually, please don't kill it.
- The game doesn't work at all on browsers that don't support WebRTC. AFAIK, this is pretty much just Internet Explorer and Safari for iOS.
- If the game is paused, but all players are holding their phones in landscape, have everyone move their phones to portrait and then back to landscape.
- If a player closes the controller page without hitting quit, you'll have to click "Drop Disconnected Players" on the game screen.
- Carrots are silent.
The game is tested and working in Chromium, ChrOpera, and Firefox.
The controller is tested in Chrome, Opera, and Firefox for Android. On Firefox, however, players cannot pause.
If you are on Chrome or Firefox, and you see an error, please let me know what it says in the comments so I can fix it!
In this local-multiplayer next-generation snowman racing simulator, use your cell phone to guide a frozen creature to the end of an icy, treacherous path!
Snowman Race is a game for 1 to n players, where n is the number of people you are comfortable sharing a room with. You'll need a compatible browser and a compatible smartphone (or another computer with a compatible browser).
How to play:
1. On your largest screen, (preferably a TV) load up the game.
2. Each player scans the QR code with their smartphone. If they don't have smartphones, visit the URL on another computer, enter the code, and play with the arrow keys.
3. When all players are ready, they hold their phones in landscape format.
4. All players look at the large screen (the entire game is on one screen).
5. Navigate a pseudo-randomly-generated maze of rocks and grass, and collect powerups to thwart your enemies.
Players can join and quit, even while there are games in progress, and after the first five levels, the game will continue to generate random ones.
Known bugs:
- Level generation can be pretty slow. You might be asked to kill an unresponsive script. It'll return eventually, please don't kill it.
- The game doesn't work at all on browsers that don't support WebRTC. AFAIK, this is pretty much just Internet Explorer and Safari for iOS.
- If the game is paused, but all players are holding their phones in landscape, have everyone move their phones to portrait and then back to landscape.
- If a player closes the controller page without hitting quit, you'll have to click "Drop Disconnected Players" on the game screen.
- Carrots are silent.
The game is tested and working in Chromium, ChrOpera, and Firefox.
The controller is tested in Chrome, Opera, and Firefox for Android. On Firefox, however, players cannot pause.
| Web | http://chrismondok.github.io/snowman/ |
| Source | http://github.com/ChrisMondok/snowman |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=31703 |
Ratings
| Coolness | 45% | 1550 |
| Overall | 3.17 | 587 |
| Audio | 2.21 | 804 |
| Fun | 3.00 | 636 |
| Graphics | 2.39 | 996 |
| Humor | 1.90 | 871 |
| Innovation | 3.82 | 141 |
| Mood | 2.00 | 1092 |
| Theme | 3.24 | 950 |
It's not often you see multiplayer in Ludum Dare.
Error connecting to signaling server: {"type":"browser-incompatible"}
Hope you get the kinks worked out, looks like a cool game!
I'm sure getting iOS devices to work is probably not an arbitrary task, but I'd love to see it happen (my roommate and I both have iPhones, but luckily I bought an Android tablet recently so I was at least able to try it out). How many players have you been able to get together in one game?
Connectivity for the multiplayer is wonderful, the reactions are really fast and having sound on each device and vibration go a long way.
Though it adds to the game, when a race is too long it no longer is a game entirely in one screen.
It is fine that players find different objects in the path, but they should be in different places, because it is too common that you are about to pick something but someone else got something that affects you.
nice entry over all, good job!