Cube Shooter 31 by cachila4408

[raw]
made by cachila4408 for LD31 (JAM)
** CUBE SHOOTER 31 **

CUBE SHOOTER 31 is a MULTIPLAYER ARCADE CUBE SHOOTER with TWO exciting game mode!

CLASSIC: destroy all black cubes!

TIME: how long can you survive without shooting?

But this is not all! Gather 3 friends and play together on a single keyboard!


** CREDITS **

Created by Luca Andrea Raho and Andrea Sgarro

Music composed by Robert del Naja

Font Visitor created by Brian Kent

Special Thanks to Cristian Urbini and Valentina Zanasi

Made with Unity

Ratings

Coolness 83% 2
Overall(Jam) 3.09 606
Fun(Jam) 3.16 423
Graphics(Jam) 2.88 680
Theme(Jam) 3.62 432

Feedback

yokcos700
08. Dec 2014 · 22:49 UTC
I only played alone, so I can't comment on the multiplayer experience, but what I have played was good fun. The time mode is perhaps a bit pointless; a struggle to live very slightly longer than you otherwise would, but the classic mode is an absolute blast.
Geckoo1337
08. Dec 2014 · 22:50 UTC
Interesting. There is a simple concept with a basic graphics, but I like it. Music is hypnotic. Thank you for this contribution ++
hypnoticbytes
08. Dec 2014 · 22:51 UTC
Very minimalistic, good use of the theme. I liked it, I played with my wife and she won... :(
rabbit
08. Dec 2014 · 23:00 UTC
Another top down shooter. Idk man its just more of the same to me.
alyphen
08. Dec 2014 · 23:04 UTC
This gets incredibly chaotic very quickly.
Impressive physics for a 72hr game, and a nice, fairly original concept. It's simply drawn, but that's all it needs.
Just add some online co-op so more people can play multiplayer. Local co-op is quite amusing if you have friends, but it's good there is a single player mode.
My only complaint is that there isn't much replay value unless you're a highscore chaser.
panda
08. Dec 2014 · 23:04 UTC
Good game! Simple, but fun. I love the way you give the instructions on the screen - it follows the theme but also works very well!
Digital Night Studio
08. Dec 2014 · 23:23 UTC
The game looks pretty INDIE. Thumbs up :D
Have a look at my game, it would be nice to merge our concepts.
madameberry
08. Dec 2014 · 23:25 UTC
The controls were super unresponsive and weird.
Zanaku
08. Dec 2014 · 23:35 UTC
Hooray for asteroid type shooty games! (also what I went for.)

I really dig this! nice music and clean graphics!

Didn't get to try it multiplayer yet, but it's nice that it's there.

I experienced some slight oddness with rotation, where much like a car steering wheel, the character/ship/cube was resisting, and when I let go, spun around back to some arbitrary 'default' position. Maybe that's intended, but it felt a bit weird.

Other than that, good stuff! :D
cinderous
08. Dec 2014 · 23:36 UTC
Reminiscent of Asteroids, love it! Didn't get a chance to play multiplayer but classic is great fun by yourself, I dig the music choice as well.
zakchaos
08. Dec 2014 · 23:39 UTC
Fun little shooter, I enjoyed it, didn't have the chance to play 3 player but had fun with it by myself, cool mood music.
MiniBobbo
08. Dec 2014 · 23:39 UTC
Nice clean look. I found it best to just hide in the corner and randomly shoot towards the middle.

I would have liked it if the bullets ricocheted off the walls instead of just following them.

Good job!
bobismijnnaam
08. Dec 2014 · 23:40 UTC
Controls feel a bit clunky (movement could be faster, as could shooting), and the game feels *really* unforgiving. On the other hand, multiplayer is really neat (this also compensates a lot for the unforgivingness with reviving) and the graphics look really polished (or just a smart style?). Also the cubes spawn really quick, but I guess as devs you get used to that :p
dlowe
08. Dec 2014 · 23:43 UTC
The controls felt really slow to me. Multiplayer was neat, and the music is very nice. Thanks for the game!
sirdorius
09. Dec 2014 · 11:27 UTC
Controls can be improved but it's a nice idea!
mboaj
09. Dec 2014 · 11:56 UTC
Very very nice :)
Krz
10. Dec 2014 · 12:52 UTC
Good concept, I feel it would be better with a mission such as get to a score of 100 to get to the next level.
TriSquare
10. Dec 2014 · 20:13 UTC
This game is a very good game. its a fun shooter game :)
f7f5
10. Dec 2014 · 20:36 UTC
Is it possible to get a native Linux export? There's no Unity web player for our platform :(
Wusakko
10. Dec 2014 · 20:38 UTC
Basic game. Nothing bad to say - nothing special to say
Sh1rogane
10. Dec 2014 · 20:41 UTC
Fun and simple game. I liked the clean/minimalistic look.
reheated
10. Dec 2014 · 20:57 UTC
Cool style, I like how it's played on top of the menu. I preferred the time mode. It's more about planning a safe path than quick reaction speed or aiming.
Odefus
11. Dec 2014 · 19:57 UTC
Like the music and graphical style. Gameplay could use some kind of feedback effects upon things dying off and bullets hitting things. When they simply disappear it just feels kind of meh. Nice work though.
Tuism
11. Dec 2014 · 20:21 UTC
It's not bad as a concept, I think there are a few things that you could have done for more fun factor :)

1. Feedback - I don't know if my shots have any effect. I thought the larger blocks were indestructible. You should visually reduce their number per hit. That would make it feel better.

2. Sounds! Any kind of sounds would work :) Don't just leave it out :) There are a lot of free sound resources around the internet :)

3. The movement is VERY sluggish. Yes I get that makes dodging harder, and you want hard, but this is almost unfair most of the time. Giving speed + momentum makes people feel better about being in control. It's a concept called agency :) It's good for players to feel in control :)
Verz
11. Dec 2014 · 21:41 UTC
Its a great concept to play with a friends in the same window ¡Great job!
Evergreen Games
11. Dec 2014 · 21:47 UTC
single player is very fun. better than your average shooter. it has an interesting relaxed yet hard feel. like the enemy sprites showing their health. i feel like they should decrease as you hit them.
billrizer
14. Dec 2014 · 16:16 UTC
Nice concept - would have loved some extra SFX
6DownStudios
15. Dec 2014 · 03:35 UTC
Very fun! I enjoyed both modes, the high inertia makes for a lot of close calls. Good onya!
Conk
24. Dec 2014 · 13:33 UTC
Art is scarily similar to mine, but it's simple black enemies and coloured players, not much you can do there :P Really fun, got 4000 before being completely over run!
Rodaja
27. Dec 2014 · 00:54 UTC
It was really hard to get the game at the start. But once we got it everything felt really slow.

When you get hit by a shot you are forever doomed to be turning ever so slightly, making everyone press their buttons even harder.

With a little work it could be a great game. Good job!