Blondmare by razieliyo
THE GAME
You are a girl with nightmares and you can only fight.
CONTROLS
- WASD/arrows: movement.
- 1-4 / h-l: enable/disable option.
- Space: shoot.
WEAPONS/OPTIONS
- Fire (red) option: low speed/mid shot rate/low consume rate/mid strength
- Ice (blue) option: mid speed/low shot rate/high consume rate/high strength
- Venom (green) option: high speed/high shot rate/mid consume rate/low strength
With 1, 2 and 3 keys, you can enable/disable fire, ice and venom options respectively. With 4, you enable them all!!
Also each option has a gauge consuming rate.
CAN I WIN?
Nope, this is an arcade game with no other goal than making score. There are 10 levels that come with time, each one slightly more difficult. When you reach level 10, you're done until you die. Highscores saved for each game, but won't be recovered when you run the game again.
FEATURES
- 3 different enemies.
- 3 different option/weapons.
- Shitty graphics and music!
- Maybe a lot of bugs!
POST JAM FEEDBACK. THANKS FOR IT!!
- Controller responsiveness
- Tune up gauge consumption
- Set difficulty by points not time
KNOWN BUGS
- Teyes appear with alpha 1 before fading in.
FINAL NOTE
My first LD has been worth. I'm very happy with what I achieved, even if the result is not very good. I had a lot of fun and learnt a few tricks.
Cheers!
You are a girl with nightmares and you can only fight.
CONTROLS
- WASD/arrows: movement.
- 1-4 / h-l: enable/disable option.
- Space: shoot.
WEAPONS/OPTIONS
- Fire (red) option: low speed/mid shot rate/low consume rate/mid strength
- Ice (blue) option: mid speed/low shot rate/high consume rate/high strength
- Venom (green) option: high speed/high shot rate/mid consume rate/low strength
With 1, 2 and 3 keys, you can enable/disable fire, ice and venom options respectively. With 4, you enable them all!!
Also each option has a gauge consuming rate.
CAN I WIN?
Nope, this is an arcade game with no other goal than making score. There are 10 levels that come with time, each one slightly more difficult. When you reach level 10, you're done until you die. Highscores saved for each game, but won't be recovered when you run the game again.
FEATURES
- 3 different enemies.
- 3 different option/weapons.
- Shitty graphics and music!
- Maybe a lot of bugs!
POST JAM FEEDBACK. THANKS FOR IT!!
- Controller responsiveness
- Tune up gauge consumption
- Set difficulty by points not time
KNOWN BUGS
- Teyes appear with alpha 1 before fading in.
FINAL NOTE
My first LD has been worth. I'm very happy with what I achieved, even if the result is not very good. I had a lot of fun and learnt a few tricks.
Cheers!
Ratings
| Coolness | 75% | 2 |
| Overall | 3.12 | 644 |
| Audio | 2.73 | 547 |
| Fun | 3.16 | 485 |
| Graphics | 2.79 | 738 |
| Innovation | 2.37 | 1025 |
| Mood | 2.85 | 641 |
| Theme | 2.31 | 1177 |
The different type of bullets were confusing though.
I see I got 3 different kinds of bullets but I don't know the difference between them, plus , they recharge over time, so I just shot all of them at once. You could add some sort of strategical value to each bullet or give them in powerups. Or just let all of them on all the time because it looks cool.
The things that recover health look evil. They don't look like the kind of thing you could try to touch, so I avoided them unknowingly. Maybe if you changed their color or something you could make them look like they are good things for the player.
The health indicator is too small. It takes too much effort/time to see how much health I have left. Maybe it could be made more obvious?
Many things to improve but I like the direction where this is going, it was fun to play and neatly well made :D
I think the biggest issue is the controls. They aren't responsive enough for quickly dodge enemies like you need to in these games. Also, some hit reactions would help me realize when I'm getting hit.
@khahem: added a little description of bullets, you are right, it wasn't explained.
@Leo: as I told you at irc, I'll take all those points one by one when the voting is done, thanks for the in depth feedback! ;)
@madlee: I edited the description to clarify the weapon thing. I hope it's clearer now.
@RyanNielson: yep, you're right, I also feel the lack of knowing when you're hit. And the responsiveness is definitely an aspect to improve! :)
@Hempuli: well, at first I was going to let just one kind of bullet at the same time, but next I added a consumption bar for each and let every weapon be enabled at the same time. I also thought on letting several options of each weapon, but finally didn't get to that. That's a point I also thought for a while, thanks for the feedback!
@GAFBlizzard: yep! I also got that complain from other people. I'll have to change that too. Thanks for letting me know!
Really, thank you all for your comments, I appreciate all the feedback and hope to get more of it! =)
To be honest, I thought a little on that when developing, and thought that the lack of responsiveness would be a "feature" that would make it more challenging. I obviously failed, it needs to be a little more responsive.
Again, thanks for the feedback!