OJiJi by Xorboo

[raw]
made by Xorboo for LD31 (JAM)
Hello there!
Galactic Seal wants to present you the game OJiJi, which on the Yoruba language means "Shadow". In the game you have to move or rotate figures, so its shadow will match the contour on the walls. There is a deep (so deep we can barely see it :D) meaning - sometimes the things are not as we see it, you just have to open your mind and see in more dimensions.
The game parses shadows to check level completion, so there may be more than 1 solution to the each level.

Controls:
- Mouse: left click to move, right click to rotate
- Keyboard: z to choose object, x - to test level, wasd to move, arrow keys to rotate.
- Microsoft 360 controller: A to choose object, B to test level, left stick to move, right stick to rotate. (Note: we didn't test this much)

We made this game on a 2-day hackaton on Microsoft Game Jam. Everything for the game (except some camera default assets) were created during this time.
Credits:
- Tien (twhite3000): idea, level-design, awesome sounds, graphics
- Kirill (Xorboo): programming (including all-night and google-driven-development), tweaking, writing this text
- Alex: programming
- Ilya (q7204k): modelling and camera tweaks. Some of the models are unused due to the lack of time :(

Technology:
- Unity3D

Known issues:
- Do not alt-tab while in game, contours disappear.
- The eye contour are a bit bad, sorry for it! (it is last level of the game though, no more content except the ending Seal image)
- On some platforms (integrated videocards, i suppose), like Surface, dynamic shadows, red contours and some pretty effects may not be visible. Try running "no Direct3D 11" version, sometimes it helps. Still investigating this.

Ratings

Coolness 48% 1414
Overall(Jam) 3.55 233
Audio(Jam) 3.23 290
Fun(Jam) 3.29 319
Graphics(Jam) 3.17 545
Innovation(Jam) 4.07 34
Mood(Jam) 3.52 184
Theme(Jam) 3.04 863

Feedback

viclw17
09. Dec 2014 · 02:09 UTC
this is my favourite type!
p1x3lruckus
09. Dec 2014 · 02:12 UTC
how do donut?
the-arrival
09. Dec 2014 · 02:18 UTC
It really lacks content... but thats just because the game, the idea and the puzzles are awesome and i want more. Awesome work!
frenzyasii
09. Dec 2014 · 02:18 UTC
very cool!
Azlen
09. Dec 2014 · 02:23 UTC
Interesting idea, managed to finish all the levels, not sure how it ties in with the theme though
🎤 Xorboo
09. Dec 2014 · 02:23 UTC
p1x3lruckus, sorry, the contour is not very good for this level =( It is the last level of the game, so dont be very sad, you didnt miss much!
stvr
09. Dec 2014 · 02:53 UTC
Pretty neat concept, not really related to the theme but interesting nonetheless!
Justin Mullin
09. Dec 2014 · 02:55 UTC
The controls were a bit confusing to me, and I encountered a number of difficulties trying to get the shapes to do what I wanted. Neat concept, though, and I like the blurred look.
krishna911
09. Dec 2014 · 02:56 UTC
hmmm nice
WhiteVoidia
09. Dec 2014 · 02:58 UTC
Very neat concept, not sure how it's "all on one screen though"
RetributionStudios
09. Dec 2014 · 02:58 UTC
Great work!
cxsquared
09. Dec 2014 · 03:09 UTC
This makes an awesome puzzle game. I liked everything I just wish there was more!
RHY3756547
09. Dec 2014 · 16:24 UTC
Very technically impressive, and the later puzzles showed off what the idea behind the game is all about. It would have been nice to have more complex levels that made up various objects in the contour (like shadow puppets!), but what you've got so far is pretty impressive either way!

One thing to note, on my Nvidia 870M + Intel HD 4600 combo the web player would not draw the contours (and it was mega slow!) - I had to download the game and force it to run under the Nvidia card.
Team Flashlight
10. Dec 2014 · 07:53 UTC
This is an interesting perspective game! It runs very laggy on my pc, not knowing why, so I cant explore too much in this game, but I enjoy the idea and the music Good job!
01rafael
10. Dec 2014 · 07:56 UTC
owerall game looks fancy. But gamplay is to hard for me
anyway, this ia a great job!
5k0d
11. Dec 2014 · 00:50 UTC
nice puzzle!
BUNN1E5
11. Dec 2014 · 01:01 UTC
So serene
Wingy Mammoth
11. Dec 2014 · 01:04 UTC
It doesn't look like single-screen game. But the game itself is interresting.
terrytheplatypus
13. Dec 2014 · 02:17 UTC
I'm on the first level and I have no idea what to do. It looks cool, but I don't see what I could even try
Ossi
14. Dec 2014 · 06:23 UTC
Very cool game, a bit weak on the theme but fantastic use of shadows and the music is really great! Well done!
SecondDimension
15. Dec 2014 · 21:18 UTC
Really interesting puzzle game and nice mood/style.
Mefteg
17. Dec 2014 · 18:44 UTC
Nice idea !
UrbanLogicGames
17. Dec 2014 · 19:12 UTC
This is really clever, not seen this particular mechanic before! I was initially confused when the donut shape came along, I wonder if introducing the rotational control earlier might make the solution more obvious. Great idea though, good music too.
calavera
17. Dec 2014 · 22:48 UTC
Big space cat!