OJiJi by Xorboo
Hello there!
Galactic Seal wants to present you the game OJiJi, which on the Yoruba language means "Shadow". In the game you have to move or rotate figures, so its shadow will match the contour on the walls. There is a deep (so deep we can barely see it :D) meaning - sometimes the things are not as we see it, you just have to open your mind and see in more dimensions.
The game parses shadows to check level completion, so there may be more than 1 solution to the each level.
Controls:
- Mouse: left click to move, right click to rotate
- Keyboard: z to choose object, x - to test level, wasd to move, arrow keys to rotate.
- Microsoft 360 controller: A to choose object, B to test level, left stick to move, right stick to rotate. (Note: we didn't test this much)
We made this game on a 2-day hackaton on Microsoft Game Jam. Everything for the game (except some camera default assets) were created during this time.
Credits:
- Tien (twhite3000): idea, level-design, awesome sounds, graphics
- Kirill (Xorboo): programming (including all-night and google-driven-development), tweaking, writing this text
- Alex: programming
- Ilya (q7204k): modelling and camera tweaks. Some of the models are unused due to the lack of time :(
Technology:
- Unity3D
Known issues:
- Do not alt-tab while in game, contours disappear.
- The eye contour are a bit bad, sorry for it! (it is last level of the game though, no more content except the ending Seal image)
- On some platforms (integrated videocards, i suppose), like Surface, dynamic shadows, red contours and some pretty effects may not be visible. Try running "no Direct3D 11" version, sometimes it helps. Still investigating this.
Galactic Seal wants to present you the game OJiJi, which on the Yoruba language means "Shadow". In the game you have to move or rotate figures, so its shadow will match the contour on the walls. There is a deep (so deep we can barely see it :D) meaning - sometimes the things are not as we see it, you just have to open your mind and see in more dimensions.
The game parses shadows to check level completion, so there may be more than 1 solution to the each level.
Controls:
- Mouse: left click to move, right click to rotate
- Keyboard: z to choose object, x - to test level, wasd to move, arrow keys to rotate.
- Microsoft 360 controller: A to choose object, B to test level, left stick to move, right stick to rotate. (Note: we didn't test this much)
We made this game on a 2-day hackaton on Microsoft Game Jam. Everything for the game (except some camera default assets) were created during this time.
Credits:
- Tien (twhite3000): idea, level-design, awesome sounds, graphics
- Kirill (Xorboo): programming (including all-night and google-driven-development), tweaking, writing this text
- Alex: programming
- Ilya (q7204k): modelling and camera tweaks. Some of the models are unused due to the lack of time :(
Technology:
- Unity3D
Known issues:
- Do not alt-tab while in game, contours disappear.
- The eye contour are a bit bad, sorry for it! (it is last level of the game though, no more content except the ending Seal image)
- On some platforms (integrated videocards, i suppose), like Surface, dynamic shadows, red contours and some pretty effects may not be visible. Try running "no Direct3D 11" version, sometimes it helps. Still investigating this.
Ratings
| Coolness | 48% | 1414 |
| Overall(Jam) | 3.55 | 233 |
| Audio(Jam) | 3.23 | 290 |
| Fun(Jam) | 3.29 | 319 |
| Graphics(Jam) | 3.17 | 545 |
| Innovation(Jam) | 4.07 | 34 |
| Mood(Jam) | 3.52 | 184 |
| Theme(Jam) | 3.04 | 863 |
One thing to note, on my Nvidia 870M + Intel HD 4600 combo the web player would not draw the contours (and it was mega slow!) - I had to download the game and force it to run under the Nvidia card.
anyway, this ia a great job!