{"author_link":"\/author\/estebanm\/","author_name":"estebanm","author_uid":"45855","comments":[{"author_name":"HUMANICS","author_uid":"47628","time":"Dec 9, 2014 @ 12:49pm","epoch":1418129040,"text":"Quite hard but nice to play ;)"},{"author_name":"SwiftIllusion","author_uid":"17539","time":"Dec 10, 2014 @ 2:49am","epoch":1418179440,"text":"Pretty cool idea, regrettably though the performance makes it barely playable and I often end up dying just because I couldn't control the character. Hopefully you're able to improve that soon as the premise seems like it could be enjoyable :)."},{"author_name":"SeriouslyCrunchy","author_uid":"40340","time":"Dec 10, 2014 @ 10:59am","epoch":1418208840,"text":"Great idea, but shame that the low FPS means its almost impossible to play. Still, I'll rate you high on theme and innovation."},{"author_name":"BubbleChien","author_uid":"39349","time":"Dec 10, 2014 @ 11:00am","epoch":1418208900,"text":"Like SwiftIllusion, I had big performance issues, but the concept was great."},{"author_name":"estebanm","author_uid":"45855","time":"Dec 11, 2014 @ 7:52pm","epoch":1418327220,"text":"Thanks for the comments, I worked the last couple of days and fixed the performance. Link in the description.\r<br\/>\r<br\/>Since it took me two days of work after the submission, should I put it on the embedded player?"},{"author_name":"Harsay","author_uid":"17616","time":"Dec 11, 2014 @ 8:46pm","epoch":1418330460,"text":"Great concept, but it's laggy as hell."},{"author_name":"Absor","author_uid":"45226","time":"Dec 11, 2014 @ 8:51pm","epoch":1418330760,"text":"I fell of the game area many times (bug) and the field keeps spinning forever. Not possible to play well. This was all in the new version."},{"author_name":"freaknarf","author_uid":"46874","time":"Dec 11, 2014 @ 8:55pm","epoch":1418331000,"text":"Nice, but it's a bit laggy on the web version!"},{"author_name":"estebanm","author_uid":"45855","time":"Dec 11, 2014 @ 9:18pm","epoch":1418332380,"text":"@Absor The stopping point is decided at random by some invisible triggers (this was a poor design decision). Can you tell me in which parts of the map you fell through? I had this bug in the right external wall but I haven't been able to replicate it.\r<br\/>\r<br\/>@freaknarf The version on the web link is the original submission to the jam, it has terrible performance. The embedded version now has better performance.\r<br\/>\r<br\/>Thanks for the comments"},{"author_name":"danidre14","author_uid":"32791","time":"Dec 11, 2014 @ 9:37pm","epoch":1418333520,"text":"Gosh this is really hard! But quite cool! :D"},{"author_name":"hoyt hoy","author_uid":"27144","time":"Dec 12, 2014 @ 5:16pm","epoch":1418404260,"text":"On web player has a bug...\r<br\/>But I liked the idea and the use of the theme.\r<br\/>Good Work!\r<br\/>Maybe new stages could make this game better!"},{"author_name":"Chaoseed","author_uid":"1161","time":"Dec 13, 2014 @ 2:25am","epoch":1418437200,"text":"Hmmmm, this is an interesting concept, though I think the implementation needs work. Basically, it seems impossible to jump while the stage is rotating, but this means you often get stuck in areas where you cannot escape being tipped into spikes. (And there are a LOT of spikes.) It seems like you've set a difficult task for yourself in trying to implement collision in a rotating playfield, but keep working at it. ;)"}],"images":["ld31\/45855-6ba00938ce0510355fa4533dffa9c567.jpg"],"links":[{"url":"http:\/\/estebanmrl.github.io\/EndLight\/LD31WebBuild\/LD31WebBuild.html","text":"Web"},{"url":"https:\/\/github.com\/estebanmrl\/EndLight\/releases\/tag\/v0.1a-LD31Jam","text":"Windows"},{"url":"https:\/\/github.com\/estebanmrl\/EndLight","text":"Source"}],"metadata":{"g_key":"14376","g_author":"45855","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"14406","g_title":"EndLight","g_status":"UCHK1","g_place":"99999","g_commentcount":"12","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/45855-shot0.png-eq-900-500.jpg"],"text":"Note: The version on this page is v0.2(12\/11\/14) for the original submission click the Web link (it has performance issues)\r\n\r\nReach the sun while the stage rotates (or wait until it stops).\r\nA lot of performance issues, play v0.2 for the fixed game.\r\n\r\nEndLight v0.2 - http:\/\/estebanmrl.github.io\/EndLight\/\r\n-Fixed the performance issues\r\n-Remade all the collision\r\n-Remade the map\r\n-The map is closer to the camera\r\n-Center of rotation changed\r\n\r\n","title":"EndLight"}