Jelly Test by deyteris_team
Jelly Test!!! It was hard 56 hours, but we managed to do this. Although we had some problems with stream in twitch because of slow internet connection (it was even unavailable during 10 hours), our game is done. Is it good or not, that鈥檚 for you to decide. Try to survive at least one minute being test lab jelly. Do you think you can do this? Well, then play! Jelly Power!!!
Follow us on Twitter:
@MishaKulikov - Programmer
@maximivanov07 - Artist
Gameplay video: http://youtu.be/yvKbqr8mPh0
Follow us on Twitter:
@MishaKulikov - Programmer
@maximivanov07 - Artist
Gameplay video: http://youtu.be/yvKbqr8mPh0
Ratings
| Coolness | 96% | 2 |
| Overall(Jam) | 3.56 | 225 |
| Audio(Jam) | 3.43 | 196 |
| Fun(Jam) | 3.55 | 157 |
| Graphics(Jam) | 4.05 | 148 |
| Humor(Jam) | 3.18 | 230 |
| Innovation(Jam) | 3.17 | 416 |
| Mood(Jam) | 3.12 | 443 |
| Theme(Jam) | 3.69 | 366 |
I love the animations, the graphics and the way this cute Jelly meets sharp knife :D
However, there are a lot of flaws, which almost all games have.
Re-spawn while light is on you and instant death again.
Or while spikes rolling and instead death again.
And it's hard to stay in one place, since rockets have to spawning location.
But that does not mater anyway, I'm still giving you the votes you deserve.
Graphics are very nice, music is well done, nice fluid controls, a couple of minor bugs (dying without getting hit) but overall a very good solid game!
Overall an enjoyable and fun game, well done!
袟邪斜邪胁薪邪褟 褏邪褉写泻芯褉薪邪褟 懈谐褉褍褏邪. )
BUT NEED MORE LVLS...
Sorry for criticism, but I know you can better, good luck 2u next time!!!
This is a Jelly Test - but I think there's a huge potential for this to be the basis for a much bigger Jelly Platformer.
That being said, everything else about it felt pretty well polished. I particularly liked the little jelly pieces left on the ground after the character had exploded.
1. The controls - moving around corners for a blob should be natural, but as it is now I'd try and move around a corner and basically end up in a jump and die in some other way
2. Random is nice, but random with zero prediction is terrible if I'm supposed to be surviving. The rockets come out of nowhere and it could be right next to you, and you have no hope of surviving it in that case.
3. There's no indicator of a goal. There's no timer to beat your best time, there's no levels as far as I can tell. You're just... There. Always give your players a goal. IF there are more levels, I can't tell, so I quit before I could even consider "going for" the next level.
I'm still wondering if there are a lot more stages, but after two or three unfair deaths (spawning right on top of a saw for example) I don't really want to push on.
I believe the game is missing a clear goal, something that makes it worth "surviving for" ^^
A good point of yours was to give a windows version to download for those who don't have the unity web player installed (and don't want to install it).
Congratulations on making that game in 72 hours.