Pixie's Minimap Adventure by aquisenberry
Mini Map Adventure (Incomplete)
This is my first attempt at a complete game on my own. I did the pixel art in Piskel and completed the programming using the SplatJS game engine.
The Idea behind this game came from the thought that you can play most games that have a mini-map simply by looking at said mini-map the entire time. There was a logic puzzle that was intended to be implemented but I ran out of time. Additionally, I want to tweak the physics so that the movement flows a bit better and make the character actually jump rather than fly. At this time, you can fly over the triggers( the sprites that look like cross-hairs) and cause them to become active or inactive.
Controls:
Up: up
Down: down
Left: Left
Right: Right
space: jump (fly)
This is my first attempt at a complete game on my own. I did the pixel art in Piskel and completed the programming using the SplatJS game engine.
The Idea behind this game came from the thought that you can play most games that have a mini-map simply by looking at said mini-map the entire time. There was a logic puzzle that was intended to be implemented but I ran out of time. Additionally, I want to tweak the physics so that the movement flows a bit better and make the character actually jump rather than fly. At this time, you can fly over the triggers( the sprites that look like cross-hairs) and cause them to become active or inactive.
Controls:
Up: up
Down: down
Left: Left
Right: Right
space: jump (fly)
Ratings
| Coolness | 30% | 1987 |
| Overall(Jam) | 2.42 | 979 |
| Graphics(Jam) | 2.65 | 785 |
| Innovation(Jam) | 3.00 | 524 |
| Mood(Jam) | 1.94 | 953 |
| Theme(Jam) | 3.95 | 165 |
Too bad the game is not finished, I was looking forward to something happening after activating all the triggers and running to the exit (is it?) at the top.