1 Screen by 6DownStudios
Arrow keys to move/aim throw
X to jump
C to grab/throw (hold to charge), aim with Arrow keys before releasing
if you get stuck, push Z to teleport.
if the boomerang gets stuck, push V to teleport it.
R to reset.
- = -
Can you knock them all down?
- = -
if the gamejolt page shows a white screen, try refreshing
Gameplay Video: http://www.youtube.com/watch?v=YXJHvTO0L3c
65-Second Victory: http://www.youtube.com/watch?v=0BeHxMb0JMs
Motor Plant: http://www.youtube.com/watch?v=l1txtG6r_QA
- = -
TIPS
-if the boomerang is out of reach, grab onto an enemy head or use the springiness of the pieces (especially the yellow ones) to bounce.
-if the boomerang is buried beneath you, hold up while tapping C to dig down until you can grab it.
-if you are surrounded by the swarm, try grabbing and holding on to enemy heads to break up the clog. (Keep in mind they can fly!)
-wedging a piece into an elbow of the platform makes a spinner, which helps keep the swarm at bay! Pushing objects towards the center of the screen make this easier.
Thanks for Playing!
========================
P.S. (Feedback Question)
=========================
Boomerang retrieval is clearly the number one issue. For the post-jam version I'll highlight the current grabbable object, and giving the player a button to do one of the following things:
A: Teleport the boomerang to yourself (wielded)
B: Teleport the boomerang to a random location (like pressing Z)
C: Add a new boomerang to the level.
Thoughts?
X to jump
C to grab/throw (hold to charge), aim with Arrow keys before releasing
if you get stuck, push Z to teleport.
if the boomerang gets stuck, push V to teleport it.
R to reset.
- = -
Can you knock them all down?
- = -
if the gamejolt page shows a white screen, try refreshing
Gameplay Video: http://www.youtube.com/watch?v=YXJHvTO0L3c
65-Second Victory: http://www.youtube.com/watch?v=0BeHxMb0JMs
Motor Plant: http://www.youtube.com/watch?v=l1txtG6r_QA
- = -
TIPS
-if the boomerang is out of reach, grab onto an enemy head or use the springiness of the pieces (especially the yellow ones) to bounce.
-if the boomerang is buried beneath you, hold up while tapping C to dig down until you can grab it.
-if you are surrounded by the swarm, try grabbing and holding on to enemy heads to break up the clog. (Keep in mind they can fly!)
-wedging a piece into an elbow of the platform makes a spinner, which helps keep the swarm at bay! Pushing objects towards the center of the screen make this easier.
Thanks for Playing!
========================
P.S. (Feedback Question)
=========================
Boomerang retrieval is clearly the number one issue. For the post-jam version I'll highlight the current grabbable object, and giving the player a button to do one of the following things:
A: Teleport the boomerang to yourself (wielded)
B: Teleport the boomerang to a random location (like pressing Z)
C: Add a new boomerang to the level.
Thoughts?
| Web | http://gamejolt.com/games/arcade/1-screen/41324/ |
| 65-Second Victory | http://www.youtube.com/watch?v=0BeHxMb0JMs |
| Plant Motor | http://www.youtube.com/watch?v=l1txtG6r_QA |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=39552 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.74 | 870 |
| Fun(Jam) | 2.66 | 795 |
| Graphics(Jam) | 2.85 | 693 |
| Humor(Jam) | 3.08 | 265 |
| Innovation(Jam) | 3.06 | 484 |
| Mood(Jam) | 2.73 | 718 |
| Theme(Jam) | 3.57 | 490 |
@Krimble: thanks!
@Caspila: "Flies" were supposed to be zombies, but during the time crunch they morphed into floaty-buggy things. Their purpose was to make the game harder as you progress, but in the post-jam version they'll be a bit easier to deal with.
@stephenhaney: Thanks very much! I opted out of sound because the music track is a public domain jazz song from the 1920s - Gathacol Radio's "2 to 2"
https://archive.org/download/Free_20s_Jazz_Collection/2to2_64kb.mp3
I do hope to include some of my own music the next time LD comes around! :D
Much appreciated!
See if you can knock down all the letters, it gets pretty tough at the end!
@adrianulima: Thank you sir!
Thanks for playing!
@SoulGame: My pleasure! Thanks for giving it another try, means a lot when there are 2000+ other games to play!
@SinistraGames: Glad you enjoyed it! I do plan on adding more!
I like how you can kill those mosquitoes and use their heads to kill other mosquitoes. Also the boomerang keeps getting lost!
I feel it's more of a physics sandbox than an objective-based game, though there is a "victory" condition (knock down all the letters), which is incredibly difficult with boomerang retrieval as you said.
In the post-jam version, I plan to add a way to retrieve the boomerang, or perhaps just add a new one.
Thanks very much for the feedback, quite helpful!
@markusfisch: See above post, and thank you!
Music is awesome, and so is the idea, quite fitting to the theme. As it's generally the case with physics dependent gameplay, though, it felt a bit chaotic, even though it that can be part of the fun sometimes.
@Ithildin: Yeah, that actually happened to me a few times, I thought it was my own computer which sometimes has internet problems. Thanks for the extra effort and feedback!
Your entry is loads of fun. Having everything breaking and being thrown around gives some visceral satisfaction. My only real complaint is that there isn't a real goal other than breaking things up. Instead of focusing on the bommerang in post-comp, maybe switch gears to developing a purpose. You won't be confined to "entire game on one screen" anymore, so use that to your advantage. One of my favorite parts in the various "Lego" games is when you having to construct something to complete a goal. In your game, you would not specifically need to construct anything, just destruct enough to make a pile of pieces that you can climb or weigh down on a trigger button or something.