Cell 09 by 01010111
THE YEAR IS 19XX AND PRISONS ARE OVERFLOWING.
CRIMINALS ARE GIVEN THE OPPORTUNITY TO PAY THEIR DEBTS IN CELL 09.
WASD/LEFTMOUSE/MOUSESCROLL
[MOUSESCROLL ONLY WORKS IN FULLSCREEN]
CRIMINALS ARE GIVEN THE OPPORTUNITY TO PAY THEIR DEBTS IN CELL 09.
WASD/LEFTMOUSE/MOUSESCROLL
[MOUSESCROLL ONLY WORKS IN FULLSCREEN]
Ratings
| Coolness | 0% | 2356 |
| Overall(Jam) | 3.83 | 91 |
| Fun(Jam) | 3.98 | 28 |
| Graphics(Jam) | 4.35 | 67 |
| Humor(Jam) | 2.93 | 330 |
| Innovation(Jam) | 2.98 | 546 |
| Mood(Jam) | 3.45 | 221 |
| Theme(Jam) | 3.69 | 366 |
I really loved the sound of the game.
The system was easy to trick by keeping shooting at the slot machine.
along with other beautiful Ludum Dare games.
Cheers! :)
Nice work.
One critique I have is, despite the fact that the bazooka/rocket launcher is the last weapon in the game, it actually sucks.
Graphics and music are nice too, good work fellow binary guy!
A little bit more variety with enemies/obstacles would have been nice.
I was really high in debt after dying stupidly to spikes twice, but thanks to a lucky streak I still managed to win.
I definitely had a hard time with this until I fullscreen'd to switch away from the self-murdering rocket launcher, and having the win state of the game hinging on a virtual slot machine is a bit rough on the player. It's a very cool premise and works well for a jam, though! Everything feels great. Nice kickback on the weapons, for both the player movement and screen shake. Well done!