Control by xgeovanni
"Control" is a minimalist strategy game the entirety of which takes place on only one screen.
Instructions:
The goal of this game is to secure control over the board. This is done by placing 'nodes' by clicking the mouse on a tile on the board.
Each node spreads influence to its adjacent tiles. These tiles thus have a chance each tick of coming under your control. They do not become nodes but 'influenced' tiles. Influnced tiles also spread a little influence.
You can place a node on any of your influenced tiles or in an empty tile adjacent to one. You can place your first node in any of the tiles highlighted in green.
You can place a node at any time, but every time you place a node so too will your opponent, who also wants to gain control. You are able to take enemy tiles by influencing them and placing nodes beside them, but more influence is required than when taking empty tiles. Enemy tiles can also influence your tiles.
When you control over 80% of the board you will win the game!
Strategy Tips:
In the early game you should attempt to cut off your opponent from their routes of expansion. Later on then you run out of empty tiles employ a "divide and conquer" strategy by driving through weak points in enemy controlled board with nodes.
Controls:
Click to place nodes
Spacebar: Pause/Unpause
M: Mute/Unmute
Instructions:
The goal of this game is to secure control over the board. This is done by placing 'nodes' by clicking the mouse on a tile on the board.
Each node spreads influence to its adjacent tiles. These tiles thus have a chance each tick of coming under your control. They do not become nodes but 'influenced' tiles. Influnced tiles also spread a little influence.
You can place a node on any of your influenced tiles or in an empty tile adjacent to one. You can place your first node in any of the tiles highlighted in green.
You can place a node at any time, but every time you place a node so too will your opponent, who also wants to gain control. You are able to take enemy tiles by influencing them and placing nodes beside them, but more influence is required than when taking empty tiles. Enemy tiles can also influence your tiles.
When you control over 80% of the board you will win the game!
Strategy Tips:
In the early game you should attempt to cut off your opponent from their routes of expansion. Later on then you run out of empty tiles employ a "divide and conquer" strategy by driving through weak points in enemy controlled board with nodes.
Controls:
Click to place nodes
Spacebar: Pause/Unpause
M: Mute/Unmute
| Web | http://legitnews.biz/Games/LD31/ |
| Source | https://github.com/Legitnews/Legitnews.github.io/tree/master/Games/LD31 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=11296 |
Ratings
| Coolness | 46% | 1500 |
| Overall | 3.25 | 500 |
| Audio | 2.76 | 531 |
| Fun | 3.00 | 636 |
| Graphics | 2.12 | 1108 |
| Innovation | 3.57 | 257 |
| Mood | 2.70 | 754 |
| Theme | 3.75 | 362 |
It's a simple game but it really work.
Great job anyway, I really enjoyed playing it.
The problem is that it's close to being a good game, but it comes across as SUPER frustrating. A couple of reasons for that:
1. The popups as someone else mentioned are bad, rather than ingame messages.
2. For a strategy game and/or action game, responsive user input is probably important...yet there is so much fast randomness, even on the slow setting, that you quite often can click somewhere and it's gone. Or the piece you just placed is gone.
3. Once 70% board control is reached and the remaining 30% is just solid blue, it seems to require either a trick or crazy tedious timing, and the randomness seems to favor the AI.
If the randomness didn't happen, and/or if it happened only when you clicked, I think this game could be a lot better. Having it running constantly just moves it into annoying territory.