Creatures of Torzig by SwiftIllusion
CREATURES OF TORZIG
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Take care of your creature by feeding it and play Volleyball with it to improve its skills, aiming to receive one of the medals available.
GUIDE:: (also available in-game)
http://i.imgur.com/84n4grE.png
Hope you enjoy playing :), please let me know if you experience any bugs, or if you hopefully had fun.
POSTJAM CHANGE SUMMARY:---
:: ADDED- Sounds, and music by Kevin Green.
:: ADDED- Medals to be gained when achieving a certain amount of passes.
:: ADDED- Visual notifications when you achieve a certain amount of passes, and when the creature levels up in Volleyball skill.
:: CHANGED- Massive changes on how feeding works, so it is now simpler to understand while keeping its original dynamism.
:: CHANGED- Simplified the volleyball target icon and updated it to give a better indication of how long each stage lasts while keeping it easy to read.
:: CHANGED- Massive balance changes for how the creature performs in Volleyball based on its energy, which now decreases as it plays Volleyball (instead of the original static decrease in energy after the game) which adds a level of increasing difficulty over time even after you reach Volleyball skill level 5, which is now the max level instead of 10.
:: CHANGED- Many balance changes for the Volleyball and Feeding system.
:: CHANGED- Adjusted the guide to be a refined quicker read and take into account the latest changes.
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Take care of your creature by feeding it and play Volleyball with it to improve its skills, aiming to receive one of the medals available.
GUIDE:: (also available in-game)
http://i.imgur.com/84n4grE.png
Hope you enjoy playing :), please let me know if you experience any bugs, or if you hopefully had fun.
POSTJAM CHANGE SUMMARY:---
:: ADDED- Sounds, and music by Kevin Green.
:: ADDED- Medals to be gained when achieving a certain amount of passes.
:: ADDED- Visual notifications when you achieve a certain amount of passes, and when the creature levels up in Volleyball skill.
:: CHANGED- Massive changes on how feeding works, so it is now simpler to understand while keeping its original dynamism.
:: CHANGED- Simplified the volleyball target icon and updated it to give a better indication of how long each stage lasts while keeping it easy to read.
:: CHANGED- Massive balance changes for how the creature performs in Volleyball based on its energy, which now decreases as it plays Volleyball (instead of the original static decrease in energy after the game) which adds a level of increasing difficulty over time even after you reach Volleyball skill level 5, which is now the max level instead of 10.
:: CHANGED- Many balance changes for the Volleyball and Feeding system.
:: CHANGED- Adjusted the guide to be a refined quicker read and take into account the latest changes.
| Web (postjam) | http://gamejolt.com/games/arcade/creatures-of-torzig/41319/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=17539 |
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 3.06 | 631 |
| Fun(Jam) | 2.71 | 754 |
| Humor(Jam) | 2.90 | 345 |
| Innovation(Jam) | 2.79 | 667 |
| Mood(Jam) | 3.24 | 363 |
| Theme(Jam) | 3.86 | 229 |
Also fixed a bug where in-between values weren't updating the energy/happiness value, hopefully that's all of them :).
@Virtually competent, Happy to hear you were still able to enjoy your time with the entry and use of the theme though:)
@HappyTransportGames, glad you like them :). What part of the gameplay are you having trouble understanding?
@BoxedMeatRevolution thank you :)! I had wanted more depth but regrettably became very sick just as the competition started and lost almost a day when it was at its worst so I almost didn't enter but pulled back the design a bit so I could still hopefully enter something fun even if it was smaller in scale.
@BusinessClient thank you :)!
Thank you very much :) glad you enjoyed it.
@eerongal-
Regrettably I became very sick as the game jam started so I lost a full day and had no time available to take off work but I still wanted to try and submit something fun even if it was a limited experience, glad you enjoyed the visual style at least though.
@slarrimer-
Thank you very much ^^! For the first time I even had to basically drag my Mum away after asking her to try it out because she too was having a lot of fun with it and it wasn't as complex as other game experiences, I'm really glad you enjoyed your time with it :).
@Croze-
Sorry to hear that, I tried to have just brief instructions originally but that led people to confusion so I decided it was better to hopefully provide people with everything they needed to know. Happy to hear you enjoyed your time with it afterwards though :). Yeah any pet caring game also reminds me of having a tomagotchi a long time ago, though I always personally felt the gameplay experience was very limited and wasn't really fun moment to moment, though I realize that's pretty subjective depending on the games you like to play. Regardless if you felt that way hopefully it was a fun experience for you playing it :). I had wanted to make a lengthier experience of taking care of the creature long-term but lost a large period of development time so had to compress the experience to this.
Thank you :). The art used was concept art made for another game before the gamejam period, so as suggested in the rules I opted out of voting for that category.
@Jaenis-
Glad you enjoyed the graphics and feeding :). I adjusted the guide to clarify that you need to release the target on the underside of the ball to return it (releasing on top side works also but not as strong a hit), hopefully that helps you also have fun with that if you check back :).
Thank you :).
@RadStar-
Thank you very much :D, glad you liked how it turned out :)!
Thank you :). I wanted to create more dynamic feeling gameplay so regrettably it can indeed end up feeling like it has a learning curve which I've discovered people may seem awkward about when it seems to present itself as a very simple project.
@Code Medicine-
Thank you very much :)! Sorry to hear but glad it was still an overall positive experience for you ^^.
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P.S.
Have sound and music ready now to add after the voting is completed :).
Thank you :D. Yeah I wanted to get sound in but for the Ludum Dare release I prioritized trying to make it a fun wholesome experience for what mechanics I could get in, sound and music though are already prepared now for a post-voting build :).
It's very hard to satisfy everyone's distinction of simple/hard in regards to the volleyball. I tried to make it simple for this project so it was hopefully accessible for more people and quick to learn, but reading through the comments it can be seen that there are people who thoroughly enjoyed it, those who feel it was hard and those who feel it was easy. With a small scale audience not inherently knowing what to expect it can be hard to satisfy expectations for something like that.
For the food I intentionally chose to only have 3, because of how he gets familiar with food over time and becomes more willing to accept them. I didn't want players to lose to random chance and get different fruit every single time and the creature throwing them all away-wanted to increase the chance of consecutively getting same food while there still being variation.
For the rendering of food, that was an area I had to leave as it was because I was really crunching for time and it wasn't consistent nor was it something that impacted gameplay, though I've just now adjusted it so it should be smoother for the post-voting build also :).
Thank you very much for the honest constructive feedback and kind words :)!!
Thank you :).
With the red ring, you may have held it a bit too long-which is indicated with a burst of red x marks-in which case the ball wouldn't be hit.
There's munchy sound effects for when he eats the ball ready for the post-jam release :), regrettably didn't have time to add them before submission.