O-Inari Origami by Solifuge
OVERVIEW: O-Inari Origami is a game about a paper fox in a paper world.
NOTE: To play the Java version, download and run the Start.bat file for Windows, or Start.sh file for Mac and Linux. Make sure you have the latest version of Java, found here: https://www.java.com/en/download/
GAME CONTROLS:
- WASD + Space to move and jump
- Left-Click and drag to fold
- Right-Click to unfold
- [R] to restart level
- [Esc] to go to menu
LEVEL EDITOR CONTROLS:
- Left-Click to place tile
- Right-Click to remove tile
- [Q] to cycle tile type
- [P] to set player spawn point
- [Shift] to edit reverse side
- [Alt] to edit underside
- [Number Keys] to set level Par
- [Tab] to test play
- [S] to save
- [L] to load
- [Shift+S] to save level to clipboard as a text string
- [Shift+L] to load level from clipboard as a text string
Share your levels with us in the linked Google Doc, or in the comments below! We're looking forward to playing all of them. Happy folding!
CREDITS:
Marius (MagmaMcFry): Programming, Game Mechanics, Puzzle Design
Day (Solifuge): Graphics Design, Audio, Puzzle Design - http://www.twitter.com/dahold
Elysée (Vector): Concept, Puzzle Design - http://www.twitter.com/magnoliamachine
Jacob (Eerr): Puzzle Design
NOTE: To play the Java version, download and run the Start.bat file for Windows, or Start.sh file for Mac and Linux. Make sure you have the latest version of Java, found here: https://www.java.com/en/download/
GAME CONTROLS:
- WASD + Space to move and jump
- Left-Click and drag to fold
- Right-Click to unfold
- [R] to restart level
- [Esc] to go to menu
LEVEL EDITOR CONTROLS:
- Left-Click to place tile
- Right-Click to remove tile
- [Q] to cycle tile type
- [P] to set player spawn point
- [Shift] to edit reverse side
- [Alt] to edit underside
- [Number Keys] to set level Par
- [Tab] to test play
- [S] to save
- [L] to load
- [Shift+S] to save level to clipboard as a text string
- [Shift+L] to load level from clipboard as a text string
Share your levels with us in the linked Google Doc, or in the comments below! We're looking forward to playing all of them. Happy folding!
CREDITS:
Marius (MagmaMcFry): Programming, Game Mechanics, Puzzle Design
Day (Solifuge): Graphics Design, Audio, Puzzle Design - http://www.twitter.com/dahold
Elysée (Vector): Concept, Puzzle Design - http://www.twitter.com/magnoliamachine
Jacob (Eerr): Puzzle Design
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 4.36 | 3 |
| Audio(Jam) | 3.28 | 271 |
| Fun(Jam) | 4.07 | 14 |
| Graphics(Jam) | 4.73 | 3 |
| Innovation(Jam) | 4.77 | 1 |
| Mood(Jam) | 4.16 | 23 |
| Theme(Jam) | 3.97 | 154 |
Great that you even build in a level editor!
Thanks for commenting on my game, Four Seasons! I responded:
>> Wow, what a brilliant game, with such a well-defined and fun mood! I managed to get all of the crystals except that one in the middle-bottom of the screen... I think you have to step on little patches of snow or something, but I couldn't figure out at all which path I was supposed to take and ended up getting stuck :< If I didn't have so many other games I need to rate I'd honestly go and play your 1.01 version just to get to the end. Thank you for the game!
@Victory Garden -- don't feel bad, that one is really hard! It's part of the reason the game has extra crystals so you don't have to get them all ^.^ the 1.01 version has some extra hints as to the solution to that one, although I'm sure you would have figured it out if you weren't so good at rating games :D You are most welcome, I make games mostly to bring happiness.
this is beautiful
No explaination of the leaves at the top. they vanished when you pulled a page though but nothing else so felt useless.
This is a lovely game, Im glad i was watching Taunia's stream so i got a chance to play it. We need more paper folding fox stuff!! more :D
Amazing and inspiring entry guys thanks ^^
-AlucardX60
(Brilliant. Beautiful. Fascinating. Delightful. Adjectives!! High-pitched noises!!)
You just let me know when the fully-fledged iPad/Android/Steam version comes out. ;) I will throw money at you.
*stands and begins slow clapping*
Absolutely love the art. Love the concept. Bravo.
I think, though, that this level set suffers from having been built in 48 hours. When making puzzles in a strange space, it is really hard to avoid making the solutions kind of brut-forcy. In my playthrough, I usually had to pull down every side and corner in order to familiarize myself with the layout of the levels. If there was some way of broadcasting to make this process less painful, that would be cool. Maybe by starting each level all folded up, and then slowly unfolding them? Who knows! I'm sure you'll be able to figure it out in the post-jam.
Seriously: good luck!
And yes we really love your game :D
I wish I could fold the level more freely. But I see how this could make level design harder... I also kept trying to unfold the level toward me (to make a platform get closer to me, for example), even though I knew that it wasn't possible... I think this would have helped me, in some stages...
As much as I loved the mechanics conceptually, it grew a bit tiresome after a while pulling at each corner to figure out which ones would lead me to building pathways to the goal. But it's really clever, and I think this idea of having a platformer tied into the paper-folding mechanic could be explored much further.
Really, really great job coming up with such an interesting concept in such a limited amount of time.
Graphics are beautiful. Animations are Beautiful.
Game-Play and the mechanics are simple.
Love the Idea
The entire game feels very solid. Not just a quick prototype. Since there were many puzzles and very interesting ones as well.
And just so I am also a bit constructive and not just giving you well deserved praise :) I thought the page turning mechanism felt a bit slow. I don't think it would hurt if the game made some assumptions on when and where to let go of the paper. The control of the mouse I have feels a bit to exact and I feel spend to much time moving the paper into the exact place to have it work (even though I already see the solution).
But that is just a tiny comment in an otherwise fantastic submission!
// Written by Peter (ludumdare.com/compo/author/Macint/)
// Vidar's teammate in this Jam.
Clever use of the theme.
Visually the patterns do a great job, though I feel only what you've folded should give out shadows, but I might be wrong.
Music or ambience sound would go a long way to make this a very moody game.
Good job overall!
- Daniele
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at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:637)
at java.lang.ClassLoader.defineClass(ClassLoader.java:621)
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at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
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at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
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at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)