{"author_link":"\/author\/diegohenriquez\/","author_name":"DiegoHenriquez","author_uid":"46616","comments":[{"author_name":"Alendro","author_uid":"39494","time":"Dec 9, 2014 @ 9:12pm","epoch":1418159220,"text":"Love the art.  Nice job."},{"author_name":"d3garcia","author_uid":"47116","time":"Dec 9, 2014 @ 9:13pm","epoch":1418159280,"text":"Very good idea, but there is no visual alarm when he ducks and with that camera its really hard to understand when the bar is coming, overall I like the idea."},{"author_name":"DiegoHenriquez","author_uid":"46616","time":"Dec 9, 2014 @ 9:48pm","epoch":1418161380,"text":"Thanks, Alendro. Our team put a lot of effort into the art. If you happen to revisit the project later, we'll hopefully have our ground textures ready to show off. \r<br\/>\r<br\/>We also agree with you, d3garcia. If we had more time, we would have tried to fix the way ducking worked to make it visually clearer.\r<br\/>\r<br\/>We appreciate the feedback, guys!"},{"author_name":"madcapacity","author_uid":"44443","time":"Dec 9, 2014 @ 9:56pm","epoch":1418161860,"text":"Very interesting concept - it took me a while to understand what was going on but I enjoyed the play between the game and the option on the side."},{"author_name":"DiegoHenriquez","author_uid":"46616","time":"Dec 9, 2014 @ 10:18pm","epoch":1418163180,"text":"Much appreciated, madcapacity: we're glad you enjoyed it. There's definitely a lot to process before you can start a session, and juggling it all after the fact is still quite a challenge!"},{"author_name":"someone","author_uid":"1207","time":"Dec 9, 2014 @ 10:23pm","epoch":1418163480,"text":"Cool concept. A bit unforgiving though.\r<br\/>Would be nice to have key controls for the settings to make it faster to switch between them."},{"author_name":"Zi","author_uid":"46572","time":"Dec 10, 2014 @ 3:46am","epoch":1418182860,"text":"Very innovative mechanics, and really nice assets! However, the settings were a bit too much for me to manage. Perhaps two levels of brightness and volume each would have been better. Well, that's just me. =D"},{"author_name":"Team-KwaKwa","author_uid":"32076","time":"Dec 10, 2014 @ 8:55am","epoch":1418201400,"text":"I like the different mechanics you add, but there was maybe too much at the same time. Something more increasing would have been better, with checkpoints.\r<br\/>From the theme, I don't understand how it relates, except that every screens are on one screen.\r<br\/>Arts were great.\r<br\/>Sad there was no music, mood could have better with it.\r<br\/>Still a nice game to play."},{"author_name":"Team-KwaKwa","author_uid":"32076","time":"Dec 10, 2014 @ 8:55am","epoch":1418201400,"text":"You can check my playthrough here: https:\/\/www.youtube.com\/watch?v=yWk1GYBxqrE&amp;index=6&amp;list=PLmCAIfF6iKQWX1RhyAaKCdmk_61etZJ_9"},{"author_name":"MurderSantaTeam","author_uid":"47346","time":"Dec 10, 2014 @ 12:34pm","epoch":1418214540,"text":"awesome idea and graphics :D"},{"author_name":"DiegoHenriquez","author_uid":"46616","time":"Dec 10, 2014 @ 7:48pm","epoch":1418240580,"text":"Thanks for the feedback, everyone! I am considering implementing checkpoints, although I'm still curious if anyone can beat it without using them!"},{"author_name":"ViliX64","author_uid":"29167","time":"Dec 10, 2014 @ 9:13pm","epoch":1418245680,"text":"Very complicated description, but the time was definietly worth it :)"},{"author_name":"vidarn","author_uid":"126","time":"Dec 10, 2014 @ 9:14pm","epoch":1418245740,"text":"Wow, this was interesting. I love the unique mechanics. Very challenging but one you got hang of it (and learned the layout of the level somewhat) things got easier.\r<br\/>I would have prefered to have a life bar, instead of immediately respawning as soon as you made an error. \r<br\/>Oh, great graphics by the way :)"},{"author_name":"Evergreen Games","author_uid":"47043","time":"Dec 10, 2014 @ 9:17pm","epoch":1418245920,"text":"fun but incredibly hard. excellent graphics"},{"author_name":"Dokthar","author_uid":"44265","time":"Dec 10, 2014 @ 9:18pm","epoch":1418245980,"text":"I just love it, Good job ^^"},{"author_name":"BtheDestroyer","author_uid":"46490","time":"Dec 10, 2014 @ 9:25pm","epoch":1418246400,"text":"Normal brightness makes it impossible, I can't see the maze. I also have no clue when the bar is coming and sometimes I'd just randomly die..."},{"author_name":"DiegoHenriquez","author_uid":"46616","time":"Dec 10, 2014 @ 10:22pm","epoch":1418249820,"text":"@BtheDestroyer not able to see the maze on normal brightness is part of the mechanic. As for the bar you can hear it clearly on high volume and difficult to hear at medium at medium volume. :D i am planing to implement some ques to remind people to use the sound volume to hear the blue beam."},{"author_name":"MonoS","author_uid":"24702","time":"Dec 11, 2014 @ 1:07pm","epoch":1418302920,"text":"The game is interesting, but is really to difficult and there is to much on the screen.\r<br\/>Maybe a bit more of polishing and it can became a really good game"},{"author_name":"ynots","author_uid":"45674","time":"Dec 13, 2014 @ 5:50pm","epoch":1418492700,"text":"nice visual..."},{"author_name":"Almax27","author_uid":"21581","time":"Dec 13, 2014 @ 5:54pm","epoch":1418492940,"text":"Surprisingly complex, would really benefit from in-game tutorial\/prompts, otherwise original idea and good execution."},{"author_name":"pjimmy","author_uid":"40339","time":"Dec 13, 2014 @ 11:56pm","epoch":1418514660,"text":"great visuals, well done"},{"author_name":"01rafael","author_uid":"11984","time":"Dec 14, 2014 @ 8:09pm","epoch":1418587440,"text":"I just falling down from the platform, and everything crashed.\r<br\/>But anyway I like this game. Charackter is great!"},{"author_name":"pkenney","author_uid":"30865","time":"Dec 15, 2014 @ 1:50am","epoch":1418607900,"text":"Intriguing idea!  I've seen a few of these game where you can only see one type of danger at a time.  I always seem to struggle really badly with them for some reason!  This one has some nice features, including good graphics, nice ambient sound, and an extremely fast retry loop that doesn't make failure break your heart."},{"author_name":"Chris M","author_uid":"35889","time":"Dec 17, 2014 @ 3:44pm","epoch":1418830740,"text":"Goodness this is hard, some great ideas though- integrating the menu system as an the actual game mechanic has a lot of potential. The mood is well fostered too; I'm constantly on edge."},{"author_name":"gameattack","author_uid":"44049","time":"Dec 25, 2014 @ 4:16am","epoch":1419480660,"text":"It is probably too complex for me. It looks nice and it has a good mood but half of the time, I don't understand why I die."},{"author_name":"StejkRobot","author_uid":"25022","time":"Dec 28, 2014 @ 12:27am","epoch":1419726120,"text":"its was ok. there wasnt much explanation to how the game worked though and i dont know if it really stayed true to the theme. But the art was nice!"},{"author_name":"Hellequin","author_uid":"20522","time":"Dec 28, 2014 @ 5:29pm","epoch":1419787440,"text":"I love the art! the gameplay is really fun! Well done!"},{"author_name":"Crowbeak","author_uid":"16689","time":"Dec 29, 2014 @ 5:42am","epoch":1419831420,"text":"Whole game on one screen -- including options, which are also game. Nice."},{"author_name":"martial_cantarel_games","author_uid":"47216","time":"Dec 29, 2014 @ 8:46am","epoch":1419842460,"text":")))))"},{"author_name":"rojo","author_uid":"29998","time":"Dec 30, 2014 @ 12:45am","epoch":1419900000,"text":"It's a really interesting concept - definitely feels innovative!  I think it's a bit too tough at the moment, though.  If you had three sensory modes total instead of six I think it would tighten things up a lot.  I'm also not sure if I'm seeing a strong relation to the theme, but maybe that's just me.  The audio fit really well and added some nice ambience, though!  Also, in the future it would probably be better to embed the version you submitted until voting ends to avoid confusion - a lot of people don't pay much attention to the game description."},{"author_name":"jlouisB","author_uid":"47201","time":"Dec 30, 2014 @ 12:54am","epoch":1419900540,"text":"It's fun and innovative, but a bit too hard !"}],"images":["ld31\/46616-8516664bb1547ed5607d8f9e17bc98f6.jpg","ld31\/46616-3c090f24305a1ae7e34fac981f6a2f32.jpg"],"links":[{"url":"https:\/\/a8db19034935f96c4a24c1e15d61579139e66d2f.googledrive.com\/host\/0B6Qcl-y6CWFodXB4N20yVTh6ZFU\/TheBetaBankGame.html","text":"Web"},{"url":"https:\/\/drive.google.com\/folderview?id=0B6Qcl-y6CWFoZy10NnJIbnN6dlk&amp;usp=sharing","text":"Windows"},{"url":"https:\/\/googledrive.com\/host\/0B6Qcl-y6CWFoaWtrd3VvOVY0Zlk","text":"OS\/X"},{"url":"https:\/\/www.youtube.com\/watch?v=eQD1WOaED1s","text":"YouTube"}],"metadata":{"g_key":"14461","g_author":"46616","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"14491","g_title":"The Beta Bank - A Paragon Pawns Production","g_status":"UCHK1","g_place":"709","g_commentcount":"31","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/46616-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/46616-shot1.jpg-eq-900-500.jpg"],"text":"++++++++++++++++++++++++++++++++\r\nThe playable build at the top of our page is the latest \r\nversion of the project, and the web link is our\r\nsubmission version. \r\n\r\nAll versions are available for \r\ndownload on both Windows and Mac!\r\n++++++++++++++++++++++++++++++++\r\n\r\n+++++++++\r\nOVERVIEW\r\n+++++++++\r\n\r\nHugh Higgins is a professional hacker, renowned throughout the world for infiltrating the most elaborate and sophisticated security systems. His recent operations, however, haven\u2019t been too fruitful; a preservation protocol\u2014the Safeguard Sun\u2014has been disrupting his work. Having ascertained its location within a bank\u2019s hosted beta, Hugh has decided to set out and terminate it.\r\n\r\nDive onto the information highway as Hugh\u2019s robotic avatar, juggle between volume and visibility settings to avoid detection, and obtain the Safeguard Sun spiralling at the road\u2019s end. Do you have what it takes to get the job done?\r\n\r\n\r\n+++++++++\r\nCONTROLS\r\n+++++++++\r\n\r\nW: Move Forward\r\nA: Move Leftward\r\nS: Move Backward\r\nD: Move Rightward\r\n\r\nDuck: performed automatically when Hugh\u2019s avatar is idle.\r\n\r\nMove the mouse over to the options panel at the top left of the screen for visibility and volume management.\r\n\r\nLow Brightness: the highway becomes invisible, but enemy spotlights are visible.\r\nMedium Brightness: moving platforms become visible, but enemy spotlights and stationary platforms are invisible.\r\nHigh Brightness: the stationary platforms become visible, but enemy spotlights and moving platforms are invisible.\r\n\r\nMuted Volume: Strategy Spheres will not approach you, but you can\u2019t hear the System Stream.\r\nLow Volume: Strategy Spheres will approach you slowly, and you can hear the System Stream faintly.\r\nHigh Volume: Strategy Spheres will approach you, but you can hear the System Stream.\r\n\r\n\r\n+++++++++\r\nENEMIES\r\n+++++++++\r\n\r\nSystem Stream\r\nA massive humming beam that vaporizes Hugh\u2019s avatar on contact. When it sounds loud and close, duck!\r\n\r\nStrategy Sphere\r\nSmall orbs that hover to the left and right of Hugh\u2019s avatar. When the volume is muted, they return to their default positions and leave Hugh alone. When the volume is high, however, they can hear his avatar and start closing in to eliminate it.\r\n\r\nSecurity Spotlight\r\nA light projector that moves in a methodical pattern. Hugh\u2019s session ends if its light makes contact with his avatar\u2014whether he can see it or not!\r\n\r\n\r\n+++++++++\r\nTEAM\r\n+++++++++\r\n\r\nRyan Schmidt (@SchmidtSource) \u2013 Audio & Level Designer\r\nDiego Henriquez (@DiegoNachoKing) \u2013 Programmer \r\nWilliam Lewis (@Fusion_W) \u2013 Modeler & Animator\r\nMaria Diment \u2013 Texture & Concept Artist \r\n\r\n\r\n+++++++++\r\nASSETS\r\n+++++++++\r\n\r\nSFXs \u2013 Various \r\nFont \u2013 Renegade (Pixel Sagas, dafont.com) \r\nMusic \u2013 Modified \"Moss\" by Arastoo (freemusicarchive.org) \r\n\r\nOriginal Composition\r\nhttp:\/\/freemusicarchive.org\/music\/Arastoo\/Warmth_In_Digital\/03_Mossmp3\r\n\r\n\r\n+++++++++\r\nTOOLS\r\n+++++++++\r\n\r\nZBrush\r\nUnity 4.3\r\n3ds Max 2015\r\nAdobe Audition CC 2014\r\nAdobe Photoshop CC 2014\r\n\r\n\r\n+++++++++\r\nSUBMISSION\r\n+++++++++\r\n\r\nIn the submission build, the player isn't affected by moving platforms, so you need to manually keep up with them to maintain your footing. The camera tilts and rotates a bit the farther you go, too. Moreover, the moving platforms vanish when the brightness is set to anything other than medium brightness, so you'll need to step off of them before changing the brightness if you play the submission build.\r\n\r\nWe also didn't have time to implement a few of our animations and textures: defeated, falling and spotted animations for Hugh's avatar were not included, nor were the textures for the platforms.","title":"The Beta Bank - A Paragon Pawns Production"}