Arkan'em Up by yanisvieilly

[raw]
made by yanisvieilly for LD31 (JAM)
This is a mix of Arkanoid, Pong, air hockey, and shoot'em up games.

Arkan'em Up was made to be played with a friend in local co-op. Each player has its ball and paddle. The goal is to reduce the other player health to zero. Making your ball cross the enemy line is one way to do so... Break the wall to reach the enemy! But be aware that the bricks respawn after a certain amount of time.

Enjoy!

*** Controls ***

Blue player
- Move up: E
- Move down: D
- Launch ball/Shoot: Space

Red player
- Move up: Up arrow
- Move down: Down arrow
- Launch ball/Shoot: Enter

*** Items ***

Weapon (yellow square): allows you to shoot lasers to damage the enemy.
The others are yours to discover!

*** Team ***

@thomasdesert
@yanisvieilly

And a big thank you to Kenney (www.kenney.nl) who shares all these awesome sprites for free!

Ratings

Coolness 63% 3
Overall(Jam) 3.17 541
Fun(Jam) 3.31 306
Humor(Jam) 2.68 445
Innovation(Jam) 2.97 550
Mood(Jam) 3.29 327
Theme(Jam) 3.72 329

Feedback

JacksGamesSucks
08. Dec 2014 · 23:15 UTC
Playing 2 balls by myself kind of hard :) i dont hear sound....bug?
Harsay
09. Dec 2014 · 17:48 UTC
This game just lacks of some juiciness.
Add some speed and it will look and play great.
oh_andrej
09. Dec 2014 · 17:57 UTC
Good mashup of classic games! Graphics are clean (Kenney does some great stuff), physics work well and the power ups make battles even more intense. Loads of fun if you have a friend over!
Alendro
09. Dec 2014 · 20:32 UTC
Nice twist on a classic. Needs something to make it more unique though.
pjimmy
12. Dec 2014 · 11:15 UTC
love it, solid gameplay, very fun if you have anyone to play with. Well done.
Mr.Greenhat
12. Dec 2014 · 22:18 UTC
Nice game! Played it with my bro. It's pretty hard to make the opponent lose any health. So it could be a bit more intense imho.
Crosstales
13. Dec 2014 · 00:32 UTC
Fun game and good graphics. I would suggest using the keys W and S instead of E and D.

Well done!
MjSpeCter
13. Dec 2014 · 17:57 UTC
Omg, I love this concept! Well made, looks great and it's more fun then it's normal varient!
I would add some more gloom and spark but The core game seems finished!
HotBoxGames
13. Dec 2014 · 18:01 UTC
Not bad, got pretty competitive near the end!
Good job!
Gread72
14. Dec 2014 · 13:48 UTC
Very inventive ... Sound would make this even better but the game play makes up for that. Good Job
Thingo Studios
14. Dec 2014 · 23:27 UTC
This goes on much, much too long-- it's like playing Pong to 30, but the screen is three times larger and there are powerups that restart the level. I think that if I actively tried to lose this game, I would have to wait seven minutes; if you're actually trying to win this game it can take upwards of thirty minutes. I would rank this game much, much higher if you had three lives as opposed to the easily recoverable, very long lifebar you currently have.
NickMakesGames
16. Dec 2014 · 16:20 UTC
I don't really think this changes up the gameplay of either pong or arkanoid as much as you were hoping it would.
As a breakout game, this struggles with a very familiar problem - waiting. You spend more time hoping that your ball will land in an advantageous spot than you do actually getting it there. What's worse, if your ball gets onto the enemy side without your opponent getting their ball over to you, the game becomes even *more* boring, as you don't even have to worry about managing a ball on your side. It's just stuck over on the far end for the opponent to worry about.
As a game of pong, I feel like this lacks a really critical feature - the ability to affect the trajectory of the ball based on where it hits your paddle. I was able to identify a very little bit of this in Arkan'em up, but not enough to be significant. Much of the strategy in pong comes from fooling your opponent into thinking you'll lead the ball one way, and then quickly shifting your paddle at the last second to send the ball flying in the opposite direction. That strategy isn't viable here, because the amount of variation that you can put on ball angle by using careful positioning is extremely limited, which cuts out a lot of the tactics and head-games from the pong element of the game.
nkling
20. Dec 2014 · 16:41 UTC
Pretty cool idea! Putting all of these mechanics in one game turned out pretty cool.