Arkan'em Up by yanisvieilly
This is a mix of Arkanoid, Pong, air hockey, and shoot'em up games.
Arkan'em Up was made to be played with a friend in local co-op. Each player has its ball and paddle. The goal is to reduce the other player health to zero. Making your ball cross the enemy line is one way to do so... Break the wall to reach the enemy! But be aware that the bricks respawn after a certain amount of time.
Enjoy!
*** Controls ***
Blue player
- Move up: E
- Move down: D
- Launch ball/Shoot: Space
Red player
- Move up: Up arrow
- Move down: Down arrow
- Launch ball/Shoot: Enter
*** Items ***
Weapon (yellow square): allows you to shoot lasers to damage the enemy.
The others are yours to discover!
*** Team ***
@thomasdesert
@yanisvieilly
And a big thank you to Kenney (www.kenney.nl) who shares all these awesome sprites for free!
Arkan'em Up was made to be played with a friend in local co-op. Each player has its ball and paddle. The goal is to reduce the other player health to zero. Making your ball cross the enemy line is one way to do so... Break the wall to reach the enemy! But be aware that the bricks respawn after a certain amount of time.
Enjoy!
*** Controls ***
Blue player
- Move up: E
- Move down: D
- Launch ball/Shoot: Space
Red player
- Move up: Up arrow
- Move down: Down arrow
- Launch ball/Shoot: Enter
*** Items ***
Weapon (yellow square): allows you to shoot lasers to damage the enemy.
The others are yours to discover!
*** Team ***
@thomasdesert
@yanisvieilly
And a big thank you to Kenney (www.kenney.nl) who shares all these awesome sprites for free!
| Web | http://husht.net:8000/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=45666 |
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 3.17 | 541 |
| Fun(Jam) | 3.31 | 306 |
| Humor(Jam) | 2.68 | 445 |
| Innovation(Jam) | 2.97 | 550 |
| Mood(Jam) | 3.29 | 327 |
| Theme(Jam) | 3.72 | 329 |
Add some speed and it will look and play great.
Well done!
I would add some more gloom and spark but The core game seems finished!
Good job!
As a breakout game, this struggles with a very familiar problem - waiting. You spend more time hoping that your ball will land in an advantageous spot than you do actually getting it there. What's worse, if your ball gets onto the enemy side without your opponent getting their ball over to you, the game becomes even *more* boring, as you don't even have to worry about managing a ball on your side. It's just stuck over on the far end for the opponent to worry about.
As a game of pong, I feel like this lacks a really critical feature - the ability to affect the trajectory of the ball based on where it hits your paddle. I was able to identify a very little bit of this in Arkan'em up, but not enough to be significant. Much of the strategy in pong comes from fooling your opponent into thinking you'll lead the ball one way, and then quickly shifting your paddle at the last second to send the ball flying in the opposite direction. That strategy isn't viable here, because the amount of variation that you can put on ball angle by using careful positioning is extremely limited, which cuts out a lot of the tactics and head-games from the pong element of the game.