Boss Rush by Nick Weihs
Fight some bosses! Why? Who knows!
I wanted to do some experiments with action platformer combat heavily based on counterattacks. Unfortunately I ran out of time since I'm very slow at art and a lot of the ideas I had were forced to wait for another day.
Hope you enjoy it nonetheless!
Controls
Movement: A+D or Left/Right Arrows
Attack: J or Z
Jump: K or X (or W or Up Arrow)
Crouch: S or Down
I wanted to do some experiments with action platformer combat heavily based on counterattacks. Unfortunately I ran out of time since I'm very slow at art and a lot of the ideas I had were forced to wait for another day.
Hope you enjoy it nonetheless!
Controls
Movement: A+D or Left/Right Arrows
Attack: J or Z
Jump: K or X (or W or Up Arrow)
Crouch: S or Down
| Web | https://dl.dropboxusercontent.com/u/154796290/BossRush/LD31.html |
| Windows | https://dl.dropboxusercontent.com/u/154796290/LD31.zip |
| XNA Installer (Required For Windows Version) | http://www.microsoft.com/en-us/download/confirmation.aspx?id=20914 |
| Source | https://dl.dropboxusercontent.com/u/154796290/LD31Src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=21927 |
Ratings
| Coolness | 57% | 3 |
| Overall | 3.55 | 227 |
| Audio | 3.22 | 249 |
| Fun | 3.68 | 113 |
| Graphics | 3.39 | 363 |
| Humor | 3.11 | 217 |
| Innovation | 3.03 | 637 |
| Mood | 3.28 | 266 |
| Theme | 3.53 | 655 |
-AlucardX60
My only large issue with the game was with the movement controls. It's not unusual at all for a LD game (especially a compo game) to have really sticky controls, so you're definitely not the only one. The main problems I had was with the movement left/right after swinging the weapon, and with jump. With moving left/right, after I swung the weapon, if I had been holding down the L/R button while swinging the weapon, I would not move anymore. I would freeze after swinging the sword, and would have to lift my finger from the button, and press it again if I wanted to move. This is the thing that probably caused most of my deaths in the game. In most (all?) games, if you press the L/R directional button while firing a weapon, you will use the weapon either while moving, or will pause to use the weapon, and then continue moving when the weapon button is released. This did not happen, and it put a lot of space between me and the boss when the boss was experiencing fallback. In order for me to effectively kill the boss, I had to corner them and spam the attack key.
Jump didn't seem as responsive as I wished it to be. I went to jump a few times, and it didn't seem to register well.
All in all, it was a good compo entry. Not bad at all! :)
This is really good, nice difficulty curve, the axe guy in particular was a real challenge (glad you included checkpoints... unlike mine :P), though eventually he succumbed to the same weakness as the others - back them into a corner and spamhit them so they can't launch any attack of their own :P
Really nice idea for a game though, would be sweet to see a full version with like 20 bosses and all kinds of unlocks and different weapons. Animations on the main character were great and it was pretty challenging (the archer was easy but the 1st and 3rd dudes kicked my ass).
Good job!!
On the critical side: I was a bit frustrated with the sticky movement controls. If you run(hold)-jump-attack, you keep running when you hit the ground. If you just run(hold)-attack, your movement stops.
You can't duck without letting go of the run key first. Also I think being able to "knee slide" even just a little would have helped me feel more in control. Otherwise you start to feel like you can't make any progress if you have to keep ducking arrows and axes.
I'm also not convinced that the "jump back" move was better than just being able to turn around and run in that direction. Perhaps letting me double-tap-away to perform the jump would have made me happier.
Still fun and challenging given the time limit! I can certainly sympathize with art being a giant time-suck. Nicely done!
Do love the the graphics work, keep up the good work