Iaido by shuanDang
Hone your swordsmanship and focus on cutting down the stalky bamboo
Ratings
| Coolness | 0% | 2356 |
| Overall | 3.05 | 711 |
| Fun | 3.38 | 291 |
| Graphics | 3.19 | 488 |
| Innovation | 3.15 | 538 |
| Mood | 2.73 | 731 |
| Theme | 3.65 | 482 |
| Coolness | 0% | 2356 |
| Overall | 3.05 | 711 |
| Fun | 3.38 | 291 |
| Graphics | 3.19 | 488 |
| Innovation | 3.15 | 538 |
| Mood | 2.73 | 731 |
| Theme | 3.65 | 482 |
Suggestions:
I'd make the bamboo appear to grow out of the ground and shift from a dull brown to a vibrant green (green indicating ready to cut).
That delay is my only qualm with the game - takes you right out of engagement. You're doing all these super fast taps and moves and then you have to slow down and wait for 10 seconds. These kind of games you want to be back into combat as fast as physically possible.
Other than that, really great. On tablet if you could make it multiplayer where you swipe out from the players position, that'd be really cool. Make it that your character gathers bamboo in a backpack and slashing your opponent will cut through his bag straps and make him drop his loot.
Thanks for making this and best of luck in the competition!
* retry timer is far too long
* text doesn't fit in and the contrast to the background isn't strong enough
* cut animation should trigger on proximity to bamboo, not just by a delay - currently you can trigger the cut animation before you even make it to the bamboo.
Finally, what's with the third leg?
Cool, good luck!