Lull by WatercressStudios
Alternate download links are under the Source link.
Lull is a macro-narrative visual novel set in a town where sound has ceased to exist. Beginning as the town is settled in 1865, players' choices will affect the culture and politics of the town throughout the generations as they adapt to a silent world.
Changelog:
v1.0alpha3a: Android version built with Ren'Py 6.18.3.761. Otherwise identical to v1.0alpha3
v1.0alpha3: Fixed an incorrect name in Scene 6
v1.0alpha2: Initial release for LD31
Developed by Watercress Studios for Ludum Dare 31.
http://watercressstudios.com/
Lull is a macro-narrative visual novel set in a town where sound has ceased to exist. Beginning as the town is settled in 1865, players' choices will affect the culture and politics of the town throughout the generations as they adapt to a silent world.
Changelog:
v1.0alpha3a: Android version built with Ren'Py 6.18.3.761. Otherwise identical to v1.0alpha3
v1.0alpha3: Fixed an incorrect name in Scene 6
v1.0alpha2: Initial release for LD31
Developed by Watercress Studios for Ludum Dare 31.
http://watercressstudios.com/
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.10 | 596 |
| Audio(Jam) | 3.18 | 319 |
| Fun(Jam) | 2.45 | 893 |
| Graphics(Jam) | 3.16 | 551 |
| Humor(Jam) | 2.65 | 460 |
| Innovation(Jam) | 2.96 | 555 |
| Mood(Jam) | 3.21 | 377 |
| Theme(Jam) | 3.10 | 840 |
The visual displays at the bottom could have done with clearer indications about who was speaking in some scenes, or changes of expression to hold interest, because for the most part I ended up concentrating on the text. Also, it took me a little while to realise that sound had ceased to exist, too. Blame wine. I'm a bit drunk because I'm finally done with my own entry!
Anyway, I really enjoyed that. It will also be one of the longer times I'll spend on a LD entry this time around. Also, don't vomit on ambassadors from Vancouver. We're lovely.
Very well done!
Some way to help distinguish the characters would have helped a lot, though, because in the end I had five characters to deal with and all I could really remember is "Thatcher is me and Temperance is the girl." I agree with the other posters who suggested that some more definition on the art would have helped set mood, along with some more details in dialogue or image to help situate us temporally.
Thank you for the great story, and I hope to see you in another jam...
I liked the use of sound especially and how much that came up in my version. It definitely helped to set the mood and showing how things change over time and from one period to the next was cool. I love seeing consequences play out and visual novels are a favorite of mine.
Thanks again for checking out Natquik and leaving feedback and thank you for making this and sharing it. Congrats! :)