Twilight of Humanity by wilbefast
"According to the genetic bottleneck theory, between 50,000 and 100,000 years ago, human populations sharply decreased to 3,000–10,000 surviving individuals. It is supported by genetic evidence suggesting that today's humans are descended from a very small population of between 1,000 and 10,000 breeding pairs that existed about 70,000 years ago."
Will you survive the twilight of Humanity?
Today we tend to forget to fear the dark, to forget how cruel nature can be and to forgot how fragile we human beings are. It's worth remembering how near we came to extinction at one stage.
All my own work except the Norse font created by Joel Carrouche, which the rules allows.
## Disclaimer
In this game you can, and will, starve, be eaten and die of hypothermia. It is not a friendly game. You are supposed to be confused, you are supposed to struggle to figure out the game's system, and you are supposed to ultimately fail to survive! In this it is akin to a minimalistic Dwarf Fortress: losing is a perfectly valid end to the experience. Losing is fine.
## Controls
* Click and drag tribesmen around to move them.
* Click on the ground to have the nearest tribesman throw what they're carrying.
* Tribesmen will pick up or interact with nearby objects automatically
## Spoilers
Struggling is an integral part of the whole concept, so I recommend you stop reading here if you don't want to spoil the experience.
If you're really stuck though the following might help you out:
* You can light branches by moving a tribesman holding a branch to a bonfire
* Tribesmen will die of cold if they stay for too long away from lit torches and bonfires
* It is considerably colder at night than during the day!
* You can create more bonfires by throwing burning branches into trees
* Multiple, well-fuelled bonfires will make it easier to spot attackers early
* Bonfires can be refuelled by throwing branches into them
* Trees drop branches periodically, so if you burn all the trees they'll be no more branches :(
* Tribesman will starve eventually unless you send someone out to catch rabbits
* Rabbits only appear at night and are afraid of the light
* Monsters only appear at night and can be chased away using burning torches
* Make sure your torches are burning bright by relighting them at the fire periodically
* If your torches burn low they will no longer work against monsters!
Will you survive the twilight of Humanity?
Today we tend to forget to fear the dark, to forget how cruel nature can be and to forgot how fragile we human beings are. It's worth remembering how near we came to extinction at one stage.
All my own work except the Norse font created by Joel Carrouche, which the rules allows.
## Disclaimer
In this game you can, and will, starve, be eaten and die of hypothermia. It is not a friendly game. You are supposed to be confused, you are supposed to struggle to figure out the game's system, and you are supposed to ultimately fail to survive! In this it is akin to a minimalistic Dwarf Fortress: losing is a perfectly valid end to the experience. Losing is fine.
## Controls
* Click and drag tribesmen around to move them.
* Click on the ground to have the nearest tribesman throw what they're carrying.
* Tribesmen will pick up or interact with nearby objects automatically
## Spoilers
Struggling is an integral part of the whole concept, so I recommend you stop reading here if you don't want to spoil the experience.
If you're really stuck though the following might help you out:
* You can light branches by moving a tribesman holding a branch to a bonfire
* Tribesmen will die of cold if they stay for too long away from lit torches and bonfires
* It is considerably colder at night than during the day!
* You can create more bonfires by throwing burning branches into trees
* Multiple, well-fuelled bonfires will make it easier to spot attackers early
* Bonfires can be refuelled by throwing branches into them
* Trees drop branches periodically, so if you burn all the trees they'll be no more branches :(
* Tribesman will starve eventually unless you send someone out to catch rabbits
* Rabbits only appear at night and are afraid of the light
* Monsters only appear at night and can be chased away using burning torches
* Make sure your torches are burning bright by relighting them at the fire periodically
* If your torches burn low they will no longer work against monsters!
| Github Source | https://github.com/wilbefast/snowman-ludumdare31 |
| Itch.io Builds | http://wilbefast.itch.io/twilight-of-humanity |
| Sound Cloud OST | https://soundcloud.com/wilbefast/twilight-of-humanity |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=14535 |
Ratings
| Coolness | 55% | 3 |
| Overall | 3.48 | 282 |
| Audio | 3.55 | 109 |
| Fun | 2.86 | 768 |
| Graphics | 3.87 | 137 |
| Innovation | 3.71 | 180 |
| Mood | 3.87 | 41 |
| Theme | 3.81 | 297 |
But why not supply a .love?
Germanunkol: I've uploaded a .love to itch.io. Often I don't bother as you can just run the .exe file with LOVE if, like me, you're on Linux ;)
There's likely to be a post-compo version with a bit more progression and perhaps 30 minutes of content.
Ok, so some spoilers for people who are really lost:
* people turn blue if they are cold, use torches and bonfires to warm them up.
* people get hungry: you can feed the whole tribe by hunting the rabbits that come out at night.
* bonefires need to be fed regularly.
* monsters can be chased away using flaming torches.
* trees can be ignited to create more bonfires.
* don't burn all the trees or you'll have no wood left!
Smooth and intuitive. I really like those procedural FX
Brilliant use the minimalistic art style. It's simple yet there is so much humanity in taking turns sharing a fire. Then there is only three left of the whole tribe, then two and only one...
Great experience playing this! Terrific work!
Graphics are super awesome!
One things I'd changed about the controls: have the most recently dragged guy throw his stick rather than the nearest guy. Sometimes it's fiddly to get the guy you want to throw his stick somewhere :S
I like the general mood of the game, with minimal gfx and sounds but very powerful and emotional as we struggle to survive through the night. I like how you have to discover how the whole game systems works. A very solid entry!