Harmonic Umbra by hd_

[raw]
made by hd_ for LD31 (COMPO)
Start the game by opening 'Run.bat'.

Summary:
Infinite runner on a shadow projection screen. The world is moving -- the player has to keep up or get pushed off the screen !

Made with Urho3D.

Controls:
1 - Shift out of red phase
2 - Shift out of green phase
3 - Shift out of blue phase
Space - Jump

Ratings

Coolness 50% 3
Overall 3.18 578
Fun 2.83 799
Graphics 2.93 663
Innovation 3.50 299
Mood 2.79 689
Theme 2.61 1148

Feedback

rabbit
08. Dec 2014 · 05:19 UTC
Holy shit this is hard. Really good idea though.

If you choose to keep working on it, consider toning down the panning on the shift effect. I lost myself many times when phasing out colors.

Also consider just doing RBY because its really hard to remember that red gets rid of a color that ISNT red.
sepharoth213
08. Dec 2014 · 06:55 UTC
Christ this game is hard. It doesn't really fit the theme, but I do like the game's concept and slick visual style. I stopped playing immediately after I got caught in a little niche and had to start over from the tutorial though.
wandersenus
08. Dec 2014 · 09:29 UTC
Pretty fun game!!!
Andrea
08. Dec 2014 · 19:22 UTC
I don't think it actually fits the theme but the game is very cool and the RGB idea is pretty great! Good work!
Pietdagamer
08. Dec 2014 · 21:23 UTC
Those colors are an awesome mechanic! It's a hard game though.
ElectricSeagull
09. Dec 2014 · 01:20 UTC
It's a cool idea, pretty hard and very nice visually. I'd rather not have to do the tutorial every time though.
WatercressStudios
09. Dec 2014 · 03:04 UTC
I really liked this, although the obstacles were placed a bit too close together for me to properly discern their colour and react accordingly. Good idea though!
mathias234
09. Dec 2014 · 14:50 UTC
The running guy could be a little bit bigger was hard to see since i tested it on a small monitor
ForeignGuyMike
09. Dec 2014 · 16:36 UTC
Could get very complex at times if you have to hold down two at the same time to get reverse effects. But fun.
VDZ
10. Dec 2014 · 08:32 UTC
My computer doesn't support pressing '1', '2' and '3' at the same time so I am unable to play your game.
oh_andrej
10. Dec 2014 · 17:38 UTC
Really cool and really hard. Actually don't have much more to say - it's a lot of fun when you get a grip on the mechanics and it's definitely one of the most innovative games I've played this LD, even though I don't think it fits the theme all that well. Saying that the world is moving instead of the player is fair enough, but I feel like something in the game should indicate that this is actually the case. Nevertheless, great game!
oskardevelopment
10. Dec 2014 · 17:45 UTC
I'm not voting as I can't start the game. Exe file says that the batch file needs to contains "start()".
aaronjbaptiste
10. Dec 2014 · 21:43 UTC
Awesome idea, the shifting effect was really well executed. Not sure how it fit into the theme though?
🎤 hd_
11. Dec 2014 · 02:37 UTC
@VDC: I didn't consider that, thanks for pointing that out. If you did want to try changing the keys, the relevant script is in Resources/Scripts/ProjectorController.as : "ShiftColors(!input.keyDown['1'], !input.keyDown['2'], !input.keyDown['3']);"

@oskardevelopment: You need to run 'Run.bat', which feeds the correct script to Urho3DPlayer.exe.

I won't argue that this game might not seem to fit the theme, but if anyone is super duper interested to see how it does in some small way, you can open the scene file in the Urho3D scene editor and press play. The shadows of the player and world is projected onto a screen, and it's through the shifting of three lights on the screen that the phase effect works.

Thanks for playing all !
ynots
12. Dec 2014 · 08:44 UTC
THE MAIN CHARACTER IS SOOO TINY...
slarrimer
13. Dec 2014 · 01:01 UTC
Very interesting concept, although a lot of it's not really coming across in the game's current state. I'd like to see more done with the concept outside of a game jam.
rjhelms
14. Dec 2014 · 04:51 UTC
Really innovative take on an infinite runner, and really challenging.

Adding some checkpoints to this would be good idea if you choose to keep working on this - at the very least, making it so you don't have to repeat the tutorial if you die after you've finished it.
SoulGame
15. Dec 2014 · 00:35 UTC
Interesting twist your brought to the runner gender. It was hard to set my brain for those color operations but I managed my way more or less! Maybe if the pace was a bit higher it would be less frustrating to restart all over again (just a suggestion). Nice work anyway :)
okkolobr
21. Dec 2014 · 21:28 UTC
Original clever concept ! Well done.

hard to remember which are the good color to phase out to get rid of another color, but I'm sure that with some training, it can be overcome.

Nice game !
maxmetallica
29. Dec 2014 · 20:04 UTC
nice work