Endless Expansion by Hunter X
9/12/2014: Fixed a minor bug in which pressing against a wall while jumping would cause the player to lose momentum, resulting in otherwise easy jumps being difficult to accomplish without knowing the correct workaround in advance. The original version of the game and its source code are available at https://st0rage.org/~hunterx/ld31/v1/index.html for reference purposes.
Dodge the obstacles and try and make it to the end, but be careful as the map expands and makes things harder to see!
My first completed entry for a Ludum Dare, in all its buggy glory. I took the concept of an entire game on one screen and decided to implement it in such a way that the camera gradually zooms out until the entire game map is visible at once. You can also make use of a 'magnifying glass', in which holding down a specific key will overlay a second image over the first displaying a zoomed-in view of the player. However, the magnifying glass both obscures the zoomed out map and is zoomed far enough in itself that to rely on it too much will leave the player vulnerable to hazards that they will be unaware of until the last moment.
The collision detection is a little wonky given that I had to write my player controller from scratch and some of the obstacles can be a little hit-or-miss, but it should all be beatable and overall I'm fairly satisfied with the amount of work I got done over the last two days. Maybe tomorrow I'll see about exporting a standalone version in addition to the web player.
And yes, the snowman is in there somewhere :P
Dodge the obstacles and try and make it to the end, but be careful as the map expands and makes things harder to see!
My first completed entry for a Ludum Dare, in all its buggy glory. I took the concept of an entire game on one screen and decided to implement it in such a way that the camera gradually zooms out until the entire game map is visible at once. You can also make use of a 'magnifying glass', in which holding down a specific key will overlay a second image over the first displaying a zoomed-in view of the player. However, the magnifying glass both obscures the zoomed out map and is zoomed far enough in itself that to rely on it too much will leave the player vulnerable to hazards that they will be unaware of until the last moment.
The collision detection is a little wonky given that I had to write my player controller from scratch and some of the obstacles can be a little hit-or-miss, but it should all be beatable and overall I'm fairly satisfied with the amount of work I got done over the last two days. Maybe tomorrow I'll see about exporting a standalone version in addition to the web player.
And yes, the snowman is in there somewhere :P
| Web | https://st0rage.org/~hunterx/ld31/index.html |
| Source | https://st0rage.org/~hunterx/ld31/Ludum%20Dare%2031.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=11576 |
Ratings
| Coolness | 39% | 1742 |
| Overall | 3.35 | 393 |
| Fun | 3.31 | 355 |
| Graphics | 2.96 | 637 |
| Humor | 2.55 | 508 |
| Innovation | 3.38 | 372 |
| Mood | 2.50 | 920 |
| Theme | 3.92 | 202 |
Just one thing - what's up with those arms?
There's a really annoying unity physics thing that was causing problems here--where your horizontal collision stops your vertical movement. I can't remember if I've ever fixed that before, but it would improve your game a lot.
I'd also prefer faster horizontal movement.
The animations were smooth which was nice too!
My only complaint is that the controls were sticky and the physics felt off at times...
Good job!
Music and sfx would have been nice, though you know that already!
Great execution though, it all looked and felt slick.
Anyway, what a nice game you did!
Bad sides: The hit boxes are too big or something, they felt weird. No sounds :( you would be so nice to have some sound going on! And the death, it needs some feedback like pausing for 1 sec and flashing red, sometimes it took me a millisecond to realise: I am dead!
I like the graphic style and the gameplay, but I also think that hitboxes are a little too big!
BTW well done! :D