{"author_link":"\/author\/kwask\/","author_name":"Kwask","author_uid":"27489","comments":[{"author_name":"nmschro","author_uid":"47286","time":"Dec 8, 2014 @ 3:30am","epoch":1418009100,"text":"This is simple, but yet really enjoyable! The artwork is great and so are the controls. Great job!"},{"author_name":"GreenyUk","author_uid":"27431","time":"Dec 8, 2014 @ 4:10am","epoch":1418011500,"text":"The graphics are nice, but I don't really get it! Also i did something and lost my tape!"},{"author_name":"Groydis","author_uid":"35367","time":"Dec 8, 2014 @ 4:11am","epoch":1418011560,"text":"This game has a lot going for it, the the mechanics are simple the premises is enjoyable and its fun when things start going crazy. I didn't hear any sound which was disappointing. Good Work!"},{"author_name":"Resonious","author_uid":"38940","time":"Dec 8, 2014 @ 4:12am","epoch":1418011620,"text":"Haha, awesome. I do like the art."},{"author_name":"BKGH","author_uid":"9732","time":"Dec 8, 2014 @ 4:21am","epoch":1418012160,"text":"I love it!\r<br\/>One recommendation is a little more manual control on when the repairs need to happen. sometimes it feels frantic, other times it's playing the waiting game."},{"author_name":"jrap","author_uid":"35879","time":"Dec 8, 2014 @ 4:41am","epoch":1418013360,"text":"Woah. I'm....I'm clapping. THis is nice."},{"author_name":"5you","author_uid":"46758","time":"Dec 8, 2014 @ 5:13am","epoch":1418015280,"text":"I don't really get what i'm doing when i play but it's a game that could be terribly good!"},{"author_name":"glaze_96","author_uid":"46004","time":"Dec 8, 2014 @ 5:14am","epoch":1418015340,"text":"You hit the nail on the head when picking the right project for a ludum dare. Simple and interesting idea!\r<br\/>I got so close to max out the progress bar, then BAM, fire everywhere, pipes destroyed, cables broken then.. Dead!"},{"author_name":"rabbit","author_uid":"26967","time":"Dec 8, 2014 @ 5:28am","epoch":1418016180,"text":"Cool idea. Really suffers from not having sound. \r<br\/>\r<br\/>Add sound! :D"},{"author_name":"Catwheel","author_uid":"46337","time":"Dec 8, 2014 @ 5:34am","epoch":1418016540,"text":"I really enjoyed this!"},{"author_name":"deathray","author_uid":"17861","time":"Dec 8, 2014 @ 5:41am","epoch":1418016960,"text":"I really thing NASA\/Starfleet needs to invest in some toolbelts! :) This is one of the most enjoyable games I've played in a while. I escaped on my first try, but it was an exciting experience the entire time. (Incidentally I disagree with BKGH - I think the timing\/suprises works really well.) Love the art style and simplicity of it all."},{"author_name":"hazzahazzam","author_uid":"40538","time":"Dec 8, 2014 @ 5:58am","epoch":1418017980,"text":"The gliding tools when you drop them make this. I love managment games."},{"author_name":"eforen","author_uid":"34017","time":"Dec 8, 2014 @ 6:28am","epoch":1418019780,"text":"Crashed every time I try to load it even with compatibility settings..."},{"author_name":"Paperscraps","author_uid":"43555","time":"Dec 8, 2014 @ 6:36am","epoch":1418020260,"text":"Great graphics. The core gameplay is interesting. The physics gets a bit crazy."},{"author_name":"fueelin","author_uid":"3827","time":"Dec 8, 2014 @ 10:47am","epoch":1418035320,"text":"I liked it, though it did get frustrating eventually..."},{"author_name":"flatgub","author_uid":"27519","time":"Dec 8, 2014 @ 7:47pm","epoch":1418067720,"text":"Wow, that was awesome!\r<br\/>Really nice game, the only thing that could make it better would have been sound."},{"author_name":"doitle","author_uid":"3578","time":"Dec 8, 2014 @ 8:58pm","epoch":1418071980,"text":"Very fun with just the right amount of challenge. I found it's easier if you always hold onto either the fire extinguisher or the torch because they are the types of damage that can kill the player and you don't want to be chasing them around the screen and die. I feel like this is a really good take on the theme. You don't know what is damaging your ship, you don't know where you are warping to. All you know is you've got one job: Keep the engine running."},{"author_name":"Jupitron","author_uid":"35249","time":"Dec 9, 2014 @ 12:51am","epoch":1418085960,"text":"Really simple but effective game, please add some music and sfx!!!"},{"author_name":"ramonparaiba","author_uid":"21621","time":"Dec 9, 2014 @ 5:18pm","epoch":1418145180,"text":"nice concept. I had must read the instructions one second time to undestand, but enjoy the game. Congrats, dude!"},{"author_name":"AwesomeNuclearMonkeys","author_uid":"44331","time":"Dec 9, 2014 @ 6:00pm","epoch":1418147700,"text":"I really enjoyed how the objects floats due to the absence of gravity.\r<br\/>I miss sounds :("},{"author_name":"thatwhichis","author_uid":"23194","time":"Dec 9, 2014 @ 6:21pm","epoch":1418148960,"text":"I DIEDDDDD RIGHT WITH THE BAR FULLING ARGHGHHEHAHHGHHAHHEHRHGHH (y)(y) &lt;- two thumbs up"},{"author_name":"ghostinthesoft","author_uid":"20530","time":"Dec 9, 2014 @ 6:42pm","epoch":1418150220,"text":"Simple but fun. Missing sound."},{"author_name":"Empyrealhell","author_uid":"26650","time":"Dec 10, 2014 @ 3:43am","epoch":1418182680,"text":"This was neat; reminiscent of some of the minigames in the old sierra space quest series. It took me a couple of plays to figure out what to do, but mostly because I was impatient and kept breaking my driveshaft wit the welder. It could have used some more to help pass the time between events, like a % progress bar instead of the four blocks, or messages from the outside describing what's making the ship shake. Either way, not bad, all around."},{"author_name":"aaronjbaptiste","author_uid":"19914","time":"Dec 10, 2014 @ 9:54pm","epoch":1418248140,"text":"Cool, loved the art and the feel of it. The tools flying around was a nice touch. Dying for some sound though!"},{"author_name":"Acuity","author_uid":"34803","time":"Dec 12, 2014 @ 6:15am","epoch":1418364600,"text":"I couldn't tell if this was supposed to have sound, but it is interesting."},{"author_name":"Erhune","author_uid":"26007","time":"Dec 12, 2014 @ 6:30am","epoch":1418365500,"text":"Ahhhhh, the feeling of a job well done...!"},{"author_name":"Kwask","author_uid":"27489","time":"Dec 12, 2014 @ 5:58pm","epoch":1418406780,"text":"Thanks to everyone that has rated and \/ or commented so far, I really appreciate the feedback! There wasn't sound in this version, but I plan on making a polished up post-compo edition which will include sound and other small tweaks and addons! You'll be able to find them on my website once they're done!"},{"author_name":"Chaoseed","author_uid":"1161","time":"Dec 25, 2014 @ 2:21am","epoch":1419473760,"text":"Well, first of all I had to manually change the path of the shortcut, so it didn't start in some &quot;Google Drive&quot; directory that didn't exist. After that, though, it was really fun! I absolutely love the way the tools drift around, as if the environment is moving in various ways. (Even though I'm not sure why they sometimes go hurtling around the room when I let them go.) I did manage to escape, although it seemed as though my temperature gauge got to 0 at some point, or pretty close. (I also wonder what exactly affects that; is it the same thing as losing air? Or is it lack of power making the temperature go strange? Remember, space isn't really &quot;cold&quot; because there is nothing to carry heat away; real spacecraft have problems getting rid of waste heat.) Anyway, while it was frantic at times, I never felt *too* much like things were out of control. I'm not sure if that's good or bad, it's just how it is. I'd like to see this polished up a bit and expanded!"},{"author_name":"Sestren","author_uid":"10343","time":"Dec 29, 2014 @ 9:47pm","epoch":1419889320,"text":"With some sound effects, this would have been amazing. As it stands, it's still pretty fun and fairly tense."},{"author_name":"Linkigi","author_uid":"25626","time":"Dec 29, 2014 @ 11:00pm","epoch":1419893700,"text":"Our games are oddly similar =D I had fun but I didn't feel particularly challenged. Your graphics are very nice. They give the game a great mood similar to 'Gods Will Be Watching'. I look forward to playing the post-compo version."}],"images":["ld31\/27489-ca72cea235d1c1250fc6e000627262fc.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/download\/8x5jvevxio439xo\/No_Space_For_Error.zip","text":"Windows"},{"url":"http:\/\/www.mediafire.com\/download\/0x37lyyy04tiq11\/Source.zip","text":"Source"},{"url":"http:\/\/chirzel.com\/blog\/","text":"My Website (if you're nice)"}],"metadata":{"g_key":"14526","g_author":"27489","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"14556","g_title":"No Space for Error","g_status":"UCHK1","g_place":"289","g_commentcount":"30","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/27489-shot0.png-eq-900-500.jpg"],"text":"\"No Space for Error\" is a small and simple game. You are your average space-man aboard a space-ship which is being chased by space-baddies. You must keep your engine room in check while your engine charges up, all while avoiding fires, air loss, and all of the other fairly typical dangers of space.\r\n\r\nIn order to win, you must:\r\n - Keep your power as high as possible, without it, the drive won't keep charging.\r\n - Keep the drive shaft from becoming unbalanced. If it does, the progress gauge won't increase.\r\n - Completely fill the charging progress gauge.\r\n - Not lose.\r\n\r\nIn order to lose, you must:\r\n - Let your air or temperature gauge drop to zero.\r\n - Not win.\r\n\r\nThe different machines around the room require specific tools to fix their problems.\r\n - Drive Shaft needs the Green Wrench\r\n - Pipes need the Blue Welder\r\n - Cables need the Yellow Tape\r\n - Fires need the Red Extinguisher\r\n\r\nYou may have trouble with the extremely complex controls:\r\n - Left mouse button to pick up and use a tool\r\n - Right mouse button to drop a tool\r\n\r\nGood luck, space-guy, hope you don't die!\r\n\r\nsound effects not included.\r\n\r\nUPDATE 1:\r\n - Fixed progress bar not being filled at the end\r\n - Fixed the habit of the tools bunching up in the top left corner\r\n - Added a readme file for all those lazy bums that don't read this\r\n - In space no one can hear anything, still ;D","title":"No Space for Error"}