Color Arena by Prox
*** Playable only with Gamepads ***
Multiplayer Local Battle Arena ( Max players : 4 )
Pick up your weapon and spread color the more you can !
Joysticks to move
A to select you weapon
RT to shoot
Multiplayer Local Battle Arena ( Max players : 4 )
Pick up your weapon and spread color the more you can !
Joysticks to move
A to select you weapon
RT to shoot
| Web | http://poillic.com/games/colorArena/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44703 |
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 2.15 | 1021 |
| Audio(Jam) | 1.59 | 665 |
| Fun(Jam) | 2.20 | 971 |
| Graphics(Jam) | 1.89 | 947 |
| Humor(Jam) | 1.72 | 809 |
| Innovation(Jam) | 2.12 | 948 |
| Mood(Jam) | 1.90 | 954 |
| Theme(Jam) | 3.04 | 863 |
Feedback
p1x3lruckus
09. Dec 2014 · 11:28 UTC
I would have played it, it looks interesting, but I don't have a gamepad. I think in the future a keyboard option would greatly increase the number of people able to play the game, even if you think the experience is greatly lessoned.
myachin
09. Dec 2014 · 11:45 UTC
dont have a gamepad:(
myachin
09. Dec 2014 · 11:45 UTC
.
Ranmara
09. Dec 2014 · 12:16 UTC
I can't tell if/when I'm firing with some of the weapons and there's no feedback to show when I'm dealing damage so it's very difficult to tell what's going on.
SpartanIceCream
09. Dec 2014 · 13:36 UTC
Nice
goodbadokay
09. Dec 2014 · 14:02 UTC
It would be even better, if you use generic virtual axes in unity, so it would be possible to play with gamepad and keyboard simultaneously. Single player mode would be great too.
floorman
09. Dec 2014 · 14:07 UTC
This game looks really interesting, but I don't have a gamepad to hand. =(
PlasterPhantom
09. Dec 2014 · 14:11 UTC
You should /not/ limit controls to a gamepad.
JNyknn
09. Dec 2014 · 15:09 UTC
Not bad, although the game is a bit too confusing: I had no idea what I was doing and what I was supposed to do.
Virtually Competent
09. Dec 2014 · 15:21 UTC
Was a bit weird, first try with the Katana, couldn't kill any enemies, second try with the bazooka went better, but when the time limit hit 0, it started going negative and had crazy weird screen effects...not sure if that was on purpose or not. Just now noticing it's local multiplayer. It may have been more fun with another couple people! The controls worked really well though! -CC
farwyler
11. Dec 2014 · 19:14 UTC
Can´t rate this. I don´t have a gamepad :(
billrizer
14. Dec 2014 · 13:32 UTC
No gamepad :(
eforen
18. Dec 2014 · 08:37 UTC
this was kinda cool but did not really understand what everthing was and at some point it started lagging really really bad i thing there was a logic loop.
pht59x
23. Dec 2014 · 06:29 UTC
No gamepad!