PostFour : Reconstruction by monika
You're a military commander, and you've just won a 4X war. You explored space, exploited resources, expanded your empire, and exterminated your enemies.
Now you've been elected as the peacetime leader of your empire, and you're bound by the treaty you've signed to help your enemies rebuild.
--
There are two versions listed. The alternate version has the music removed, since that's causing load issues in Safari and old versions of IE. I'll try to find a better solution later, but that should take care of it for now.
--
Instructions are in the game and are hopefully intuitive. There's one thing I think I need to make more clear:
If a planet is "comfortable" or "gorged", it will improve its industry over time (up to a point). All planets are able to support themselves and produce a little extra if their industry is improved.
(Also, hint because I was bad at messaging this in the game and a few people have had this problem: Some planets are between other planets, so trade lines for the outer planets go through the middle planet even though it's not involved.)
The game is almost entirely programmed with D3.js, but Phaser.js handles loading and music. The music starts out muted but can be turned on by clicking the "S" button in the lower right.
Art by http://www.honeyandfennel.com/
Concept, coding, etc. by https://twitter.com/alternatehamlet
Music assisted by cgmusic
Now you've been elected as the peacetime leader of your empire, and you're bound by the treaty you've signed to help your enemies rebuild.
--
There are two versions listed. The alternate version has the music removed, since that's causing load issues in Safari and old versions of IE. I'll try to find a better solution later, but that should take care of it for now.
--
Instructions are in the game and are hopefully intuitive. There's one thing I think I need to make more clear:
If a planet is "comfortable" or "gorged", it will improve its industry over time (up to a point). All planets are able to support themselves and produce a little extra if their industry is improved.
(Also, hint because I was bad at messaging this in the game and a few people have had this problem: Some planets are between other planets, so trade lines for the outer planets go through the middle planet even though it's not involved.)
The game is almost entirely programmed with D3.js, but Phaser.js handles loading and music. The music starts out muted but can be turned on by clicking the "S" button in the lower right.
Art by http://www.honeyandfennel.com/
Concept, coding, etc. by https://twitter.com/alternatehamlet
Music assisted by cgmusic
| HTML5 | http://alternatehamlet.itch.io/postfour |
| HTML5 - no-music version (Should load on Safari and older browsers) | https://34d388e3b8849828dc466761b2f2a5430528fce6.googledrive.com/host/0B4Ll-NA5uFL2cGY0RVI5cWh4Vms/ |
| Music (ogg) | https://drive.google.com/file/d/0B4Ll-NA5uFL2QlRFa2hmSVd6MTg/view |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=29124 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.36 | 367 |
| Audio(Jam) | 2.63 | 528 |
| Fun(Jam) | 2.86 | 651 |
| Graphics(Jam) | 3.00 | 632 |
| Humor(Jam) | 2.67 | 449 |
| Innovation(Jam) | 3.38 | 298 |
| Mood(Jam) | 2.75 | 707 |
| Theme(Jam) | 2.60 | 957 |
I liked how much time you spent on the grpahics, but I think the trading could have been a bit more visual. Overal, a good game :). Maybe if you put in an interactive tutorial and some stages, you might improve the game.
This game made me feel really happy to help everyone out. Near as I could tell, I got everyone to a comfortable state. I would have loved for some visual indicator on the map to tell which planets still needed help :)
Also- while I appreciate the idea behind muting the music by default, I'd recommend enabling it. It's pretty great, show it off!
When I understood that the resources would rise over time and that my fellow enemies needed my help, I was on my way to victory!
[Warning] Phaser.Loader error loading file: bgm from URL null (phaser.min.js, line 9)
Also, I love that you used d3.js, very clever!
It's a bit tedious to open and close the trading window, more info and actions on the main map would help, but it's a good game :)
a question(please answer): you said if a planet is doing good it will produce extra... well how do I let the time pass? should I just keep travelling around like an idiot?
I will come back and play more later, this game is actually really fun.
here is what I think should improve:
1)the Music is nice but it does not fit %100. I think you should go for calmer one(not depressing one)
2)I think if a planet is starving it should show on the map; felt tedious to click all the planets around to get informations(same goes for other status too), and if you think it will ruin the map; you might add buttons to show/hide planets status; each type individually (you can show/hide only comfortable status for example)
3)I think you should tell how much resources you will get by time if a planet is producing. numbers can make things clearer.
the ideas to further improve the game are endless, I wont start listing them because I will end up making an entire game with politics and such, but I hope to tell me if you plan on improving the game. because I am interested in playing.
this is the longest comment I made ever; only because I think this game is so much interesting. I love it and I love you. you are awesome, now I am your biggest fan :)
overall 5/5
To answer your question, traveling is the fastest way to pass time. You can also pass time by trading with anyone other than yourself, especially between groups that hate each other. (Politics!)
I do plan to add icons on the map to make it easier to tell who's starving, and I also plan to add some information about long it's going to take for planets to grow to full capacity and stuff. I also plan to add in some story, with politics and stuff. I'll keep you in mind for testing!
(I probably won't be able to get to it to late January, but I will get around to it because I like this game too.)
So despite the bugs this is honestly one of my favourite games so far, the amount of content in it was incredible. That being said I'm not sure how you justified the theme, the game played over many screens.
I'll also look into it being a bug. Thanks for letting me know!
If you work on this further, I'd like to see more direct visual feedback on trade and planets (colour/icon/bar/animation).
I'd also like the planet names that appear in the link screen to be links or at least colour-coded by race, since I often found myself asking "Wablegarble? Where is *that*?" and spend a while clicking around trying to find it. (Coincidentally, clicking around trying to find something happens to be the entirety of my game.)
Good work!
Would also be cool if there was a more visual indicator of the amount and direction of trade flow along the route, maybe complicate things by having planets that hate each other and refuse to trade.