Hectic! by zakchaos

[raw]
made by zakchaos for LD31 (JAM)
Made for the #LDJAM

Theme: "Entire game on one screen"

Use arrow keys to move.
Collect green dots.
Avoid Spikes.
Avoid Blue guys who like to push you around.
Stay alive as long as possible collecting dots for high score.

Ratings

Coolness 66% 3
Overall(Jam) 2.93 739
Audio(Jam) 2.47 574
Fun(Jam) 2.73 738
Graphics(Jam) 2.56 821
Humor(Jam) 2.23 687
Innovation(Jam) 2.68 735
Mood(Jam) 2.13 940
Theme(Jam) 3.55 511

Feedback

perfect victim
08. Dec 2014 · 20:00 UTC
nice idea, but very difficult game
shubshub
08. Dec 2014 · 20:02 UTC
It was very confusing to play
christopf
08. Dec 2014 · 20:05 UTC
Man that's a hard game! And that's also what i like most about it. It's quite challenging and getting your attraction through it. But what i miss is the difference in levels, also a fullscreen mode would make things a little easier imo :D
🎤 zakchaos
08. Dec 2014 · 20:09 UTC
@cristphopf (You should be able to enable full screen when playing the embedded version via ludumdare)
v01pe
08. Dec 2014 · 20:57 UTC
Nice, challenging game! What @christopf said - I basically stopped playing after dying in the 2nd level, because I was like: OK, seen everything…
The hit-box of the player is a little bit too big IMO.
Hellequin
08. Dec 2014 · 21:51 UTC
I like the concept! Neat!!
Deft97
09. Dec 2014 · 00:31 UTC
Surprisingly fun c:
Only complaint is that the screen is a bit too busy to focus on anything.
(But that might be intentional)
hypnoticbytes
09. Dec 2014 · 00:35 UTC
Wow, I hate those guys!!! Like the gameplay but it's hard :) I had fun playing, well done!!!
andrewkennedy
09. Dec 2014 · 01:36 UTC
Phew, this game is hard! I like that using the conveyor belts can be a really good thing (avoiding enemies) or a really bad thing (suck you into the spikes).

The player and enemies could have used a little more contrast to make them easier to separate visually from the background.
misto423
09. Dec 2014 · 01:37 UTC
Pretty cool. The collision seemed a little buggy for me, and the game just stopped when I died (had to refresh to play again). Still pretty fun and I think the challenge worked to your advantage for this kind of game.
Muush
09. Dec 2014 · 04:16 UTC
Very difficult yet not necessarily fun. Certainly better than a lot of games here in LD. Not bad at all
rainshapes
09. Dec 2014 · 21:08 UTC
Interesting and challenging game!
Skipi
09. Dec 2014 · 21:39 UTC
The hitbox on either the player or the spikes are a bit too large. Other than that, the game is fun.
HolyBlackCat
09. Dec 2014 · 21:53 UTC
Simple, but still fun. Though, I wish spike and conveyor animations were smoother.
Kerdelos
09. Dec 2014 · 22:04 UTC
740 ! I was almost done ! The game is fun however I found the controls have a kind of inertia that makes it hard to avoid the spikes. And I would try to make the animation of the arrow more smooth, I don't know why but the way they are, they prevent me to focus on my character. But good job anyway ;D
hjfrew
09. Dec 2014 · 22:33 UTC
Great tweaks on the pac-man formula!
Pat Kemp
10. Dec 2014 · 03:06 UTC
Very difficult! I think the loose player controls make it feel kind of out of my control. Compare to a brutal difficulty like Super Meat Boy where the controls are very tight, but the levels are super difficult. Basically, in your game, I feel like the game is screwing me over rather than me making mistakes.
Tortoise
10. Dec 2014 · 03:09 UTC
Challenging game I could only get the outer rings before dieing. Lost my sight of my character a few times too. Surprisingly fun once you get the hang of it.
Crefossus
10. Dec 2014 · 06:31 UTC
Some parts of the music track are catchy although it's little disjointed overall.

Could be more fun if the hitbox on the main character was a bit smaller. The blue guys pushing you sometimes feels like you lost control (may also be the conveyor belt). I thought that it was kind of emergent when a blue guy pushed me into the dots.

After you understand all the mechanics and the hitbox then it's fine.
zompi
10. Dec 2014 · 18:27 UTC
It looks simple but in fact is a difficult game. Too bad the difficulty is because the huge hit box of spikes. But it has something that keep player try again and again and again. So, good concept and gives some fun afterall :)
Rothens
11. Dec 2014 · 09:50 UTC
well.. this was difficult :D
Caspila
11. Dec 2014 · 10:16 UTC
The controls need some more polishing. Also the hitbox of the player is waaaay too big. All the times that I died I felt like the game was cheating, instead of felling like I made a mistake and controlled the character wrongly.
ruerob
11. Dec 2014 · 20:27 UTC
Nice little game. Hard to play first but after a while I get used to it. Maybe the character should stop completly after releasing the arrow key.
hitchh1k3r
11. Dec 2014 · 22:04 UTC
Good work finishing this game, and following the theme. I feel it was a little too hard, and I'm not sure if there was a huge amount of depth (not a lot to learn). I liked the music in the game, it fit the overall feel of the game well.
nassi
12. Dec 2014 · 15:18 UTC
Sadly not that much fun to play, mainly because of the finicky movement combined with the hitboxes I guess. My best score was exactly 400 I think.

Having to reload the page to replay was pretty annoying. A bit jittery on Pale Moon (a Firefox based browser), but ran pretty smoothly on Chrome.
🎤 zakchaos
12. Dec 2014 · 18:59 UTC
Hmm, shouldnt have had to reload, after you die after the score prompt it goes back to press space to start,
crazyrems
14. Dec 2014 · 12:41 UTC
A good entry, but way too hard. The character hitbox is oversized, so we are always trying to get out of the ground that pushes you. Get killed 5 times in a half minute without any progression.
FistBumpGames
19. Dec 2014 · 22:01 UTC
Very hard, very fiddly and very confusing. Kinda fun though and good for a LD!
01rafael
29. Dec 2014 · 08:56 UTC
Awesome maze!