One Does Not Simply Walk Into More Doors by Wertle
Tiny ghost loves candy. Get the most candy. Arrow keys to move.
Lisa Brown - design and art
Joonas Turner - sound
Adriel Wallick - design and programming
Other stuff (links on the game page)
Floor tiles from plaintextures
Wall tiles from TRaK
Some sounds made by Lisa with bfxr
Music Credits
"Kazoo and Uke Frolic and Feud" by Kara Square
www.thinkrootrecords.com
Licensed Under CC BY-NC 4.0
Lisa Brown - design and art
Joonas Turner - sound
Adriel Wallick - design and programming
Other stuff (links on the game page)
Floor tiles from plaintextures
Wall tiles from TRaK
Some sounds made by Lisa with bfxr
Music Credits
"Kazoo and Uke Frolic and Feud" by Kara Square
www.thinkrootrecords.com
Licensed Under CC BY-NC 4.0
| Web | http://msminotaur.com/games/ld31/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=22452 |
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 3.74 | 128 |
| Audio(Jam) | 3.93 | 52 |
| Fun(Jam) | 3.81 | 65 |
| Graphics(Jam) | 3.74 | 270 |
| Humor(Jam) | 3.75 | 75 |
| Innovation(Jam) | 3.44 | 270 |
| Mood(Jam) | 3.69 | 119 |
| Theme(Jam) | 4.13 | 81 |
Having to go through the door at least once to get the game started is good, it makes the player understand how the doors work, but it's a bit annoying that you have to do it again everytime after you died.
It wasnt so much intuitive what the guys with the lamp will do if I touched them also, and didn't want to try because it's long to re-do a party (because of what I just said), but anyway I had to touch them at some point^^
Ps: Face's experessions are wertle so much ._. Makes the game even funnier! I specially like the "worried ghost" when you're close to be eaten, he looks so much affraid of dying D:
Ps bis: Kazooooo musiiic :D
The doors introduce a nice hectic feeling but never feels to hard to beat.
My only note is that, on my first replay, I sat around longer than I'm willing to admit waiting for Chompy to appear before I realized I needed to go through a door. D'oh!
And for the record: 16 pieces.
Lovely characters and music, I just wish the ghost would dance at the start and then I'd never actually get to play.
It's very nice overall, great job!
The first few times I walked through the doors, I didn't think much of it...but then there were a TON of doors and I walked through one...only to come out right next to it, still very much in danger. They're linked together in pairs!
Very smart little gimmick that makes for some interesting scenarios. Love the music, too. Great work all around. :D
And that name.. <3
-Kitty
Despite that the game itself is pretty fun and I could see people playing it when they have a little downtime from work and the like.
-AlucardX60
I also love how you introduce the concepts of the game in a very intuitive way.