RustPunk by AncientAvocado

[raw]
made by AncientAvocado for LD31 (JAM)
A small space adventure, involving text-based realtime combat, fun dialog and warping in space.

Joonas: Code, lead design, writing and console "graphics"
Mirva: Character and gui frame art, character design
Wili: Music, design, writing and task organisation

Ratings

Coolness 45% 1550
Overall(Jam) 3.75 122
Audio(Jam) 3.26 278
Fun(Jam) 3.78 76
Graphics(Jam) 4.38 61
Humor(Jam) 3.20 218
Innovation(Jam) 3.78 106
Mood(Jam) 3.85 65
Theme(Jam) 3.42 617

Feedback

tielbyrd
09. Dec 2014 路 02:15 UTC
Would it be possible to upload a .zip of this? I'd like to play it, but downloading each file individually and organizing it into the same folder is a lot of unnecessary effort.
frenzyasii
09. Dec 2014 路 02:16 UTC
wow cool graphics!
馃帳 AncientAvocado
09. Dec 2014 路 02:20 UTC
@tielbyrd Will do, it may take a few minutes.
馃帳 AncientAvocado
09. Dec 2014 路 02:28 UTC
@tielbyrd Done! Thanks for the suggestion.
Boltz Interactive
09. Dec 2014 路 03:26 UTC
Took a bit to figure out combat. I'm not sure how to get back to the battle from the help screen.

That said, I loved the slo-mo combat. It gave more of the feel of a captain issuing commands to a capital ship. Great work!

One suggestion would be for shorter commands for the weapons. Just their # or W1 W2 W3.
馃帳 AncientAvocado
09. Dec 2014 路 04:03 UTC
Removed a command that made the player instantly win the game (command was for debugging purposes). Chanced for all future download.
CatOnMars
09. Dec 2014 路 05:37 UTC
The command line interface is really interesting. Nice game!
StackAttack
09. Dec 2014 路 05:52 UTC
I love where this is going. The conversation parts of mass effect are their best parts, and FTL is meaningless without their event scenes. I LOVE text parsers, and i like when i see people do innovative things with them. In terms of the core idea and aesthetic, you guys really hit my sweet spot.

That said, this game doesn't feel like a really complete game, even in the context of the jam. The depth of the conversations is too limited, the battles are maybe more frustrating than you intend. The scope of what these mechanics ask for is way more than what you guys made. It also crashes during the credits :(

I would be reeeally interested in this game if you guys fleshed this out into a full thing! I'll send one of you an email, please keep working on this, and keep me updated!
tielbyrd
09. Dec 2014 路 07:02 UTC
Ah! Now I can play it. Very simple so far(you can beat the game in practically three warps), but it has a lot of potential. The text-based combat is really interesting and I don't think I've ever seen something like that before! I'm excited to see this possibly turned in a full game.
馃帳 AncientAvocado
09. Dec 2014 路 11:29 UTC
@StackAttack Sadly the mechanics took way too much time, so the dialog part was kind of rushed :( Also our artist didn't manage to make more portraits in the short timeframe, so that also limited the amount of events we could do.
The crash during the credits is an inside joke. Look at the source code (by loading the .love and changing it's name to .zip) and you can notice, that it doesn't actually continue from there :)
We deffinitely will continue developing this project. We already have a lot of really cool ideas. Thanks for your feedback :D
Snuux
09. Dec 2014 路 15:10 UTC
Really fun! Thanks!
guldlock
09. Dec 2014 路 22:08 UTC
Nice graphics and cool game!
zakchaos
10. Dec 2014 路 00:05 UTC
really cool premise, had alot of fun! great job
someone
10. Dec 2014 路 01:34 UTC
Like this game. Interesting concept and great artwork.
I failed miserably in combat though, takes me to long to figure out what command I need, and typing it correctly.
Some invalid command feedback would be good, I often found I make a typo and end up waiting for ages for something to happen. Not so good in a battle.
It also seemed inconsistant that dialogue uses the mouse whereas everything else uses a text parser. I think it would be better if it was all text input.
Also there doesn't seem to be any way to get back to a battle or dialog if you open the help screen.
馃帳 AncientAvocado
10. Dec 2014 路 07:41 UTC
@someone The help screen problem is a known bug. And you're right, the dialog choices, too, could be accessed through the text console. Once we start continuing the project (I'll get back to coding *today*) we'll be redisigning pretty much the whole dialog system (right now the amount of choices is too limited, etc.), and I'll be adding a lot more combat debth. Of course, the jam version stays as-is, although since the help screen bug is a pretty major one I might patch that to the Jam version as well. We are also planning on starting a blog for the game and making weekly updates (they would be mostly design and progress post from me and maybe Wili, but sometimes art related stuff from Mirva). We are super exited for all the potential that this has, and I already have a ton of really neat ideas (and so does Wili and Mirva), so stay tuned!
ViliX64
12. Dec 2014 路 13:36 UTC
Interesting atrtistic style :)
talecrafter
12. Dec 2014 路 13:41 UTC
Wonderful idea.
Beginning was a bit slow due to the need of understanding you need to warp drive to an interesting location. Battle system with typing commands was hilarious. Had much fun with that.
Game Over Screen did not lead back to menu or new game. Had to restart the game.
Mr MadCat
12. Dec 2014 路 19:29 UTC
Cool game. Gameplay, as dialogs and battle mechanics, are a bit shallow, but the core idea is great. With some more time you could really make this into an amazing game. I am not so sure about how well it fits the theme however. Every part of the game is only on one screen, but to me it seems like there are several screens (dialogs, map, battle) in total.
But apart from that you really should continue your work on this. It might get interesting.
NPException
13. Dec 2014 路 12:17 UTC
Marvelous. I l枚ve it :D
Night
15. Dec 2014 路 21:20 UTC
Have a problem on Ubuntu 14.10

conf.lua:10: attempt to index field 'window' (a nil value)
Error: image.lua:48: bad argument #6 to 'setPixel' (number expected, got nil)
stack traceback:
[C]: in function 'setPixel'
image.lua:48: in function 'imageFromTable'
battle.lua:33: in main chunk
[C]: in function 'require'
init.lua:16: in main chunk
[C]: in function 'require'
main.lua:10: in function 'load'
[string "boot.lua"]:378: in function <[string "boot.lua"]:373>
[C]: in function 'xpcall'
Sh1rogane
16. Dec 2014 路 19:41 UTC
Cool graphics and nice game.
cxsquared
16. Dec 2014 路 20:19 UTC
Really freaking great game. I'd love to see this turned into either an epic story or a rouge like adventure. I like how the combat and whole game is played. I wish I could just use l and r to turn and one letter combinations to do combat but overall the game is really great.
馃帳 AncientAvocado
17. Dec 2014 路 12:30 UTC
@Night So you had the L脰VE engine installed and you ran the .LOVE version of our game? Your error indicates that you're running an older version of L脰VE. Install the newest version (0.9.1) and it'll work just fine :)
snickersnacks
17. Dec 2014 路 20:15 UTC
Very cool. I dig it. The narrative is intriguing, I want to play/see more. Good job!
Mechamew
24. Dec 2014 路 08:54 UTC
Probably late in the game to make this request, but I'd love to see a Mac or Web build of this so I can play it. Would really love to play this. It looks similar to our entry, Bionic Bliss!
Steven Colling
24. Dec 2014 路 11:47 UTC
Text-based combat is really an interesting and innovative idea. I hope you elaborate on this ;D