Silverwarrior by jangler
Six hours to go, but I can't think of anything to add, so here it is!
Made entirely from scratch in C/SDL2 using the GNU toolchain and a slightly modified version of the vis text editor. Graphics made in Aseprite. Music and sound effects made in Schism Tracker using Roland CR-78 samples (found online) and Casio VL-1 samples (recorded myself).
The Windows executable is 32-bit and should run on either i686 or x86-64 architectures.
The Linux executable is 64-bit and does not include shared libraries. You'll need to have your distribution's packages for SDL2, SDL2_image, and SDL2_mixer installed to run it.
The README.txt is reproduced below.
Silverwarrior
=============
An arcade-style game of collecting silverware and throwing it at large
blue scorpions. As you collect more utensils, more blocks and enemies
fall in. Can you attain the rank of CHAMPION?
This game was made from scratch in 48 hours for the Ludum Dare 31 compo.
Controls
--------
- Arrow keys: move
- F: jump
- D: throw utensil
- S: shift utensils
- F11: toggle fullscreen
- Esc: toggle pause
Made entirely from scratch in C/SDL2 using the GNU toolchain and a slightly modified version of the vis text editor. Graphics made in Aseprite. Music and sound effects made in Schism Tracker using Roland CR-78 samples (found online) and Casio VL-1 samples (recorded myself).
The Windows executable is 32-bit and should run on either i686 or x86-64 architectures.
The Linux executable is 64-bit and does not include shared libraries. You'll need to have your distribution's packages for SDL2, SDL2_image, and SDL2_mixer installed to run it.
The README.txt is reproduced below.
Silverwarrior
=============
An arcade-style game of collecting silverware and throwing it at large
blue scorpions. As you collect more utensils, more blocks and enemies
fall in. Can you attain the rank of CHAMPION?
This game was made from scratch in 48 hours for the Ludum Dare 31 compo.
Controls
--------
- Arrow keys: move
- F: jump
- D: throw utensil
- S: shift utensils
- F11: toggle fullscreen
- Esc: toggle pause
Ratings
| Coolness | 45% | 1550 |
| Overall | 3.64 | 177 |
| Audio | 3.77 | 62 |
| Fun | 3.67 | 121 |
| Graphics | 3.86 | 139 |
| Humor | 3.13 | 205 |
| Innovation | 3.22 | 490 |
| Mood | 3.32 | 231 |
| Theme | 3.74 | 372 |
You also get an extra score from me for having coded it from scratch with C and SDL2 :)
Awesome job on the graphics and audio, for 48 hours work this is awesome.
Really awesome game. =)
Very curious theme too... throwing silverware at scorpions! :D
Moving blocks to make the level is interesting and respect the theme.
So, well done!