Alchemist by oscalbal
Create as many potions as you can in the time given, following the instructions of the clients.
If you need to get rid of something, just dropt it down the screen
If you feel overwhelmed by fairies, consider letting a reagent explode, it will kill all of them at the cost of losing a customer.
The font can be found here: http://www.1001fonts.com/nickelodeon-font.html
If you need to get rid of something, just dropt it down the screen
If you feel overwhelmed by fairies, consider letting a reagent explode, it will kill all of them at the cost of losing a customer.
The font can be found here: http://www.1001fonts.com/nickelodeon-font.html
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 3.07 | 624 |
| Audio(Jam) | 2.16 | 637 |
| Fun(Jam) | 2.86 | 651 |
| Graphics(Jam) | 3.52 | 383 |
| Humor(Jam) | 3.00 | 292 |
| Innovation(Jam) | 3.31 | 328 |
| Mood(Jam) | 2.92 | 593 |
| Theme(Jam) | 3.59 | 464 |
once i had that down it was very intuitive :)
Scientific Linux, will try on home PC later
In terms of balance, the fairies are kind of overpowered. It would be nice if I was given some time to figure things out before one arrived, and if the pace of them arriving was a little slower. Second: I really don't see any reason to try to fight them -- the worst thing that happens is they eventually explode and I lose a customer, but the only way to fight them is to make something explode so I lose a customer. Maybe if I could just swat them that would be an acceptable mechanic.
There are some bugs and issues with lack of feedback. Grabbing things felt finicky, possibly due to the small size of the reagents. I ran into an issue where customers sometimes didn't take the bottle. I think I was setting the bottle directly on the counter instead of "dropping" it on the counter, and make that's the difference. When I was able to get a customer to take a bottle, I noticed the "score" screen in the back, but that really should be visible all the time. How much gold am I making/did I make?
Finally: this game is almost impossible for the color blind. The colors you've used for the reagents are too similar and the boxes of color too small for me to tell between them a lot of the time. I know time is short, but this feels like the perfect opportunity to use shape in addition to color (better-contrasting colors) to differentiate the reagents.
Leaving detailed feedback because I really do think this is a neat concept. Best of luck!
I think you've got something promising here and you should continue to iterate on it, I'd love play some kind of alchemy game on my tablet. The first thing I would get rid of though is those fairies, they add nothing to the game other than frustrate the player, you could still leave them in as ambiance. Also I had to wait a very long time for the customer to pick up the potion, I should know if I'm right or wrong as soon as I place it on the counter.
In summary though you've made a great looking game, with promising mechanics in less than 72 hours! I'm impressed and I hope you continue to improve it.
But in overall a good game, well done! :D