H.T.P by rottenmage
This is not a conventional game. In fact, this may not even be a game at all. This is about portraying the much endured frustrations of life, particularly for people with spouses. Don't take it seriously though =p.
(Can you get to the ending?)
(Can you get to the ending?)
| Web | http://www.rottenmage.com/swf/play-ld31.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=30457 |
Ratings
| Coolness | 75% | 2 |
| Overall(Jam) | 3.87 | 76 |
| Audio(Jam) | 3.15 | 330 |
| Fun(Jam) | 3.54 | 164 |
| Graphics(Jam) | 3.85 | 219 |
| Humor(Jam) | 3.61 | 101 |
| Innovation(Jam) | 3.84 | 88 |
| Mood(Jam) | 3.38 | 267 |
| Theme(Jam) | 4.18 | 61 |
Really nice balance between 'what am I supposed to do next' and 'oooh there it is' moments.
One critique - it's probably too difficult to use the sword without dying yourself. I almost gave up without any kills because it didn't seem to do anything.
Overall I really enjoyed it, and played for quite a while!
Also cool that you can just hold the jump button instead of mashing.
What do you mean it's all I got for you...
You know how much bad guys I had to kill and how much concussions I got to get you these diamonds? :P
After you reading that its a representation of the frustrations of life, I subconsciously started spinning a woeful tale of this little dude's life: how after much frustration he found a menial and repetitive job that paid well but he didn't like, and how he eventually stumbled upon a diamond scheme that led to needing to murder his way out of trouble. I imagine it ends with him running the mob. I'm sure you meant things to be more metaphorical.
Well done. Cheers!
Side challenge: after seeing the ending, give an expansion for the abbreviation H.T.P
I very, very liked the shadow effect on pixel-art.
And then I was like "Whoa" :D
Thank you for your comment about my game ++
This was an engrossing game. It was a bit repetitive in places, but I played to the end (I think) and I definitely enjoyed the experience. I wouldn't add anything or take anything away - just make it slightly less of a grind to unlock things.
I wonder if a game like this would work in episodes, in which you unlock an unfolding story.
Again, very enjoyable.