CAVEMAN HARRY by Flatgub
I'm REALLY happy with how this turned out!
This is by far the largest game I've ever made with the world totalling at 35 chunks, each containing 672 tiles!
The game was inspired by old ZX Spectrum games like Jet Set Willy
In Caveman Harry you have to find food for your tribe, leading you to go on strange adventure through the world and overcome tough obstacles!
This is by far the largest game I've ever made with the world totalling at 35 chunks, each containing 672 tiles!
The game was inspired by old ZX Spectrum games like Jet Set Willy
In Caveman Harry you have to find food for your tribe, leading you to go on strange adventure through the world and overcome tough obstacles!
great entry
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
"YOU DIED 113 TIMES!" :)
I feel that respawning should also work with space bar. Taking my precision claw grip off direction buttons broke my flow several times...
but other than that i liked it, the intro music was nice and the simple graphics really remind me of the old games on computers like the amstrad and such.
Really well made especially for a compo entry :)
I find it quite interesting that this game is (to a certain extent) both a precision platformer and an action one, while having tile based movement. Now that I think about, the style somewhat reminds of the platforming on Oddworld: Abe Oddysee/Exodus...
However, the most difficult thing to me was jumping. The game has no leniency, and if you try to jump one frame after pressing right/left on a ledge... you'll fall. That and the fact that the hitbox seems to be the full tile of the sprite. I fell into the crocodiles a lot of times because of that.
I don't know if this was intended, but jumping on "climb-ables" (ladders and such) is way faster than actually climbing them. I was able to skip a whole section on the lab, thanks to that.
Great game! My favorite room was definitely "who put these here?", the one with lots of single tile platforms and lava on the bottom... It was the one that made me pay the most attention to how jumping works in your game.
Also, must say that I really liked the graphics!
Artwork is great!! Remember DOS times))
Interesting setting, but story is loss in gameplay)
Some rooms too random - completed it only by luck.
"Enter" to restart is bad choice... Jump button is great for that.
"Space" is bad choice too. "Up" works well))
Ladder room solves with Space in no time)) Bug or...?
Fun: Lots of fun! I'm sure that some people will complain that the game is too difficult, but IMO that's the whole point! While some screens were indeed difficult, it never felt unfair. The only screen that I felt might be a little off was the thunderstorm room, because it was more chaotic and felt more nondeterministic than all of the other puzzles, so it was harder to be precise with. That said, I personally didn't mind that screen at all.
Theme: Double points for making the story about ancient cavemen and also for making a game in an "ancient" style. =P
Graphics: Simple but totally effective! I found the player character's walking animation to be a little funny but that's just a nitpick.
Audio: From an earlier post it looks like you were going to add music here but didn't end up having time to? That's a shame; this game is just dying for an awesome soundtrack in the vein of PPPPPP. =D It's really the only thing the game is missing, to be honest!
Humor: The room names were a great touch, and following genre conventions, I actually did smile to myself after seeing some of them. Good work!
Mood: Needs awesome music to be complete!
Overall: Great job - this is by far the best LD entry that I've played so far. I do see some merit in other people's complaints about the jumping / movement implementation -- if you don't understand that the engine is tile-based you won't get it. It did take a bit of getting used to, and the "traffic" screen with the long vertical ladder was a bit harder because of that. Overall I didn't mind though. Just hurry up and add some chiptunes already! =P
Congratulations on your successful LD! I'd really appreciate it if you could leave me some feedback for my game as well. You can find it at: http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=7285.
Also I am in love with that adorable crab.
We streamed it earlier if you'd like a more indepth thought on the game: https://www.twitch.tv/cantgetourname/v/89524937