Complete The Ludum by bakudas

[raw]
made by bakudas for LD31 (JAM)
Complete the Ludum
Collect the LD artefacts to complete the Dare!

Controls:

Keyboard
Move: Arrows
Enter the levels: Hold "Z" key
Progress info: Hold "H" key

Xbox 360 Gamepad
Move: Alagogic / D-pad
Enter the levels: Hold "LB" button
Progress info: Hold "H" button
https://www.facebook.com/estudiovacaroxa

Game developed by @bakudas

Soundtrack:
"The Escalation" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Ratings

Coolness 32% 1934
Overall(Jam) 3.24 468
Audio(Jam) 3.20 305
Fun(Jam) 2.86 651
Graphics(Jam) 3.18 540
Humor(Jam) 3.00 292
Innovation(Jam) 3.43 277
Mood(Jam) 3.00 517
Theme(Jam) 3.82 260

Feedback

kodmaster
08. Dec 2014 路 01:32 UTC
hmm, aqui n茫o carrega nem no chrome e nem no firefox :c
馃帳 bakudas
08. Dec 2014 路 03:04 UTC
fixed!
Thanks @kodmaster
jsspiegel
08. Dec 2014 路 03:40 UTC
A very hard game, but I dig the art and audio :)
Snuux
08. Dec 2014 路 08:10 UTC
Hardcore game with good minimalistic graphics! I like it)
BluMist
08. Dec 2014 路 08:15 UTC
Great use of the theme. It was interesting to play from memory switching back and forth with the views. I particularly enjoyed the main character design, for no particular reason. par tic u lar ness diss diss diss uns uns uns, yep sleep deprived.
mahu
08. Dec 2014 路 10:43 UTC
Hard, and many bugs =/
woodecker
08. Dec 2014 路 13:19 UTC
Nice game. I think the player moves too fast, causing imprecise jumps.
wer2chosen
08. Dec 2014 路 14:12 UTC
I really liked this game, cool take on a platformer!
madameberry
08. Dec 2014 路 16:26 UTC
The player is super slippery, which is okay for the zoomed-in view because of what I assume is intended difficulty. But it makes it super hard to jump around in the zoomed-out view, where there should be almost no difficulty, it's barely part of the gameplay (and there's no traps, aside from falling).
Holding Z to stay zoomed is very tiring, especially with the other button H being so far away. Those buttons should have been closer together, and I think having pressing Z toggle zoom mode as opposed to holding it may have been better.
pjimmy
08. Dec 2014 路 18:22 UTC
nice, the zoom feature is very innovative
Mekuri
09. Dec 2014 路 07:16 UTC
What a fascinating idea! This was really innovative. A bit confusing at first, but once you get the idea, it's nice! I found it a bit challenging, but that just added to the experience! Very innovative and good use of the theme!
馃帳 bakudas
09. Dec 2014 路 14:09 UTC
Thanks 4 all feedback, folks
The game still have same bugs and i agreed about the difficult to control the player in zoomed-out view.
I'll work to fixed most of them later
merrak
10. Dec 2014 路 05:28 UTC
I really liked the idea, but it was frustrating having to start over each time I died.
mrexcessive
10. Dec 2014 路 15:13 UTC
Hi there. Nice idea. Found losing everything on death annoying tho', in other respects game was generous (basically no death except when 'in the' LD). Liked the sounds. Good job!
sorlok
12. Dec 2014 路 04:19 UTC
Cool idea! I wish there was some way of checking for spikes (when zoomed out) without just trial and error. Anyway, it was fun and interesting!
Shackhal
12. Dec 2014 路 04:25 UTC
The game have a nice concept and audio. Still, it's hard and the player moves too fast.

Overall, it's good enough :)
Sublustris
15. Dec 2014 路 07:06 UTC
Cool game
maxmetallica
17. Dec 2014 路 14:59 UTC
nice dude
hissssssssss
29. Dec 2014 路 11:39 UTC
This game is pretty punishing. I think you had a good idea with the zooming mechanic, though.