Damn, Again Another Top-Down Shooter by miro662

[raw]
made by miro662 for LD31 (JAM)
Made by me (miro662) and ucupucu for LD 31 Jam.
LPM to shoot, WASD/arrows to move, scroll or 1-5 to change weapons, B to buy.

Ratings

Coolness 28% 2025
Overall(Jam) 2.80 824
Audio(Jam) 1.95 656
Fun(Jam) 2.70 765
Graphics(Jam) 2.25 910
Humor(Jam) 2.20 702
Innovation(Jam) 2.45 838
Mood(Jam) 2.60 804
Theme(Jam) 3.20 784

Feedback

terrytheplatypus
08. Dec 2014 路 18:33 UTC
I can't get back into the buy area
paperweight
08. Dec 2014 路 18:43 UTC
Cool top down counter-strike with frogs(?) and lasers! The doors could be a lot less annoying they're not clearly doors and they're directional (maybe arrows on the floors). Repetitive sound effects can be irritating try lower less sharp tones or adjusting the pitch each time.
馃帳 miro662
08. Dec 2014 路 18:44 UTC
you have to kill every monster (at the beginning using a knife)
efux
11. Dec 2014 路 15:43 UTC
The controls are a little bit weird and I had a bug once where it wouldn't let me in the buy zone again (even though I killed all monsters). But otherwise interesting concept.
Asaratha
11. Dec 2014 路 18:26 UTC
Fun game! I enjoyed it more than I expected. The controls are very strange, and the shotgun is a bit OP. Also the sounds seriously hurt my ears so I couldn't play with my headphones on
pixzleone
11. Dec 2014 路 19:09 UTC
There麓s a bug you getting trapped in the room before the shop. Cool game though!
reheated
11. Dec 2014 路 19:30 UTC
Fun! And clever interpretation of the theme.
Tosic
11. Dec 2014 路 19:31 UTC
Not bad (I like the shop), not innovative though.
goodbadokay
12. Dec 2014 路 04:00 UTC
Nice idea with the shop
But controls are weird. Why WASD moves it in local coorinates and not world?
Crosstales
12. Dec 2014 路 21:02 UTC
Nice little game, but the controls are imho a bit weird.

Well done!
01rafael
14. Dec 2014 路 00:10 UTC
I really need the side shift to play normally. )
madlee
15. Dec 2014 路 06:59 UTC
Nice idea! My main issue was with the controls - with top-down shooters like this, its really best if the move controls are _independent_ of the aim controls. Nice work!
rjhunter
17. Dec 2014 路 01:16 UTC
I thought for a while the controls were sideways-WASD. It took a while to realise they were relative to the pointer. Innovative, but confusing.

I think there was a bug in the door opening/closing code -- I kept getting stuck in the room just before the shop :-(

An interesting interpretation of "entire game on one screen"!
b2
25. Dec 2014 路 20:38 UTC
A few problems.. Like getting back to the lobby and not geting killed :D