That Dangerous Bridge by Shackhal
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Introduction
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That Dangerous Bridge is a endless high-score game where you grab barrels of vine/beer/candies (whatever you want xD) and take it to your fortress. Sounds simple, right? It would be only if that haunted bridge wasn't there. It has taken countless lifes and is the only way to go to that abandoned, but endless fortune.
Would you like to take the challenge?
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In-game Controls:
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Left / Right: Move Left / Move Right
X: Jump
Enter: Pause
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Credits:
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This game was made for the Ludum Dare #31 with the theme "Entire Game on One Screen".
Thanks to my family, because I wasn't at home all weekend and my friends who give me support and a place to jam in peace.
And thanks to you for play my game :)
Leave some comments. I will gladly read it.
Introduction
=================
That Dangerous Bridge is a endless high-score game where you grab barrels of vine/beer/candies (whatever you want xD) and take it to your fortress. Sounds simple, right? It would be only if that haunted bridge wasn't there. It has taken countless lifes and is the only way to go to that abandoned, but endless fortune.
Would you like to take the challenge?
=================
In-game Controls:
=================
Left / Right: Move Left / Move Right
X: Jump
Enter: Pause
=================
Credits:
=================
This game was made for the Ludum Dare #31 with the theme "Entire Game on One Screen".
Thanks to my family, because I wasn't at home all weekend and my friends who give me support and a place to jam in peace.
And thanks to you for play my game :)
Leave some comments. I will gladly read it.
Ratings
| Coolness | 66% | 3 |
| Overall | 3.67 | 153 |
| Audio | 3.24 | 237 |
| Fun | 3.83 | 51 |
| Graphics | 3.72 | 198 |
| Humor | 3.00 | 248 |
| Innovation | 3.51 | 296 |
| Mood | 3.21 | 322 |
| Theme | 3.94 | 189 |
What if the bridge would wobble for a nightmare mode?
I would love to add some more challenge variations, but the time was there as always. I hope to add some more on the future xD
I would like to see this game in great detail with tons of stuff added.
It's indeed way easier when you can jump :)
The only thing that negatively stood out to me was the audio; the music gets very repetitive, and the sounds are kind of grating. Less harsh and/or more varied sound effects would have made it more pleasant.
Music was a bit loud. Pausing removes the bridge and player. X for jump is an odd choice, spacebar may have been better suited. Picking up items could have used a sound effect so it's clear when you can turn around.
I'd recommend expanding this if you have the chance, it's definitely something I'd play on my phone.
Strongly disagree with the X/spacebar remark. Maybe spacebar in addition to X, but if spacebar were the only jump button I'd seriously complain.
Thanks for check my game. I'm glad you like it.
The pause screen failure only occurs on the web version. I must check a solution about that.
Also I prefer using the "X" button, because for 2 things:
1. The "X" button is a bit more further to the arrows keys and more close to your initial position of your arm, so it a bit more comfortable to the user.
2. It's more personal. Sometimes the space button cause some bugs with the control. It happened with a game I made before. I don't know why.
About the rest, I will check it.
More obstacles would've been neat, but maybe I just missed out on 'em by sucking!
I loved the change of pace when the spiked wheels appeared and I had to stop and plan my moves. Also, it never felt unfair for me, there was always time to react to the obstacles.
I should stop abusing the jump button so much in every game I play though...
Overall a very nice entry! Fun to play. Good job! :)