Ghosts In The Shell by xgeovanni
Ghosts In the Shell is a Puzzle / Interactive Novel game in which you, armed with only a computer terminal and a few Unix commands, solve a 300 year old mystery.
Fair Warnings:
-This is a heavily story-based and spoil-able game. Do not read the comments below until finishing it.
-This game is basically all reading. If you don't like reading, you won't like this game.
-The game favours people with Unix terminal experience. If you don't have any, try it anyway. My friend had no Unix experience until playing this game but finished it nevertheless.
Fair Warnings:
-This is a heavily story-based and spoil-able game. Do not read the comments below until finishing it.
-This game is basically all reading. If you don't like reading, you won't like this game.
-The game favours people with Unix terminal experience. If you don't have any, try it anyway. My friend had no Unix experience until playing this game but finished it nevertheless.
| Web | http://legitnews.biz/Games/Ghosts_In_The_Shell/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=11296 |
Gameplay idea is cool! Command line based quest - that's what they call 'ancient technology'! =) And thank you for awsome green colors.
Finely crafted experience.
If there's ever an updates version I would be curious about other endings (whatever they might be)...
I really like the kinds of stories where you have to piece together the story yourself using diary entries etc - so I enjoyed it a lot!
I missed the ability to autocomplete with tab key, but I understand it's not the point of the game to emulate terminal.
Great job!
I wonder if you could actually make this on real Linux distro like arch, package up the whole filesystem and then tell the players to chroot into it? I think that would make an amazing game (I'm actually thinking about that for next LD :P)
One small critic : I would have expected a final stage once you finished the job. To explain why someone cares about a 300 years old story. Maybe an exchange of mail with the Boss or the person paying for the job ...
Even though I understand that the time limit is short :)
Fun: I really enjoyed trying to work out everyone's passwords and the sequence of events. (I kept a text file with notes hah). It's a great idea that the player has to get the passwords from the story, even piecing together multiple pieces of information, to figure out a password. I find it frustrating when AAA games have sticky notes all over the place saying "Dear user we reset your password to blahblah". Your sort of system is way more interesting.
Theme: Fine take on the theme.
Graphics: Sorta N/A but it's a good looking and well implemented terminal.
Audio: N/A
Humor: Even though the story covers some serious issues you managed to squeeze some humour in there without it seeming out of place, nice job.
Mood: Fine, although maybe some sound would have added to it?
(Bonus category) Writing: Great job - the characters are believable and the story is coherent and has real substance which is hard to achieve in the time limit. (The line "ending 1/1" confused me a bit... does it mean I 100%ed it?)
Overall: A great story and a fun way to find it out!
PS: as others users pointed, the characters are well made, considering you only had text to give personalities to them. Congrats, again! xD