I don't like Sectors by RonnyEGT

[raw]
made by RonnyEGT for LD31 (JAM)
Take the challenge on surviving the longest in this crazy fast-paced reaction game!

Ratings

Coolness 63% 3
Overall(Jam) 3.24 468
Audio(Jam) 3.00 392
Fun(Jam) 3.06 484
Graphics(Jam) 2.77 725
Innovation(Jam) 3.03 509
Mood(Jam) 2.79 682
Theme(Jam) 3.24 754

Feedback

Wayward
09. Dec 2014 路 10:15 UTC
Hard to control, hard to understand
Ulydev
09. Dec 2014 路 12:00 UTC
Really hard game, can't get past 10 ! Nice concept though.
Toki Anholmes
09. Dec 2014 路 12:14 UTC
I'm completely addicted to your game ! I'm hurry to see how much other player can score.
馃帳 RonnyEGT
09. Dec 2014 路 13:12 UTC
Thank you lot! Yeah I had in mind that this perhaps was going to be a challenging game (Just like many of the other games I've made), but with some practice, you'll get the hang of it and probably join on taking the rankings within the game :L
(PS: you may look at the video in there, it might help you figuring out an easier tactic by the way I'd play it, just a suggestion)
psychonull
09. Dec 2014 路 14:03 UTC
Hard game, but I like it, it reminds me to super hexagon :P.
XTremEive
09. Dec 2014 路 14:22 UTC
Pretty much everyone said hard... So yeah it's hard, and a bit confusing too (at first). Nevertheless it was fun and catchy.
yokcos700
09. Dec 2014 路 14:23 UTC
Very compelling. I really rather like the music. I got a decent score (>80) on Easy, and I may return to attempt the same on harder difficulties.
BK-TN
09. Dec 2014 路 21:07 UTC
It's decent and pretty fun, but gets dull really fast. Something that would help it is to make restarting put you right back into the game instead of having to go though the menus again.
jpmit
09. Dec 2014 路 21:20 UTC
Nice game, good fun. I liked the menu controls in particular!
Davision
10. Dec 2014 路 15:46 UTC
Norton deleted it after I started it. Mentioning it is a threat.
EquipeJAM
10. Dec 2014 路 19:42 UTC
Good work!
馃帳 RonnyEGT
10. Dec 2014 路 22:53 UTC
@Davision, it's harmless, + anti-viruses will detect almost every game as a threat, because they've been rarely downloaded (Because they are all new), but that doesn't mean they're a threat :V
WhoaConstrictor
10. Dec 2014 路 23:39 UTC
I like how the menu design meshes with the game's controls. Incredibly difficult to pick up, though. I feel like introducing the patterns without a break of all black sectors in between makes it hard to differentiate danger and safety fading in and out.
BlackBulletIV
10. Dec 2014 路 23:41 UTC
Nice little arcade game, quite challenging. It took me a long time to realise that the "red flash" with the ticking sound didn't mean I was taking damage.
TijmenTio
10. Dec 2014 路 23:44 UTC
Whoop made it to insane highscores! This is very polished! simple idea, well executed. A bit Super Hexagon? ;)
馃帳 RonnyEGT
10. Dec 2014 路 23:53 UTC
People keeps mentioning "Super Hexagon", I guess it's time I take a look at what is that about xD
Verz
12. Dec 2014 路 11:27 UTC
It's a nice concept but a bit hard for my skills hehe :P
ynots
13. Dec 2014 路 18:19 UTC
hard to understand whats happening...
pkenney
13. Dec 2014 路 18:27 UTC
The difficulty here isn't inappropriate - that's okay with me! Although my own LD game are all a bit too hard for folks and I think I lose some votes that way, so maybe don't listen to me. ;)

But I think a quick reflex-twitcher like this is good if it's hard. The initial moments of learning did confuse me but then I got the hang, and I could see how it puts your brain into that mode on the edge of panic where it's trying to stretch forward and see what's about to happen. Very cool.

I probably would have gotten addicted to it, except for one fatal flaw: the retry loop. Less than a 1-second error instantly ends the game, and it can happen IMMEDIATELY when you start... but then I have to type in a name and then navigate through two levels of menus to play again. I would have played a lot longer if the retry were just a single keypress, and it would remember my name.

My friend was railing on me the other day: "Dude, think about it - the second the player dies, that's his emotional low point. That's the time he's going to decide whether to jump back into your game, or stop playing for either this session or the rest of his life. You gotta make sure you put the effort into making him want to retry and not quit!"

Please excuse me (and tell me) if there was a faster way to restart and I just missed it.

That's a tiny thing though and I don't mean to be critical! You've got a nice game here. Good work.
GFM
13. Dec 2014 路 18:54 UTC
As everyone else said, it's hard. But that's not a bad thing for this kind of game. :)

My only complaint is: no controller support? >__<
馃帳 RonnyEGT
13. Dec 2014 路 18:57 UTC
Oh that's actually a very nice point and I'm glad you've pointed it out, perhaps a "retry" selection might of had been ideal for it, however I was struggling to think about how to make most of the displays, like: there's the name there, and what if you want to restart without entering a name? or doing it by entering a name? I actually planned how it could be done now, but too late to make an update now as the voting began already Dx, although, one doesn't really have to type a name to retry, you can simply press the "Bk" and it will throw you straight back to the menu, but yeah, I'll plan on putting a retry on after the voting ends
馃帳 RonnyEGT
13. Dec 2014 路 18:59 UTC
I didn't have the full 72 hours available for the development, so I'm sorry for not having controller support as I thought it wasn't so necessary, specially that it only requires the direction keys, perhaps I think it would be harder with a joystick :L
pkenney
13. Dec 2014 路 21:11 UTC
Ronny, let me throw an idea at you for what the player should have to do to retry in your game:

Nothing.

Why stop it at all? The consequences of death are just that your score goes back to zero. If it were my game, I would have it so that when the player loses, instead of his square turning red, it turns red and smashes to bits that fly off the screen while you show his score briefly. Then a new square is assembled in the center and he's already playing a new game before he knows what hit him. The only consequence of failure is a very short delay for him to take a breath and watch his score reset. Make him hit a special button to NOT just keep playing.

That's a bit extreme (tho not as extreme as what I did in my own game this LD for the retry problem), and a more conservative plan is just pause it and have him hit space.

Check out a game in this LD called "iceman" and you'll see a nice single-keypress retry loop on an ultra-difficult game. That one I did get addicted to even though it was even more difficult, and a huge part of it was the ultra-quick retry.
PigeonsFromOuterSpace
13. Dec 2014 路 21:29 UTC
Nice graphics and music :) As everyone mentioned game is hard but not impossible and I think that with practice high scores are possible :D I think that it would fit on mobile platforms because it can be played on short sessions.
01rafael
16. Dec 2014 路 12:27 UTC
like the colours!
GameDevExtreme
16. Dec 2014 路 12:53 UTC
didnt understand how to play, and the resolution was way too low
Nokifict
16. Dec 2014 路 13:09 UTC
pretty good game, but so hard XD
the consept is good anyway :)
waveformmodulations
16. Dec 2014 路 13:51 UTC
The game was tough at first, had fun with it though. Like the menu design.
TheExGenesis
16. Dec 2014 路 14:34 UTC
I don't get it, explain?
maxmetallica
16. Dec 2014 路 15:25 UTC
nice game litlle bit diifficult
Jupiter_Hadley
21. Dec 2014 路 22:52 UTC
Challenging, fun little game. I Included it in part 14 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/3dnkCRJktbw