Labyrinthian by BlackBulletIV
You are trapped in a labyrinth filled with monsters, with only the light of your torch to illuminate it. Your goal is to fight your way through and survive.
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Each level is only the size of the screen. They intersect with each other at some point and will swap when you're not looking.
IF YOU ARE STUCK:
* The crossing over points are "box-like" structures near the edge of the map. There can be multiple points, so choose carefully.
* Look to the wall (away from the rest of the level). Turn around and the levels should have switched.
* If the player gets stuck, try resetting the level with R. If that doesn't work, you may have paused the game. Press P to unpause.
* If you need to, you can skip between levels with - and =, which decrements/increments (respectively) the current level. Bugs can occur with this, but it's generally pretty good.
Notes:
* If you encounter a bug or crash, please try to give details. It'd be a great help.
* The .love require L脰VE 0.9.1
---
Each level is only the size of the screen. They intersect with each other at some point and will swap when you're not looking.
IF YOU ARE STUCK:
* The crossing over points are "box-like" structures near the edge of the map. There can be multiple points, so choose carefully.
* Look to the wall (away from the rest of the level). Turn around and the levels should have switched.
* If the player gets stuck, try resetting the level with R. If that doesn't work, you may have paused the game. Press P to unpause.
* If you need to, you can skip between levels with - and =, which decrements/increments (respectively) the current level. Bugs can occur with this, but it's generally pretty good.
Notes:
* If you encounter a bug or crash, please try to give details. It'd be a great help.
* The .love require L脰VE 0.9.1
Ratings
| Coolness | 78% | 2 |
| Overall | 3.68 | 146 |
| Audio | 3.66 | 83 |
| Fun | 3.39 | 283 |
| Graphics | 3.73 | 194 |
| Innovation | 3.30 | 421 |
| Mood | 4.26 | 14 |
| Theme | 3.75 | 362 |
(Windows 7 here)
http://imgur.com/V4xX2DO Got this
benmcnelly: Thanks. Lighting and sound are incredibly powerful tools.
And then it froze.
Love the fact that the game is continous and you restart at the current challenge.
Anyway, thanks a bunch for the feedback guys.
Very scary and moody, nice dark pixel art.
Simple but atmospheric musc.
Well done!
I did have one issue; I got reverted back to the beginning of the game after choosing to go "Left". But now that I think about it, that might have been my destiny all along :)
vekjeft: You're right. I was going for realism (as real guns are deafening), but it did end up a tad too loud.
Thanks for the feedback guys.
Best atmosphere yet!
I did intend a little confusion, though not as much as it sounds like some people are having finding the exits. Hard to judge how hard it'll be when you've built the levels.
Glad to hear you guys are enjoying the game.
* First, try to move your mouse around and moving the character if you haven't already.
* Second, switch the level forward with = and then back again with - (or just keep it at level 2).
If those combined with starting the game again, then I have no idea what's going on. I haven't been able to reproduce the bug myself.
Our game "Flashlight" is also about using flashlight, welcome to have a look!
If there was a fullscreen mode, it will be totally awesome!
As others have said, the difficulty curve is quite steep and the monsters start off quite hard. 7 shots to kill one of the larger monsters right off the bat, as it runs towards you, is quite intimidating for underexposed players who can't quite grasp how everything functions yet.
The other difficulty I had was figuring out exactly what corner of the screen I had to shove myself against to get the level to change. As I suggested in Twitch chat, the best, simplest way to remedy that sort of confusion is to give a simple, indicative sign -- such as a caution stripe on the floor. A signal to tell the player that they have not only reached the end of the level, but now can turn around and go back the other way.
Gameplay wise I really wanted to like this, it reminds me of Darkwood which looks super cool, but I was just dying to everything so easily. By the time you see what's hitting you, it's already too late... and I found myself constantly shooting my gun so that the muzzle flash would light the area around me! That as a mechanic would be really cool, like an expendable flash you can use if you really need to see all around you... but when available at all times it becomes abuseable (although I still died too much!)