Escape or whatever by Ciph3rzer0
Download and doubleclick the FatJar. Did not test on OSX/Linux, but I rolled all the natives into the fat jar so it should work.
Use WASD and Space to find your way out and get to victory. Collect keys and powerups to open more paths.
Didn't have as much time as I would have liked. If I had more time I would have added sound, improved graphics, add animations, add enemies that could only be defeated with certain powerups, text pop-ups to help clarify what's happening/what the player needs to do etc...
I wouldn't have added more levels, as the entire game is the one screen, but I would have added enemies/traps to make longer/more interesting. I also would have added chests and things you need to search to find ways to proceed.
Use WASD and Space to find your way out and get to victory. Collect keys and powerups to open more paths.
Didn't have as much time as I would have liked. If I had more time I would have added sound, improved graphics, add animations, add enemies that could only be defeated with certain powerups, text pop-ups to help clarify what's happening/what the player needs to do etc...
I wouldn't have added more levels, as the entire game is the one screen, but I would have added enemies/traps to make longer/more interesting. I also would have added chests and things you need to search to find ways to proceed.
I know you mentioned on facebook about the movement being linked to each frames, made it pretty tedious to play on my mac (I don't think I was lagging, I think it has to do with triple buffering and vsync). So, I'm sure you learned your lesson on that :P
Other than that, had a very "chip's challenge" feel to it, in a good way. I will say that each "item" you got, was just a variation on a key, would be cool to see items that enabled different puzzle mechanics like pushing boulders or sliding on ice (I'm sure time constraints played into this, but food for thought).
Lack of sound/music was a disappointment, but most people are probably listening to music already anyway so whatever.
There were times when the edge of the levels lined up with the edge of the screen, and I was confused as to if I could walk off the screen or not. Intended mechanic hiding easter eggs I didn't find or confusing UI glitch, you tell me lol
Pretty solid for 48 hours, congratulations for actually crossing the finish line.