SwitchCubes by erik

[raw]
made by erik for LD31 (COMPO)
Push buttons. Escape the maze.

Arrow keys to move.
Space to toggle buttons.
'r' to restart if you get stuck.
'Esc' to exit non-web builds.

(Incomplete, but perhaps somewhat interesting?)

Ratings

Coolness 71% 3
Overall 3.22 529
Fun 2.98 662
Graphics 3.12 539
Innovation 3.76 158
Mood 2.58 857
Theme 3.88 237

Feedback

BlackBulletIV
08. Dec 2014 · 08:07 UTC
Great concept! Would've liked to have seen it fleshed out more.

A note on the controls: I found the player movement way too fast, making control a little difficult.
daviosmash
08. Dec 2014 · 08:09 UTC
Agree on the movement being too fast; love the idea. Always fun to play a good concept.
Valtaroth
08. Dec 2014 · 08:11 UTC
I like the visuals and the concept very much! Some background music and sound effects for switching would have been awesome. Unfortunately I am too dumb to figure out how to finish it, can never reach the button on the right side of the map.
raincole
08. Dec 2014 · 17:25 UTC
Very nice concept. The movement is a little floaty.
mactinite
08. Dec 2014 · 20:55 UTC
Really cool idea, I like the way the different sections loaded in. I'd say the movement was too floaty and fast, but other people have already told you that, so I would suggest maybe a grid based movement? Anyways, really nice entry!
Hellequin
09. Dec 2014 · 08:01 UTC
The concept is so nice... I know you had a short time and for thiis reason is quite awesome! Great job!
klianc09
09. Dec 2014 · 14:31 UTC
Wow, interesting concept, you could create really complicated puzzles with this.
Sad, that it's incomplete. (Don't know if the button on the far right is intentionally unreachable or if I'm simply too stupid)
pirate-rob
09. Dec 2014 · 17:51 UTC
Very clever, smart mechanic.
Mase
09. Dec 2014 · 23:06 UTC
The rising/falling effect is very smooth & nice.

The game is not very challenging but it's a good prototype; it needs some additional element like enemies or something.

Walking seems too fast. The speed of the characters animation doesn't match the movement speed.
OpenGL
11. Dec 2014 · 11:50 UTC
Love the graphics and game mechanic, good game :)
torcado194
12. Dec 2014 · 01:43 UTC
yes, the concept is great! the puzzle element is implemented really well, except for the bugs such as when buttons are removed while pressed, it will take multiple hits for them to get back to their original toggle states. otherwise, well done!
Team Myopia
12. Dec 2014 · 06:32 UTC
Really cool transition animations and awesome idea overall. Lots of ways to extend the basic idea into more complex traps / puzzles etc.

Definitely needs some smaller intro levels to let players ramp up to the challenge
hbocao
14. Dec 2014 · 17:22 UTC
Really cool idea and implementation. The animation of the cubes was beautiful. Great job!
BoxedMeatRevolution
15. Dec 2014 · 02:17 UTC
I WIN! Thanks for thanking me. That was a fun puzzle, makes you think logically and use your spacial memory. Very cool.
sorlok
15. Dec 2014 · 02:17 UTC
A solid entry, and I loved how the rooms kind of combined to make totally different new rooms! I wish there was more in this game, but what's there is done well. Great job!
FinnMacd
15. Dec 2014 · 02:23 UTC
Really cool game with a great concept, I loved the animation. It took me a while to figure out the last step, but i finally got it!
peterkirk
15. Dec 2014 · 02:41 UTC
I thought the main mechanic was interesting. Movement would have been better on a grid.
KeyboardCat
16. Dec 2014 · 18:25 UTC
Really cool game and graphics !
schnerble
18. Dec 2014 · 06:20 UTC
Nice idea - quite original. Works well too, though some part of me wanted to collect things along the way ;) (gold coins or something)
Ossi
18. Dec 2014 · 07:02 UTC
Very cool idea, and you pretty much nailed the theme! I liked the animation on the tiles changing and it was pretty challenging to remember what each button did as you moved through the level. The art style is really solid too! Well done!
drkrunk
18. Dec 2014 · 21:34 UTC
I had a very similar idea in ludum dare 26 only mine didn't come as good. I guess great minds think alike. =D

If you care to see it http://ludumdare.com/compo/ludum-dare-26/?action=preview&uid=20825.
Shivur
23. Dec 2014 · 04:34 UTC
Promising concept. The only thing was the moving speed that was a little bit too fast so it's hard to control.
johnbrynte
26. Dec 2014 · 22:04 UTC
Very fun to explore the maze! However, if you where to develop this game further it would be interesting to see if you could put more logic into what blocks the buttons change, just to make the puzzles be less trial and error-ish.
SuperDisk
29. Dec 2014 · 04:51 UTC
Real mindboggler. I, for one, liked the main character's swift movements and I thought it was fun to fly around in the open area for a bit.