The Tower by Chaoseed
Maze, adventure...interactive prose poem? Explore The Tower and decide for yourself!
INSTRUCTIONS: Anything light blue is a link. Click the links! That's how you interact.
ALSO: It may not be 100% clear when you finish the game...but it SHOULD be. Because of the nature of the game, I didn't want to stick in a big "YOU WIN" sign. So...just watch out.
I tested it in Firefox on a 1600x900 display, it might be a little too large on other displays. If I had more time I would polish the numbers. Oh well.
It's an odd little thing, not very long or extensive, but if I make someone say "Hm, I never thought of anything like THAT before!" then I've done my job!
And finally, since it's Javascript with a little CSS, the source code is immediately available! (It's really simple, though.)
INSTRUCTIONS: Anything light blue is a link. Click the links! That's how you interact.
ALSO: It may not be 100% clear when you finish the game...but it SHOULD be. Because of the nature of the game, I didn't want to stick in a big "YOU WIN" sign. So...just watch out.
I tested it in Firefox on a 1600x900 display, it might be a little too large on other displays. If I had more time I would polish the numbers. Oh well.
It's an odd little thing, not very long or extensive, but if I make someone say "Hm, I never thought of anything like THAT before!" then I've done my job!
And finally, since it's Javascript with a little CSS, the source code is immediately available! (It's really simple, though.)
| Web | http://chaoseed.com/tower/tower.html |
| Source | http://chaoseed.com/tower/tower.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=1161 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.09 | 606 |
| Fun(Jam) | 2.55 | 854 |
| Graphics(Jam) | 2.16 | 923 |
| Innovation(Jam) | 3.50 | 237 |
| Mood(Jam) | 3.32 | 303 |
| Theme(Jam) | 3.81 | 264 |
Good mechanics, nevertheless. I see why you felt the need to mention 1600x900 ;)
hope you could check out our game and leave us a comment
Might have benefited from some extra visual elements in the text to highlight key points, especially when the text changes after you visit a destination.
Very fun indeed!
the multiplayer only works within a network ;/
but you can play it with others via sharing the mouse (hamachi for example supports that)
it was planned that to make a way will be hard (depends on your luck, would there be a way from the beginning the game would end to fast )
if you dont see clearly what islands are connected you can turn of the movable ice shells, then all islands fit perfectly ^^
but thx for the long comment, it helps us much more to hear your honest opinion than just some numbers :D
It's not Twine, is it?
And no, it's not Twine, it's Javascript from scratch. (Just 'View Source'!)
Kardfogú of Creative Sectors, out.
It's like you're creating a map of the city which in itself becomes the poem. Such a great concept.
Kudos.
Johnro: The end is when there are no more blue links. (Technically, "You are here" is always there, to show where you are in the world/story. But once you read the end, "You are here" becomes the last line in the prose poem. That's the idea, anyway...)
Really interesting, slightly surreal, managed to create atmosphere by being rather minimalistic in its descriptions (as well as everything else.) The way the text is displayed is the icing on the cake. Great experience!