Wide Screen Defender by DevWouter
Short description:
The game is a combination of space invaders and sim towers (or that was the idea at least). You need to protect to ground (lifebar is at the top) and yourself.
Keys:
A = Move left
D = Move right
S = Emergency shields
Space = Fire cannons
left shift = Fire secondary weapon
The game is a combination of space invaders and sim towers (or that was the idea at least). You need to protect to ground (lifebar is at the top) and yourself.
Keys:
A = Move left
D = Move right
S = Emergency shields
Space = Fire cannons
left shift = Fire secondary weapon
Ratings
| Coolness | 40% | 1695 |
| Overall | 3.12 | 644 |
| Audio | 2.63 | 600 |
| Fun | 3.08 | 559 |
| Graphics | 2.46 | 962 |
| Humor | 1.87 | 880 |
| Innovation | 2.84 | 767 |
| Mood | 2.71 | 750 |
| Theme | 3.38 | 830 |
@Natura-Time: Yeah, the missing art is a bit of a giveaway isn't? :)
@Andrea: The art of the enemies was never done, so sorry for that.
@MrSun: The game was originally a mix of a sim building game and an arcade shooter. In the end I dropped most of the sim building in favor of delivering on time, but it would explain the slower pace. I agree with you that the current result would definitely favor faster gameplay
It's cool how you can start scrolling the screen as you go along, that's a great way of increasing the difficulty. For me I'd say it's a little slow, and as the number of enemies increase I feel like the game gets slower in a way, because it takes so long to kill them all (even though I eventually lost, so it might just be that I don't get it). It's also a bit unclear what will kill you and what won't and how stuff regenerates. Still it's a cool game and I like the way it plays out and the difference between the weapons and the energy management. Really cool - well done!