MoonStar by Caliber_Project
[Story]
A young-centric alien being, venturing onto the next intergalactic setting as a humanoid high school student, has suddenly crashed in a mysterious planet, rendering her off course. Needing repairs for her damaged spacecraft, the MoonStar Nova, she must journey through the planet’s creatures and hazards while encountering pursuers.
[Controls]
• A, D letter keys = moving left/right. Indicates the direction of projectiles shot.
• Left, Right arrow keys = moving left/right. Indicates the direction of projectiles shot.
• W letter key/Up arrow key = jump. Press again to perform a double-jump.
• Spacebar = shoots projectiles.
• R letter key = restarts the game. For use when all enemies are cleared.
[Gameplay]
• Only one level is made.
• There are two enemy variations.
• Enemies will have random HP upon average.
• Meteors appear in the level at random. Some will drop an item called the SolStar. Collect them to recover HP or increase the Attack. It disappears within a couple of seconds.
[Notes]
• There are apparent bugs, such as when damaged while moving. The direction of shooting might change. Simply pressing the keys to move will “fix” the issue. Although the feature may come in handy to use.
• Collisions on platforms are not at best but substantial to enjoy the game at the least.
• Made by using GameMaker: Studio. Apparently the software now creates the exe. files now as installers. Audio is made by using Beepbox. If it’s not too much of a trouble to simply install the game, you have my thanks.
• There are no additional objectives other than to avoid damage by enemies/meteors, and to defeat the enemies in the game.
• While my art/audio composition was to meet the deadline and theme of the game jam, criticism of the game overall is greatly appreciated!
[Announcements/Notices]
• Check out the 3rd screenshot added for brief gameplay information.
• Current build seems to work fine with Windows 8. It runs in desktop mode (not the app version). Thanks and h/t BarrensZeppelin!
• If build is downloaded from Chrome and mentions if its malicious, it is not. I currently use Mozilla Firefox as my web browser (its becoming decadent over the years, so I may use a different browser at some point). I don't know how to make my namesake as a "publisher" for the build details with GameMaker: Studio, thus I tried to input relevant build information as best I could. Thanks for the notice and h/t Insederec.
• The only win objectives is to defeat the enemies on the screen. I do not want to polish the game anew that may conflict with the voting scores for this build if this makes sense. Those voted on this game I feel they've place great criticism to the current build as is, so I will leave it as is. However, I've brewed further gameplay ideas since its inception. Plus, as my 2nd entry, I did not know you can upload your polished entry. I might do that someday...
A young-centric alien being, venturing onto the next intergalactic setting as a humanoid high school student, has suddenly crashed in a mysterious planet, rendering her off course. Needing repairs for her damaged spacecraft, the MoonStar Nova, she must journey through the planet’s creatures and hazards while encountering pursuers.
[Controls]
• A, D letter keys = moving left/right. Indicates the direction of projectiles shot.
• Left, Right arrow keys = moving left/right. Indicates the direction of projectiles shot.
• W letter key/Up arrow key = jump. Press again to perform a double-jump.
• Spacebar = shoots projectiles.
• R letter key = restarts the game. For use when all enemies are cleared.
[Gameplay]
• Only one level is made.
• There are two enemy variations.
• Enemies will have random HP upon average.
• Meteors appear in the level at random. Some will drop an item called the SolStar. Collect them to recover HP or increase the Attack. It disappears within a couple of seconds.
[Notes]
• There are apparent bugs, such as when damaged while moving. The direction of shooting might change. Simply pressing the keys to move will “fix” the issue. Although the feature may come in handy to use.
• Collisions on platforms are not at best but substantial to enjoy the game at the least.
• Made by using GameMaker: Studio. Apparently the software now creates the exe. files now as installers. Audio is made by using Beepbox. If it’s not too much of a trouble to simply install the game, you have my thanks.
• There are no additional objectives other than to avoid damage by enemies/meteors, and to defeat the enemies in the game.
• While my art/audio composition was to meet the deadline and theme of the game jam, criticism of the game overall is greatly appreciated!
[Announcements/Notices]
• Check out the 3rd screenshot added for brief gameplay information.
• Current build seems to work fine with Windows 8. It runs in desktop mode (not the app version). Thanks and h/t BarrensZeppelin!
• If build is downloaded from Chrome and mentions if its malicious, it is not. I currently use Mozilla Firefox as my web browser (its becoming decadent over the years, so I may use a different browser at some point). I don't know how to make my namesake as a "publisher" for the build details with GameMaker: Studio, thus I tried to input relevant build information as best I could. Thanks for the notice and h/t Insederec.
• The only win objectives is to defeat the enemies on the screen. I do not want to polish the game anew that may conflict with the voting scores for this build if this makes sense. Those voted on this game I feel they've place great criticism to the current build as is, so I will leave it as is. However, I've brewed further gameplay ideas since its inception. Plus, as my 2nd entry, I did not know you can upload your polished entry. I might do that someday...
| Windows | https://dl.dropboxusercontent.com/s/z7quiytnk90koxy/MoonStar.exe |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=41779 |
Ratings
| Coolness | 41% | 1659 |
| Overall(Jam) | 2.69 | 899 |
| Audio(Jam) | 2.48 | 572 |
| Fun(Jam) | 2.42 | 909 |
| Graphics(Jam) | 2.65 | 785 |
| Innovation(Jam) | 2.04 | 960 |
| Mood(Jam) | 2.62 | 791 |
| Theme(Jam) | 3.15 | 813 |
Hopefully you'll carry on working on it and make it even better.
Audio good, music good, enemies and ai and random events, all make for decent gameplay. I had fun, but this just needs a bit of polish.
Loved the name. nice word game ;)
Liked the graphics :)
I think you did a pretty good job on this. The music could have used more work. Also the jumping mechanism didn't make much sense (although it did allow me to jump high which I like), and I didn't like that I would randomly being aiming upward.
I liked the enemy design, particularly of the blobs. They had cute faces. I also for some reason always like baddie spawners.
Good job overall!