Touch the Monolith by silkworm_sweatshop

[raw]
made by silkworm_sweatshop for LD36 (COMPO)
Touch the Monolith is a micropuzzle game akin to something like WarioWare but without a time limit. Take your time.. back in time to the Dawn of Man.

Controls: Mouse and left-click

Made in Gamemaker Studio

Feedback

BoltKey
28. Aug 2016 路 16:15 UTC
The web link gives me 404.
馃帳 silkworm_sweatshop
28. Aug 2016 路 16:22 UTC
Weird, it works for me. Try to copy paste this link https://silkworm-sweatshop.itch.io/touch-the-monolith-ld36
馃帳 silkworm_sweatshop
28. Aug 2016 路 16:22 UTC
Oh wait, it's not published yet! Fixing it
馃帳 silkworm_sweatshop
28. Aug 2016 路 16:23 UTC
There, it should work now!
BoltKey
28. Aug 2016 路 22:44 UTC
Works now :).

Wow. This was very interesting. It was very funny, the funniest entry I played so far. I laughed out loud. Religion and art were my favorite parts.

My smile went away pretty fast at that war. That was very unexpected and quite strong actually. I was experiencing true fear as the unknown phantoms of the night were approaching me and I had no way to defend myself.
krish8L
29. Aug 2016 路 06:20 UTC
really enjoyable game, has some weird bug on my browser, but still one of the best games so far in my test journey thru all this submissions
pixzleone
29. Aug 2016 路 17:41 UTC
Really cool concept! Could use some more variety in how the puzzles work. Graphics are really cool, and the ending was good. Well done!
Jupiter_Hadley
30. Aug 2016 路 13:50 UTC
Nice concept! I included it in my compilation video series of Ludum Dare 36 games, if you鈥檇 like to take a look :) https://youtu.be/XIU4hYAXhy0
comatomatoes
30. Aug 2016 路 15:18 UTC
Good work! It was generally quite clear how to accomplish each task. I was a bit confused on the art task because it was a bit hard to pick up the pigment. I thought I had to drop the hammer first. Use of the particle effects to consistently indicate a hold was good.
Cody Hansen
30. Aug 2016 路 16:23 UTC
Great game! Some of the levels were a pain because of the specific ordering (eg. the wheel).
The concept and execution were fun and unique with a dark twist at the end.
aschab
30. Aug 2016 路 17:05 UTC
nice concept, I applaud the graphics
PetterBergmar
30. Aug 2016 路 18:07 UTC
This is very nice, smart and funny. Well done!!
GhostBomb
30. Aug 2016 路 19:01 UTC
Well, that took a dark turn...
Leroyii
30. Aug 2016 路 19:52 UTC
I got a bit confused on "Discover weapons," but other than that it was a cool way to convey an idea using mechanics. Great job!
Sean
30. Aug 2016 路 20:58 UTC
The graphics are a bit simple, but it's a cool concept.

Bit of a tonal whiplash at the end though.
monkeybit29
31. Aug 2016 路 22:03 UTC
really cool idea and a nice dark twist, i really enjoyed the experience!
Mine10blox
31. Aug 2016 路 22:08 UTC
That was crazy. Amazing game, loved the music, art and gameplay. Crazy twist, 11/10
pogo
01. Sep 2016 路 14:25 UTC
Good fun. Simple game, well executed. Religion made me giggle.
joemag
01. Sep 2016 路 19:59 UTC
Fun piece, definitely nailed the "warioware of mankind" concept. Just wish there was something more in terms of gameplay or challenge, maybe even a simple timer and a "you failed to evolve".
standardcombo
04. Sep 2016 路 06:25 UTC
Excellent design. Really enjoyed the narrative and the puzzles, except for the spear. I kept trying to attach the stone to the end of the spear, but that doesn't work, I have to attach it to the middle, which doesn't make sense.
Franklin's Ghost
04. Sep 2016 路 14:25 UTC
My favourite entry so far, liked the way it escalated and the different little simple puzzles you had to solve. Only issue I had is that I wanted more, which is always a good sign.
alfie275
04. Sep 2016 路 17:40 UTC
Hey, got around to playing this game on my channel:
https://www.youtube.com/watch?v=muXI9KMtcX8

Overall an amusing game, despite the dark twist :)
Could be expanded on by making each stage random, and some kind of failure. Maybe as player succeeds they go forward in time, but go back when they fail or something.
Omiya Games
07. Sep 2016 路 01:46 UTC
Thought it was pretty cool! I really appreciate the "figure it out yourself" design mentality of all the microgames. Some games, I felt, read better than others. I particularly struggled with the art one, mainly because it was really hard to click on the red rock shards while still holding holding the chisel. Ending was a interesting twist. I liked that you can get different readings from it depending on how you play (aggressive vs passive).
Will Edwards
07. Sep 2016 路 07:10 UTC
A real sense of progression :)

I was rather hoping it would go all the way to the modern era and turn into a social commentrary on us un-learning and becoming regressive :)