My Way Out by victorafael
My way out is a game where you must fight to regain the control over yourself after having your mind controlled by a entity.
I explore the concept of a Whole Game inside a Screen, by never removing a main element of the game. All the levels are built only re-arranging the blocks and changing colors to express the feeling over the level.
I explore the concept of a Whole Game inside a Screen, by never removing a main element of the game. All the levels are built only re-arranging the blocks and changing colors to express the feeling over the level.
Ratings
| Coolness | 56% | 3 |
| Overall | 3.33 | 409 |
| Audio | 3.00 | 371 |
| Fun | 3.06 | 581 |
| Graphics | 3.34 | 397 |
| Innovation | 2.90 | 727 |
| Mood | 2.96 | 523 |
| Theme | 3.79 | 322 |
I really love the block shifting effect.
just kidding.. you guys are right.. But now I think I should have made variable gravity along the levels :(
Floaty controls make landing my jumps difficult.
The worst part about the game is that the 3D platforms make it really hard to tell where youre going to land, or if there is a gap, depending on the angle. I would recommend just going full 2d with it or have a camera that moves with the player to help show the platforms.
The music is a bit repetitive though, but that's understandable.
The controls felt slightly sluggish though, and the gravity was a bit low.
The design of the stages is pretty cool also, congratulations!
I find the graphic combination of pixel art and "realistic" 3D a bit weird though.